Editing Sonic (SSBU)
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|dsmashdmg={{ChargedSmashDmgSSBU|12}} | |dsmashdmg={{ChargedSmashDmgSSBU|12}} | ||
|dsmashdesc=A split kick, similar to {{SSBU|Fox}} and {{SSBU|Falco}}'s down smashes. It has the lowest amount of start-up lag (frame 12) out of Sonic's smash attacks and hits both in front of and behind himself simultaneously, which make it useful for punishing rolls. It is also a [[semi-spike]], which makes it very useful for edge-guarding. However, it lasts for only 2 frames and, like his other smash attacks, it has considerable ending lag. | |dsmashdesc=A split kick, similar to {{SSBU|Fox}} and {{SSBU|Falco}}'s down smashes. It has the lowest amount of start-up lag (frame 12) out of Sonic's smash attacks and hits both in front of and behind himself simultaneously, which make it useful for punishing rolls. It is also a [[semi-spike]], which makes it very useful for edge-guarding. However, it lasts for only 2 frames and, like his other smash attacks, it has considerable ending lag. | ||
|nairname= | |nairname=Insta Shield ({{ja|エアスピン|Ea Supin}}) | ||
|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|8}} (late), {{ShortHopDmgSSBU|5}} (latest) | |nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|8}} (late), {{ShortHopDmgSSBU|5}} (latest) | ||
|nairdesc=Sonic's Air Spin from ''Sonic the Fighters''. In addition to being a reliable follow-up from [[Spin Dash]], [[Spin Charge]], and [[Spring Jump]]-assisted combos, its launch angle makes its clean and late hitboxes useful combo starters at low to medium percentages when [[SHFF]]'d. | |nairdesc=Sonic's Air Spin from ''Sonic the Fighters''. In addition to being a reliable follow-up from [[Spin Dash]], [[Spin Charge]], and [[Spring Jump]]-assisted combos, its launch angle makes its clean and late hitboxes useful combo starters at low to medium percentages when [[SHFF]]'d. |