Editing Sonic (SSB4)/Down smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SonicDSmash.gif|thumb|270px|Hitbox visualization showing Sonic's down smash.]]
==Overview==
==Overview==
A split kick, similar to {{SSB4|Fox}}'s and {{SSB4|Falco}}'s down smashes. It is a [[semi-spike]] and has less start-up lag than his other smash attacks, due to coming out on frame 12. However, it has below average knockback overall, lasts for only 2 frames and has 41 frames of ending lag. As a result, it is better suited for setting up edgeguards and punishing rolls, rather than KOing.
A split kick, similar to {{SSB4|Fox}}'s and {{SSB4|Falco}}'s down smashes. It is a [[semi-spike]] and has less start-up lag than his other smash attacks, due to coming out on frame 12. However, it has below average knockback overall, lasts for only 2 frames and has 41 frames of ending lag. As a result, it is better suited for setting up edgeguards and punishing rolls, rather than KOing.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)