Editing Sonic (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Sonic
|name = Sonic
|image = {{tabber|title1=Sonic (PM)|content1=[[File:Sonic SSBB.jpg|250x250px]]|title2=Sonic (P+)|content2=[[File:PPlus Sonic.png|250x250px]]|title3=Jet Set Radio (PM)|content3=[[File:JetSetSonicPM.png|250x250px]]|title4=Jet Set Radio (P+)|content4=[[File:PPlus Jet Set Sonic.png|250x250px]]|title5=Racing Suit (P+)|content5=[[File:PPlus Racing Suit Sonic.png|250x250px]]|title6=Sega Kid (P+)|content6=[[File:PPlus Sega Kid Sonic.png|250x250px]]}}
|image = {{tabber|title1=Sonic|tab1=[[File:Sonic SSBB.jpg|250px]]|title2=Jet Set Radio|tab2=[[File:JetSetSonicPM.png|250px]]}}
|mod = Project M
|mod = Project M
|base = SSBB
|base = SSBB
|altcostume = Jet Set Radio, Racing Suit Sonic (''[[Project+]]''), Sega Kid Sonic (''Project+'')
|altcostume = Jet Set Radio
|moveset1 = Sonic (SSBB)
|moveset1 = Sonic (SSBB)
}}
}}
'''Sonic''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' showing. Sonic is currently ranked 10th out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], near the top of A tier, and a considerable improvement over his placement in ''Brawl'', where he was 22nd out of 38. In the official ''Project+'' {{h2|Project+|tier list}}, he is ranked 4th at the top of the A+ tier, another considerable improvement over his placement in ''Project M''.
'''Sonic''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' showing. Sonic is currently ranked 10th out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], near the top of A tier, and a considerable improvement over his placement in ''Brawl'', where he was 22nd out of 38.  


==Attributes==
==Attributes==
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While Sonic was known in ''Brawl'' for his high speed and movement, he was held back by his poor KO potential due to his extremely weak attacks and few finishers, all of which were unreliable and ineffective. This has been addressed in ''Project M'', as he has been given more KO power in his moveset, making him stronger than before.
While Sonic was known in ''Brawl'' for his high speed and movement, he was held back by his poor KO potential due to his extremely weak attacks and few finishers, all of which were unreliable and ineffective. This has been addressed in ''Project M'', as he has been given more KO power in his moveset, making him stronger than before.


Sonic's flaws include having poor range on most of his moves (in addition to a lack of projectiles), poor hitbox placements, and weak horizontal and vertical endurance due to being light with only an average falling speed (even floatier characters like {{PM|Samus}} take less vertical knockback due to her extra weight), while also being very susceptible to juggles despite generally not being easy to combo. As such, while Sonic can combo easily due to his maneuverability, he himself is very easy to K.O. at lower percents, as attacks with high power can send him flying off the stage for good despite his multitude of recovery options, and his low range and lack of projectiles compel him to come close to his opponents rather than harass them from afar. As such, Sonic must make use of his speed and movement options in order to open up opponents and compensate for his weaknesses.
Sonic's flaws include having poor range on most of his moves (in addition to a lack of projectiles), poor hitbox placements, and weak horizontal and vertical endurance due to being light with only an average falling speed (even floatier characters like {{PM|Samus}} take less vertical knockback due to her extra weight), while also being very susceptible to juggles despite generally not being easy to combo. As such, while Sonic can combo easily due to his maneuverability, he himself is very easy to K.O. at lower percents, as attacks with high power can send him flying off the stage for good despite his multitude of recovery options, and his low range and lack of projectiles compel him to come close to his opponents rather than heckle them from afar. As such, Sonic must make use of his speed and movement options in order to open up opponents and compensate for his weaknesses.


==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
Sonic was buffed in transition to PM. His already impressive mobilty has been improved, he has more KO power and many of his moves have been altered to be more reliable and have more utility. While he has seen some nerfs mainly to his endurance and recovery, he overall has much better tools and the new mechanics of ''Project M'' benefit him more than they hinder him.  
Sonic was buffed in transition to PM. His already impressive mobilty has been improved, he has more KO power and many of his moves have been altered to be more reliable and have more utility. While he has seen some nerfs mainly to his endurance and recovery, he overall has much better tools and the new mechanics of ''Project M'' benefit him more than they hinder him.  
[[File:Sonic PM Taunt.gif|thumb|Sonic's new up taunt in Project M.]]
[[File:Project M Sonic Taunt.gif|thumb|Sonic's new up taunt in Project M.]]
[[File:SonicFairPM.png|200px|thumb|Sonic's new forward aerial.]]
[[File:SonicFairPM.png|200px|thumb|Sonic's new forward aerial.]]


