Editing Sonic (SSBU)
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{{disambig2|Sonic's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Sonic the Hedgehog}} | {{disambig2|Sonic's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Sonic the Hedgehog}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = | |name = big dick sonic | ||
|image = [[File:Sonic SSBU.png|x250px]] | |image = [[File:Sonic SSBU.png|x250px]] | ||
|game = SSBU | |game = SSBU | ||
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|ranking = 2 | |ranking = 2 | ||
}} | }} | ||
'''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. | '''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. His return to the series was confirmed on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', Sonic is an [[unlockable character]] instead of being a [[starter character]]. Sonic is classified as [[Fighter number|Fighter #38]]. | ||
As in ''[[Super Smash Bros. 4]]'', Sonic's voice clips from ''Brawl'' were repurposed for the Japanese version of ''Ultimate'', while his voice clips from ''Sonic Generations'' and the ''{{iw|mariowiki|Mario & Sonic|series}}'' series were repurposed for other versions of ''Ultimate''. | As in ''[[Super Smash Bros. 4]]'', Sonic's voice clips from ''Brawl'' were repurposed for the Japanese version of ''Ultimate'', while his voice clips from ''Sonic Generations'' and the ''{{iw|mariowiki|Mario & Sonic|series}}'' series were repurposed for other versions of ''Ultimate''. | ||
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*Jonatán López in Spanish, in place of his current Spanish voice actor Ángel De Gracia. ''Ultimate'' is López's last game as Sonic's Spanish voice actor prior to his death in February 2020. | *Jonatán López in Spanish, in place of his current Spanish voice actor Ángel De Gracia. ''Ultimate'' is López's last game as Sonic's Spanish voice actor prior to his death in February 2020. | ||
Sonic is currently ranked 2nd out of 82 on the ''Ultimate'' [[tier list]], sharing the S+ tier alongside {{SSBU|Steve}}. This is a slight improvement from his 7th/8th out of 54 placement in ''Smash 4'' (where he was tied with {{SSB4|Fox}}), makes him the highest ranking base-game character, and marks his best placement in the series. Sonic's biggest strength is his speed, which allows him to utilize a hit-and-run playstyle. Complementing this speed is his massive array of burst options with a wide window of unreactable range thanks to moves like [[Spin Charge]] and [[Spin Dash]], which are regarded as some of the best neutral options in the game. This grants Sonic unparalleled mobility over the [[stage]] | Sonic is currently ranked 2nd out of 82 on the ''Ultimate'' [[tier list]], sharing the S+ tier alongside {{SSBU|Steve}}. This is a slight improvement from his 7th/8th out of 54 placement in ''Smash 4'' (where he was tied with {{SSB4|Fox}}), makes him the highest ranking base-game character, and marks his best placement in the series. Sonic's biggest strength is his speed, which allows him to utilize a hit-and-run playstyle. Complementing this speed is his massive array of burst options with a wide window of unreactable range thanks to moves like [[Spin Charge]] and [[Spin Dash]], which are regarded as some of the best neutral options in the game. This grants Sonic unparalleled mobility over the [[stage]] as he is able to weave around enemy defenses, [[bait]] out [[approach|approaches]], and control the overall pace of the game. In addition, Sonic can also play offensively, as his speed allows him to chase opponents across the entire stage while his great recovery also allows him to place pressure on the opponents offstage. All of this allows Sonic to rack up damage fast while keeping damage done towards him at a minimum. | ||
However, Sonic has some noteworthy flaws, most notably his KO potential. Many of his best KO moves either require proper positioning to be most effective or have noticeable starting and ending lag; this can lead to opponents surviving up to high percents if Sonic is unable to secure an early KO. In addition, some of Sonic's moves, such as Spin Charge and his up aerial, can occasionally have trouble connecting, which can render situations where the opponent may inadvertently escape one of his combos. Lastly, Sonic’s endurance has been decreased noticeably from his previous incarnation | However, Sonic has some noteworthy flaws, most notably his KO potential. Many of his best KO moves either require proper positioning to be most effective or have noticeable starting and ending lag; this can lead to opponents surviving up to high percents if Sonic is unable to secure an early KO. In addition, some of Sonic's moves, such as Spin Charge and his up aerial, can occasionally have trouble connecting, which can render situations where the opponent may inadvertently escape one of his combos. Lastly, Sonic’s endurance has been decreased noticeably from his previous incarnation making him more prone to getting KOed. | ||
