Editing Sonic (SSB4)/Forward smash

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==Overview==
==Overview==
A strong wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 27 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''.
A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''.


==Update history==
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
'''{{GameIcon|ssb4}} [[1.0.4]]'''
*{{nerf|Ending lag (FAF 44 48).}}
*{{nerf|Ending lag|frame 44|48.}}
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Knockback scaling (106 101), slightly hindering its KO potential.}}
*{{nerf|Knockback growth|106|101, slightly hindering its KO potential.}}


==Hitboxes==
==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
|-
{{SSB4HitboxTableRow
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
|id=0
|-
|damage={{ChargedSmashDmgSSB4|14}}
|Foot || {{ChargedSmashDmgSSB4|14}} || 361 || 30 || 101 || || ? || Normal || ?
|sd=0
|angle=361
|bk=30
|ks=101
|fkv=0
|r=4.5
|bn=23
|xpos=4.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Hand
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSB4|14}}
|sd=0
|angle=361
|bk=30
|ks=101
|fkv=0
|r=3.5
|bn=22
|xpos=1.0
|ypos=0.0
|zpos=0.0
|type=Hand
|ff=1.0
|effect=Normal
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=2
|damage={{ChargedSmashDmgSSB4|14}}
|sd=0
|angle=361
|bk=30
|ks=101
|fkv=0
|r=2.5
|bn=21
|xpos=-1.0
|ypos=0.0
|zpos=0.0
|type=Hand
|ff=1.0
|effect=Normal
|sfx=Punch
|slvl=L
}}
|}
|}


==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
{|class="wikitable"
!Charges between
|12-13
|-
!Hitboxes
!Hitboxes
|18-20
|18-20
|-
!Animation length
|47
|-
|-
!Interruptible
!Interruptible
|48
|48
|-
!Animation length
|?
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}


{{MvSubNavSonic|g=SSB4}}
{{MvSubNavSonic|g=SSB4}}
[[Category:Sonic (SSB4)]]
[[Category:Sonic (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

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