Editing Sonic (SSBU)

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'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=Sonic}}
*{{change|Updated Sonic's animations for crouching while holding an item and swinging a battering item.}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Sonic}}
*{{buff|Forward tilt's hits connect more reliably.}}
*{{buff|Forward aerial's looping hits have a lower hitlag multiplier (1× → 0.7×). This makes them more difficult to SDI out of.}}
*{{buff|Back aerial has less landing lag (18 frames → 15).}}
*{{buff|[[Super Sonic]] has a higher knockback multiplier (0.62× → 0.71×) when used via the [[Final Smash Meter]].}}
*{{bugfix|Fixed a glitch that caused [[Space Pirate Rush]] to instantly drag Sonic to the left [[blast line]] and KO him if used on 2D stages.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Sonic}}
*{{buff|Sonic no longer loses his [[double jump]] after using [[Spin Dash]] or [[Spin Charge]] on a platform.}}
*{{buff|Super Sonic has a larger hitbox.}}
*{{buff|Super Sonic has more knockback and range when used via the Final Smash Meter.}}
*{{bugfix|Fixed a glitch where climbing a ladder after using [[Spring Jump]] renders Sonic helpless once he lets go or climbs to the top.}}


'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Sonic}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{change|Created a glitch where, upon recovering with Spring Jump and then landing, the landing lag animation plays slower.}}


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''

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