Overall, Sonic is a character that can rack up damage fast and pressure opponents both on and offstage. However, he can often have a tough time closing out stocks if his opponents space him effectively. While initial impressions on Sonic were rather lukewarm, | Overall, Sonic is a character that can rack up damage fast and pressure opponents both on and offstage. However, he can often have a tough time closing out stocks if his opponents space him effectively. While initial impressions on Sonic were rather lukewarm, it has since improved dramatically following the online era and the changes to the metagame. Sonic has since seen competitive success thanks to the efforts of {{Sm|KEN}} and {{Sm|Sonix}}, and he is widely considered to be one of the best characters in the game, if not the best. | ||
==How to unlock== | ==How to unlock== | ||
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Sonic's special moves are quite useful. [[Spin Dash]] and [[Spin Charge]] allow him to travel across stages at varying speeds, inflict damage on contact, and follow up into an aerial attack or uncharged Homing Attack. Despite appearing very similar aesthetically and mechanically, they both have different strengths and uses for various different situations. | Sonic's special moves are quite useful. [[Spin Dash]] and [[Spin Charge]] allow him to travel across stages at varying speeds, inflict damage on contact, and follow up into an aerial attack or uncharged Homing Attack. Despite appearing very similar aesthetically and mechanically, they both have different strengths and uses for various different situations. | ||
Spin Dash allows Sonic to jump around the stage while charging or holding the charge of the move and can be released in the air, and the hop at the start of the move allows Sonic to "spin shot" on ground as well as in the air, with it being the side special making it more ideal for aiming the spin shot to recover. The initial jump can also help Sonic avoid certain things like projectiles by hopping over them | Spin Dash allows Sonic to jump around the stage while charging or holding the charge of the move and can be released in the air, and the hop at the start of the move allows Sonic to "spin shot" on ground as well as in the air, with it being the side special making it more ideal for aiming the spin shot to recover. The initial jump can also help Sonic avoid certain things like projectiles by hopping over them, it, however, loses this initial hop if fully charged. Spin Dash also has a moment of intangibility on startup, which can bypass even [[Wonderwing]]. The intangible fully charged version can pass through most grounded attacks but will clank with projectiles and aerial attacks. | ||
The non-fully charged version with the hop though can bypass if not beat out almost anything due to being aerial. The fully charged version of Spin Dash will also be intangible whenever Sonic turns the move around. Due to the number of branching choices Sonic has when starting Spin Dash, it is his most reliable attack in neutral and one of his best approach options overall. From jumping into cancellation, charging it to alter its timing, switching directions after releasing, and utilizing the spin shot, Spin Dash plays an extremely important role when attempting to play mind games versus Sonic's opponent. | The non-fully charged version with the hop though can bypass if not beat out almost anything due to being aerial. The fully charged version of Spin Dash will also be intangible whenever Sonic turns the move around. Due to the number of branching choices Sonic has when starting Spin Dash, it is his most reliable attack in neutral and one of his best approach options overall. From jumping into cancellation, charging it to alter its timing, switching directions after releasing, and utilizing the spin shot, Spin Dash plays an extremely important role when attempting to play mind games versus Sonic's opponent. | ||