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*{{change|Up taunt now features a horizontal spin and finger wag. Additionally, all of Sonic's taunts can be held indefinitely by holding down the taunt button.}}
*{{change|Up taunt now features a horizontal spin and finger wag. Additionally, all of Sonic's taunts can be held indefinitely by holding down the taunt button.}}
*{{buff|Sonic can now [[taunt cancel]] all three of his taunts.}}
*{{buff|Sonic can now [[taunt cancel]] all three of his taunts.}}
*{{change|Sonic has all new alternate costumes with one of his costumes being based on Beat, the main protagonist from fellow Sega franchise ''{{iw|wikipedia|Jet Set Radio}}''.}}
*{{change|Sonic has all new alternate costumes with one of his costumes being based on "Jet Set Radio".}}


===Attributes===
===Attributes===
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*{{buff|[[Neutral aerial]] has a new initial hit which deals more damage (11% → 15%) and has stronger knockback and has a larger hitbox. It also has less startup (frame 6 → 4) and ending lag (frame 47 → 31) and [[auto-cancel]]s earlier now doing so in a [[short hop]].}}
*{{buff|[[Neutral aerial]] has a new initial hit which deals more damage (11% → 15%) and has stronger knockback and has a larger hitbox. It also has less startup (frame 6 → 4) and ending lag (frame 47 → 31) and [[auto-cancel]]s earlier now doing so in a [[short hop]].}}
*{{nerf|Neutral aerial has more landing lag (12 frames → 15).}}
*{{nerf|Neutral aerial has more landing lag (12 frames → 15).}}
*{{buff|[[Forward aerial]] is now a front-flip kick, based on the Sonic Eagle from ''Sonic Battle''. It has much more utility, covering a wider area in front of Sonic and [[meteor smash]]ing at the heel of his foot, which when combined with his enhanced [[air speed]] gives Sonic a deadly [[Ken Combo]]. It also has less landing lag (30 frames → 22), and is much more reliable due to no longer being a multihit.}}
*{{buff|[[Forward aerial]] is now a front-flip kick, based on the Sonic Eagle from ''Sonic Battle''. It has much more utility, covering a wider area in front of Sonic and [[meteor smash]]ing at the heel of his foot, which when combined with his enhanced [[air speed]] gives Sonic a deadly [[Ken Combo]]. It is overall more reliable and it also has less landing lag (30 frames → 22).}}
*{{nerf|New forward air deals less damage (14% → 11%). It also has more startup (frame 5 → 8) and ending lag (frame 36 → 38).}}
*{{nerf|New forward air deals less damage (14% → 11%). It also has more startup (frame 5 → 8) and ending lag (frame 36 → 38).}}
*{{buff|Back aerial now has a sweetspot on Sonic's foot which deals more damage (13% → 16%) improving its KO potential. It also has a longer duration (frames 13-16 → 13-21) and less ending lag (frame 37 → 34).}}
*{{buff|Back aerial now has a sweetspot on Sonic's foot which deals more damage (13% → 16%) improving its KO potential. It also has a longer duration (frames 13-16 → 13-21) and less ending lag (frame 37 → 34).}}
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*{{nerf|[[Spin Charge]] can no longer be held indefinitely.}}
*{{nerf|[[Spin Charge]] can no longer be held indefinitely.}}
*{{nerf|[[Super Sonic]] is considerably weaker as he can no longer deal damage when idling and his ram deals less damage (18% → 16%). The increased falling speeds also further hinder his KO ability.}}
*{{nerf|[[Super Sonic]] is considerably weaker as he can no longer deal damage when idling and his ram deals less damage (18% → 16%). The increased falling speeds also further hinder his KO ability.}}
==Changes from PM to P+==
===v3.0.1===
*[[Homing Attack]] will no longer go into special fall landing during trick animations.
*Somersault no longer refreshes on ledge grab
*The ledge grab box on Somersault has been lowered and shrunk
*Spin Charge is now only usable once per airtime


