Editing Sonic (SSBU)
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'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{change|Updated Sonic's animations for crouching while holding an item and swinging a battering item.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Forward tilt's hits connect more reliably.}} | ||
*{{buff|Forward aerial's looping hits have a lower hitlag multiplier (1× → 0.7×). This makes them more difficult to SDI out of.}} | |||
*{{buff|Back aerial has less landing lag (18 frames → 15).}} | |||
*{{buff|[[Super Sonic]] has a higher knockback multiplier (0.62× → 0.71×) when used via the [[Final Smash Meter]].}} | |||
*{{bugfix|Fixed a glitch that caused [[Space Pirate Rush]] to instantly drag Sonic to the left [[blast line]] and KO him if used on 2D stages.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Sonic no longer loses his [[double jump]] after using [[Spin Dash]] or [[Spin Charge]] on a platform.}} | ||
*{{buff|Super Sonic has a larger hitbox.}} | |||
*{{buff|Super Sonic has more knockback and range when used via the Final Smash Meter.}} | |||
*{{bugfix|Fixed a glitch where climbing a ladder after using [[Spring Jump]] renders Sonic helpless once he lets go or climbs to the top.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
{{ | *{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | ||
*{{change|Created a glitch where, upon recovering with Spring Jump and then landing, the landing lag animation plays slower.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' |