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This allows the player to avoid damage, not be as easily punished, have more control over their actions, and be able to punish their opponent's attacks. Dash-dance pivots (consisting of fox-trotting away from the opponent, then quickly dash-dancing backward) are particularly effective for this, as they can cause almost immediate turnarounds and allow for easy grabs. In general, Sonic arguably has the easiest time winning the neutral game due to his unmatched speed and maneuverability on-stage, and attacks that not only come out fast but can also be used to approach with. | This allows the player to avoid damage, not be as easily punished, have more control over their actions, and be able to punish their opponent's attacks. Dash-dance pivots (consisting of fox-trotting away from the opponent, then quickly dash-dancing backward) are particularly effective for this, as they can cause almost immediate turnarounds and allow for easy grabs. In general, Sonic arguably has the easiest time winning the neutral game due to his unmatched speed and maneuverability on-stage, and attacks that not only come out fast but can also be used to approach with. | ||
Despite the plethora of strengths, Sonic has some weaknesses, the most noticeable being his KO potential. It is held back by his best KO moves (his smash attacks and clean back aerial) requiring good positioning and having noticeable startup and ending lag. His forward and up smashes are also burdened with low base knockback, which forces them to be used for KO attempts later instead of earlier, and his down smash, although it has decent startup, has high ending lag, making it easy to punish if missed. While Sonic's damage-racking ability is formidable, his ability to reliably close out stocks is among the worst in the game, which oftentimes results in his opponents surviving beyond 150% and even 200% if he is unable to score an early kill, forcing him to rely on hard reads in order to reliably take stocks at high percents. Despite his outstanding mobility, Sonic may struggle to land due to his very low air acceleration, leaving him susceptible to [[juggling]]. | Despite the plethora of strengths, Sonic has some weaknesses however, the most noticeable being his KO potential. It is held back by his best KO moves (his smash attacks and clean back aerial) requiring good positioning and having noticeable startup and ending lag. His forward and up smashes are also burdened with low base knockback, which forces them to be used for KO attempts later instead of earlier, and his down smash, although it has decent startup, has high ending lag, making it easy to punish if missed. While Sonic's damage-racking ability is formidable, his ability to reliably close out stocks is among the worst in the game, which oftentimes results in his opponents surviving beyond 150% and even 200% if he is unable to score an early kill, forcing him to rely on hard reads in order to reliably take stocks at high percents. Despite his outstanding mobility, Sonic may struggle to land due to his very low air acceleration, leaving him susceptible to [[juggling]]. | ||
Sonic can also have difficulty dealing with [[camping]], since any ground-level [[projectile]] can severely limit his movement options. While Homing Attack and Spin Dash are his best options in getting through said projectiles, they can be reacted to and even predicted. Some of his attacks are also very punishable should they miss, and thus allow openings for opponents to punish him. Homing Attack can miss if his opponent is moving too fast or is in the middle of an attack when Sonic releases the move. His recovery is also predictable with Spring Jump as his only vertical recovery option, as its linearity makes him susceptible to gimps even at relatively low percentages. Finally, Sonic can be susceptible to early KOs due to being a lightweight. | Sonic can also have difficulty dealing with [[camping]], since any ground-level [[projectile]] can severely limit his movement options. While Homing Attack and Spin Dash are his best options in getting through said projectiles, they can be reacted to and even predicted. Some of his attacks are also very punishable should they miss, and thus allow openings for opponents to punish him. Homing Attack can miss if his opponent is moving too fast or is in the middle of an attack when Sonic releases the move. His recovery is also predictable with Spring Jump as his only vertical recovery option, as its linearity makes him susceptible to gimps even at relatively low percentages. Finally, Sonic can be susceptible to early KOs due to being a lightweight. | ||
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''See also: [[:Category:Sonic players (SSBU)]]'' | ''See also: [[:Category:Sonic players (SSBU)]]'' | ||
*{{Sm|KEN|Japan}} - | *{{Sm|KEN|Japan}} - The second-best Sonic player of all-time, and the definitive best from 2019 to 2021. He was the first Sonic player to win a major, doing so at {{Trn|Sumabato SP 6}}. | ||
