Editing Sonic (SSB4)/Forward smash
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==Overview== | ==Overview== | ||
A | A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4 | '''{{GameIcon|ssb4}} [[1.0.4]]''' | ||
*{{nerf|Ending lag | *{{nerf|Ending lag|frame 44|48.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{nerf|Knockback | *{{nerf|Knockback growth|106|101, slightly hindering its KO potential.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{|class="wikitable sortable" | |||
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{ | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level | ||
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| | |Foot || {{ChargedSmashDmgSSB4|14}} || 361 || 30 || 101 || — || ? || Normal || ? | ||
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==Timing== | ==Timing== | ||
{{technical data}} | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|18-20 | |18-20 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|48 | |48 | ||
|- | |||
!Animation length | |||
|? | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=1}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y| | |||
{{MvSubNavSonic|g=SSB4}} | {{MvSubNavSonic|g=SSB4}} | ||
[[Category:Sonic (SSB4)]] | [[Category:Sonic (SSB4)]] | ||
[[Category:Forward smashes (SSB4)]] | [[Category:Forward smashes (SSB4)]] |