Editing Sonic (SSB4)
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**{{nerf|The roll jump deals much less damage (7% → 3%) without full compensation on its knockback (60 (base), 73 (scaling) → 66/112).}} | **{{nerf|The roll jump deals much less damage (7% → 3%) without full compensation on its knockback (60 (base), 73 (scaling) → 66/112).}} | ||
*[[Spring Jump]]: | *[[Spring Jump]]: | ||
**{{ | **{{change|Spring Jump covers slightly less vertical distance, but can now [[edge sweetspot]] some time after being used.}} | ||
**{{change|Grounded Spring Jump's spring remains on-stage for a shorter amount of time (240 frames → 235).}} | **{{change|Grounded Spring Jump's spring remains on-stage for a shorter amount of time (240 frames → 235).}} | ||
**{{ | **{{buff|Sonic can immediately reuse Spring Jump after landing on a grounded spring, slightly improving its safety.}} | ||
**{{buff|Aerial Spring Jump's spring now lingers after it hits an opponent.}} | |||
**{{change|{{GameIcon|ssb4-3ds}}Sonic now scowls while he ascends instead of grinning like in ''Brawl''.}} | **{{change|{{GameIcon|ssb4-3ds}}Sonic now scowls while he ascends instead of grinning like in ''Brawl''.}} | ||
**{{ | **{{buff|The removal of the [[grab release glitch]] allows Sonic to re-use Spring Jump if he has been grabbed in midair.}} | ||
**{{nerf|Sonic can no longer reuse Spring Jump if he is hit out of it with {{SSB4|Mario}}'s [[Cape]].}} | **{{nerf|Sonic can no longer reuse Spring Jump if he is hit out of it with {{SSB4|Mario}}'s [[Cape]].}} | ||
*[[Spin Charge]]: | *[[Spin Charge]]: |