*{{Sm|Peli|UK}} - The best Sonic player in Europe | *{{Sm|Peli|UK}} - The best Sonic player in Europe. He was the first European player to eliminate Glutonny at a national-level European tournament, doing so at the superregional {{Trn|VCA 2021}} and winning the event in the process. He has also seen several strong results at majors, including 5th at {{Trn|e-Caribana}} and 7th at {{Trn|VCA 2022}}. | ||
*{{Sm|Sonido|USA}} - | *{{Sm|Sonido|USA}} - One of the best Sonic players in the United States. Placing well at several events, including 5th at {{Trn|Come to Papa 3}} defeating {{Sm|Samsora}}, 9th at the major {{Trn|DreamHack Atlanta 2019}}, and 17th at the supermajor {{Trn|CEO 2019}}. | ||
*{{Sm|Sonix|Dominican Republic}} - | *{{Sm|Sonix|Dominican Republic}} - One of the [[Four Horsemen]] and is the best Sonic player of all-time, and one of the best players since 2023. He won the major {{Trn|CEO 2022}} and the supermajors {{Trn|Get On My Level 2023}} and {{Trn|Port Priority 8}}, making him the only Sonic player to ever win a supermajor. | ||
*{{Sm|Taikei|Japan}} - The second-best Sonic player in Japan, | *{{Sm|Taikei|Japan}} - The second-best Sonic player in Japan who consistently places highly at Japanese events, including 5th at the major {{Trn|Seibugeki 12}} and 7th at the major {{Trn|KOWLOON 5}}. | ||
*{{Sm|Wrath|USA}} - The | *{{Sm|Wrath|USA}} - The best Sonic player in the United States. Although his activity is lower compared to other top Sonic players, he has placed highly at most events he attended, including 4th at the major {{Trn|Patchwork 2024}}, 5th at the supermajor {{Trn|Frostbite 2020}}, as well as a win at the superregional {{Trn|MomoCon 2024}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Upon the release of ''Ultimate'', Sonic was initially seen as a far less viable fighter than he was in ''Smash 4'' due to a number of changes to his moveset, particularly to [[Spin Dash]] and [[Spin Charge]], | Upon the release of ''Ultimate'', Sonic was initially seen as a far less viable fighter than he was in ''Smash 4'' due to a number of changes to his moveset, particularly to [[Spin Dash]] and [[Spin Charge]], that nerfed his biggest strengths from the previous game. On the other hand, Sonic retained his superb mobility and long-distanced recovery, while his combo game remained mostly useful. As a result, despite being weaker compared to his previous iteration, Sonic's "hit-and-run" playstyle still remained viable, allowing multiple top players to resort to [[time out]] strategies. Although early opinions placed him as a mid-tier, as a result of retaining his notorious playstyle as well as results from players such as {{Sm|Sonido}}, {{Sm|Wrath}}, and especially {{Sm|KEN}}, opinions on the character have shifted towards being a high-tier by the time of the online metagame. | ||
The community's perception on Sonic began shifting even further during the online metagame due to the meteoric rise of {{Sm|Sonix}}, who became one of the metagame's best players. Sonic also received buffs to his moveset, most notably an additional hitbox to his up air that made the move more consistent, improving his KO power. These positive changes to Sonic's representation were brought into the offline metagame, as Sonix and KEN saw strong performances at many majors and supermajors. These players often utilized Sonic's hit-and-run playstyle to its fullest, with their sets often going to or close to a time-out. On the other hand, Sonix has also showcased Sonic's more oppressive nature, such as overwhelming his opponent or utilizing Sonic's speed and strong recovery to relentlessly edgeguard opponents. Due to all of this, the general consensus has since reassessed Sonic as a top tier character, with several players believing he could be the best character in the game. This was reflected in his placement on the first tier list, where he is ranked 4th, with eleven panelists ranking | The community's perception on Sonic began shifting even further during the online metagame due to the meteoric rise of {{Sm|Sonix}}, who became one of the metagame's best players. Sonic also received buffs to his moveset, most notably an additional hitbox to his up air that made the move more consistent, improving his KO power. These positive changes to Sonic's representation were brought into the offline metagame, as Sonix and KEN saw strong performances at many majors and supermajors. These players often utilized Sonic's hit-and-run playstyle to its fullest, with their sets often going to or close to a time-out. On the other hand, Sonix has also showcased Sonic's more oppressive nature, such as overwhelming his opponent or utilizing Sonic's speed and strong recovery to relentlessly edgeguard opponents. Due to all of this, the general consensus has since reassessed Sonic as a top tier character, with several players believing he could be the best character in the game. This was reflected in his placement on the first tier list, where he is ranked 4th, with eleven panelists ranking Sonic as 1st. | ||
