Editing Sonic (SSBU)
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|fsmashname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}}) | |fsmashname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} | |fsmashdmg={{ChargedSmashDmgSSBU|14}} | ||
|fsmashdesc= | |fsmashdesc=The Wind-Up Punch, one of Sonic's attacks from ''Sonic the Fighters''. It has high knockback growth and deceptive range, and it can be angled. It's also disjointed and beats several hitboxes because Sonic doesn't have a hurtbox on his hands. Altogether, these traits make it one of Sonic's best KO moves, if not his absolute best one. However, it has low base knockback, and thus should be used for KO attempts later instead of earlier. It also has noticeable start-up (frame 18) and ending lag (28 frames), making it risky if used unwisely. | ||
|usmashname=Short Spin Attack ({{ja|ショートスピンアタック|Shōto Supin Atakku}}) | |usmashname=Short Spin Attack ({{ja|ショートスピンアタック|Shōto Supin Atakku}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|1}} (hits 2-7), {{ChargedSmashDmgSSBU|3}} (hit 8) | |usmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|1}} (hits 2-7), {{ChargedSmashDmgSSBU|3}} (hit 8) | ||
|usmashdesc=A jumping Spin | |usmashdesc=A jumping Spin Dash. It has moderate start-up (frame 14) and noticeable ending lag, making it risky if used unwisely. It hits multiple times, with the last hit having extremely high knockback scaling but merely average base knockback. As a result, it should be used for KO attempts later instead of earlier. It is also excellent at shield poking, thanks to its somewhat large hitboxes. | ||
|dsmashname=Split Kick ({{ja|スプリットキック|Supuritto Kikku}}) | |dsmashname=Split Kick ({{ja|スプリットキック|Supuritto Kikku}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} | |dsmashdmg={{ChargedSmashDmgSSBU|12}} | ||
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|bairname=Back Spin Kick ({{ja|バックスピンキック|Bakku Supin Kikku}}) | |bairname=Back Spin Kick ({{ja|バックスピンキック|Bakku Supin Kikku}}) | ||
|bairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|10}} (late) | |bairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|10}} (late) | ||
|bairdesc=A hook kick. Its clean hitbox's impressive damage output and high knockback growth make it one of Sonic's best KO moves, especially while edge-guarding. The move is also one of the more powerful of its type when hit clean and has low ending lag. However, it | |bairdesc=A hook kick. Its clean hitbox's impressive damage output and high knockback growth make it one of Sonic's best KO moves, especially while edge-guarding. The move is also one of the more powerful of its type when hit clean and has low ending lag. However, it does have moderately high start-up lag (frame 13) for a back aerial, which can make it somewhat challenging to hit with. | ||
|uairname=Air Scissors ({{ja|エアシザース|Ea Shizāsu}}) | |uairname=Air Scissors ({{ja|エアシザース|Ea Shizāsu}}) | ||
|uairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|8}} (hit 2) | |uairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|8}} (hit 2) | ||
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|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Spin | |edgedesc=Spin Dashes forward while climbing up. It resembles the Cliffhanger Flip from ''Sonic the Hedgehog Spinball''. | ||
|nsname=Homing Attack | |nsname=Homing Attack | ||
|nsdmg=7%-20% | |nsdmg=7%-20% | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Spin | *Spin Dashes onto the stage from the foreground and strikes a pose. | ||
<gallery> | <gallery> | ||
SonicOnScreenAppearanceSSBU.gif|Sonic's on-screen appearance. | SonicOnScreenAppearanceSSBU.gif|Sonic's on-screen appearance. | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Sonic Cheer English | |[[File:Sonic Cheer English SSBU.ogg|center]]||[[File:Sonic Cheer Japanese SSBU.ogg|center]]||[[File:Sonic Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Sonic Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Sonic Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Sonic Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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****This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises. | ****This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises. | ||
*Sonic is one of three third-party fighters in ''Ultimate'' with more than one [[Green Hill Zone|home]] [[Windy Hill Zone|stage]] representing their series, the others being {{SSBU|Cloud}} and {{SSBU|Sephiroth}}. | *Sonic is one of three third-party fighters in ''Ultimate'' with more than one [[Green Hill Zone|home]] [[Windy Hill Zone|stage]] representing their series, the others being {{SSBU|Cloud}} and {{SSBU|Sephiroth}}. | ||
**Sonic is the only sole third-party fighter with this distinction | **Sonic is the only sole third-party fighter with this distinction. | ||
*Sonic and {{SSBU|Mega Man}} are the only third-party fighters whose respective series features more than one [[Knuckles the Echidna|assist]] [[Shadow the Hedgehog|trophy]]. | *Sonic and {{SSBU|Mega Man}} are the only third-party fighters whose respective series features more than one [[Knuckles the Echidna|assist]] [[Shadow the Hedgehog|trophy]]. | ||
*Sonic's shoes and cuffs in his Player 7 and Player 8 alternate costumes were swapped in the transition from ''Smash 4'' to ''Ultimate'', but his fur color was not. | *Sonic's shoes and cuffs in his Player 7 and Player 8 alternate costumes were swapped in the transition from ''Smash 4'' to ''Ultimate'', but his fur color was not. |