Editing Sonic (SSB4)
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Latest revision | Your text | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff| | **{{buff|Neutral attack's last hit deals 1% more damage (3% → 4%) and knockback (24 (base), 130 (scaling) → 50/110).}} | ||
**{{change|The angles of the first two hits have been altered (361° (both) → 92°/60°/361° (hit 1), 80°/60°/48° (hit 2)). These changes allow neutral attack to connect more reliably and improve its [[jab cancel]]ing potential but removes the second hit's ability to [[lock]] and the first hit can only lock when used at close range | **{{change|The angles of the first two hits have been altered (361° (both) → 92°/60°/361° (hit 1), 80°/60°/48° (hit 2)) and they have increased set knockback (10 → 18). These changes allow neutral attack to connect more reliably and improve its [[jab cancel]]ing potential but removes the second hit's ability to [[lock]] and the first hit can only lock when used at close range making jab locking slightly harder.}} | ||
**{{nerf|The third hit has more ending lag (FAF 31 → 36).}} | **{{nerf|The third hit has more ending lag (FAF 31 → 36).}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{buff|Forward tilt's second hit has increased base knockback (10 → 30).}} | **{{buff|Forward tilt's second hit has increased base knockback (10 → 30).}} |