Opinions on Sonic only further improved following the first tier list | Opinions on Sonic only further improved following the first tier list as Sonix established himself as one of ''Ultimate''{{'}}s [[Four Horsemen]]. In addition, players began realizing that Sonic was likely one of the best counters to {{SSBU|Steve}}, the highest-ranking character in the game, as Sonic's ability to overwhelm opponents exploits Steve's poor mobility. This became more evident with Sonix's track record against Steve players, which includes dominantly defeating {{Sm|acola}} at {{Trn|Port Priority 8}} and {{Trn|Watch The Throne}}. Finally, the metagame began heavily favoring a campier, more patient playstyle that was perfect for Sonic players. As a result, many players now consider Sonic to be the second-best character in the game, which led to Sonic's rise to 2nd, ranking alongside Steve in the S+ tier. | ||
=={{SSBU|Classic Mode}}: At the Speed of Sound== | =={{SSBU|Classic Mode}}: At the Speed of Sound== | ||
[[File:SSBU Congratulations Sonic.png|thumb|Sonic's congratulations screen.]] | [[File:SSBU Congratulations Sonic.png|thumb|Sonic's congratulations screen.]] | ||
Sonic's opponents reference characters from a variety of {{uv|Sonic the Hedgehog}} games. Each | Sonic's opponents reference characters from a variety of {{uv|Sonic the Hedgehog}} games. Each Round also proceeds in the chronological order of each console generation to feature Sonic, starting from the 4th generation (Sega Genesis) to the 8th generation (Wii U), complete with Rounds 1 through 6 playing music from the ''Sonic the Hedgehog'' series (regardless of what universe the stage originates from). The title of Sonic's Classic Mode route also references a portion of the lyrics of "Escape from the City" from ''Sonic Adventure 2''. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
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**Also, like in ''Smash 4'', Jason Griffith is uncredited in the credits. | **Also, like in ''Smash 4'', Jason Griffith is uncredited in the credits. | ||
**These voice clips are also used in the French, Italian, German, and Spanish versions of the game, as Sonic was not voiced in these languages in ''Brawl''. | **These voice clips are also used in the French, Italian, German, and Spanish versions of the game, as Sonic was not voiced in these languages in ''Brawl''. | ||
*Sonic is the only third-party veteran to have | *Sonic is the only third-party veteran to have his [[victory theme]] changed in some way, being slightly sped up and abridged at the end. | ||
*The Chaos Emerald that appears in Sonic's victory pose is oddly more solid and less crystalline than the models used for his Final Smash and the one used by [[Shadow the Hedgehog]] as an Assist Trophy. | *The Chaos Emerald that appears in Sonic's victory pose is oddly more solid and less crystalline than the models used for his Final Smash and the one used by [[Shadow the Hedgehog]] as an Assist Trophy. | ||
*Sonic's pose in his official ''Ultimate'' | *Sonic's pose in his official ''Ultimate'' render has been [[List of Super Smash Bros. references in other franchises|referenced]] in at least three later sources of media: | ||
**In the 2020 film, ''{{iw|wikipedia|Sonic the Hedgehog|film}}'', Sonic avoids one of Dr. Robotnik's attacks while striking a very similar pose to his official ''Ultimate'' render. According to Sonic's voice actor in the film, {{iw|wikipedia|Ben Schwartz}}, this was an intentional reference.<ref>https://comicbook.com/gaming/2020/02/16/sonic-the-hedgehog-super-smash-bros-ultimate-easter-eggs/</ref> | **In the 2020 film, ''{{iw|wikipedia|Sonic the Hedgehog|film}}'', Sonic avoids one of Dr. Robotnik's attacks while striking a very similar pose to his official ''Ultimate'' render. According to Sonic's voice actor in the film, {{iw|wikipedia|Ben Schwartz}}, this was an intentional reference.<ref>https://comicbook.com/gaming/2020/02/16/sonic-the-hedgehog-super-smash-bros-ultimate-easter-eggs/</ref> | ||
***This pose is additionally referenced in the 2022 sequel film, ''{{iw|wikipedia|Sonic the Hedgehog 2|film}}'', in a dance scene. | ***This pose is additionally referenced in the 2022 sequel film, ''{{iw|wikipedia|Sonic the Hedgehog 2|film}}'', in a dance scene. |