[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing Sonic (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 372: | Line 372: | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname=P | |neutralname=P / PP / PPK | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
Line 410: | Line 410: | ||
|uairdmg=3% (hit 1), 6% (hit 2) | |uairdmg=3% (hit 1), 6% (hit 2) | ||
|uairdesc=A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid its fairly high landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Its second hit KOs middleweights at 133%/118% (''3DS''/''Wii U'') while near the upper blast line of Final Destination. | |uairdesc=A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid its fairly high landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Its second hit KOs middleweights at 133%/118% (''3DS''/''Wii U'') while near the upper blast line of Final Destination. | ||
|dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}} | |dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}}) | ||
|dairdmg=8% (clean), 7% (late) | |dairdmg=8% (clean), 7% (late) | ||
|dairdesc=A diagonal flying kick. It is a [[stall-then-fall]], but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also [[meteor smash]]es aerial opponents on frames 19-22, but not grounded opponents. It resembles the Stomp Dive from ''Sonic the Fighters'' and the Sonic Rocket from ''Sonic Battle''. | |dairdesc=A diagonal flying kick. It is a [[stall-then-fall]], but unlike the majority of other stall-then-falls, it is relatively safe to use off-stage thanks to it having noticeably less ending lag in comparison. Its clean hit also [[meteor smash]]es aerial opponents on frames 19-22, but not grounded opponents. It resembles the Stomp Dive from ''Sonic the Fighters'' and the Sonic Rocket from ''Sonic Battle''. | ||
Line 519: | Line 519: | ||
|rdjump = 22 | |rdjump = 22 | ||
|ellag = 4 | |ellag = 4 | ||
|rellag = 1- | |rellag = 1-45 | ||
}} | }} | ||
Line 551: | Line 551: | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {{Crowd | ||
|char=Sonic | |||
|game=SSB4 | |||
|desc-us=So-nic! | |||
|desc-jp=Go! Go! So-nic! | |||
|pitch-us=Crowd chant | |||
| | |pitch-jp=Crowd chant}} | ||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 748: | Line 731: | ||
*Despite being having the rest of his voice clips' replaced by ones done by Roger Craig Smith, Sonic retains Jason Griffith's clips of rising from water, sleeping, and one of his attack grunts. However, Jason Griffith is not credited for these voice clips. | *Despite being having the rest of his voice clips' replaced by ones done by Roger Craig Smith, Sonic retains Jason Griffith's clips of rising from water, sleeping, and one of his attack grunts. However, Jason Griffith is not credited for these voice clips. | ||
**This also makes Sonic the only character in the game to have two different voice actors in the same costume for the English version. | **This also makes Sonic the only character in the game to have two different voice actors in the same costume for the English version. | ||
*The European description for Sonic says ''"Unlike most hedgehogs, he's incredibly fast. Like most hedgehogs, however, he can't swim."'' The second part of this statement is incorrect; like most mammals, hedgehogs swim reasonably well | *The European description for Sonic says ''"Unlike most hedgehogs, he's incredibly fast. Like most hedgehogs, however, he can't swim."'' The second part of this statement is incorrect; like most mammals, hedgehogs swim reasonably well. | ||
*On the official ''Super Smash Bros.'' Facebook page, there is a picture for every character in ''SSB4'', including Sonic. Sonic's was posted on December 29th, 2014 with the caption "Five gold rings", in reference to the {{s|wikipedia|Twelve Days of Christmas}}. | *On the official ''Super Smash Bros.'' Facebook page, there is a picture for every character in ''SSB4'', including Sonic. Sonic's was posted on December 29th, 2014 with the caption "Five gold rings", in reference to the {{s|wikipedia|Twelve Days of Christmas}}. | ||
*''SSB4'' marks the only time a third-party character returns as a starter. | *''SSB4'' marks the only time a third-party character returns as a starter. |