==Revisions==
==Revisions==
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|-
|-
! colspan=2 rowspan=3 | Neutral attack
! colspan=2 rowspan=3 | Neutral attack
| rowspan=3 | || 3% || rowspan=3 | The Punch + Punch + Kick Combo from ''Sonic The Fighters''.
| rowspan=3 | || 3% || rowspan=3 | The Punch + Punch + Kick Combo from Sonic The Fighters.
|-
|-
| 3%
| 3%
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|-
|-
! rowspan="3" | Forward tilt || ↗
! rowspan="3" | Forward tilt || ↗
| rowspan="3" | Horse Kick || 12% (feet), 10% (legs) || rowspan="3" | The Horse Kick from ''Sonic The Fighters'' where Sonic stands on both hands and kicks out both legs at the opponent. This move can be angled up or down.
| rowspan="3" | Horse Kick || 12% (feet), 10% (legs) || rowspan="3" | The Horse Kick from Sonic The Fighters where Sonic stands on both hands and kicks out both legs at the opponent. This move can be angled up or down.
|-
|-
!→
!→
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|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 6% || Sonic throws his leg out and does a sweep kick. Originates from ''Sonic The Fighters'' (Leg Throw) and ''Sonic 06'' (Foot Sweep)
| || 6% || Sonic throws his leg out and does a sweep kick. originates from Sonic The Fighters (Leg Throw).
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || 8% (clean), 4% (late) || Sonic curls into a ball to rush at any opponent in his path. Based on the Spin Attack from the original ''Sonic the Hedgehog''.
| || 8% (clean), 4% (late) || Sonic curls into a ball to rush at any opponent in his path.
|-
|-
! colspan=2 | Forward smash
! colspan=2 | Forward smash
| Wind-Up Punch || {{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|12}} (late) || Sonic winds up his fist, then throws a punch forwards. This move can be aimed up or down. Based on the move of the same name from ''Sonic the Fighters''.
| Wind-Up Punch || {{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|12}} (late) || Sonic winds up his fist, then throws a punch forwards. This move can be aimed up or down.
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBM|2}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2) || Sonic jumps up and curls up into a spiky ball. This move hits twice, with the first hit linking onto the second hit. Sonic himself is [[intangible]] while the first hitbox is active. Based on when he jumps to attack enemies in the original ''Sonic the Hedgehog''.
| || {{ChargedSmashDmgSSBM|2}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2) || Sonic jumps up and curls up into a spiky ball. This move hits twice, with the first hit linking onto the second hit. Sonic himself is [[intangible]] while the first hitbox is active.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
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|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| || 10% (early hit), 9% (fall) || Sonic stalls for a brief moment, then shoots downwards foot first, via a [[stall-then-fall]] move. The move's initial hitbox can [[spike]] opponents. Based on the Stomp Dive from Sonic the Fighters and the Sonic Rocket move from ''Sonic Battle''.
| || 10% (early hit), 9% (fall) || Sonic stalls for a brief moment, then shoots downwards foot first, via a [[stall-then-fall]] move. The move's initial hitbox can [[spike]] opponents.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || 3% (hit 1), 6% (throw) || Sonic kicks the opponent forward. Based on the Top Kick move from ''Sonic Battle''.
| || 3% (hit 1), 6% (throw) || Sonic kicks the opponent forward.
|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
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|-
|-
! colspan=2 | Down throw
! colspan=2 | Down throw
| || 1% (hits 1-3), 5% (throw) || Sonic pins the opponent on the ground to spin-grind on top of them. Based on the Double Spin move from ''Sonic the Fighters''.
| || 1% (hits 1-3), 5% (throw) || Sonic pins the opponent on the ground to spin-grind on top of them.
|-
|-
! colspan=2 | Floor attack (front)
! colspan=2 | Floor attack (front)
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|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| [[Homing Attack]] / Blast Attack || 8% || Sonic curls up into a spiky ball while ascending, aims for the nearest target, then crashes into them. He'll perform a pose if he hits. If he fails to aquire a target and doesn't hit a wall or some other obstruction, Sonic will become [[helpless]]. Based on the move of the same name from ''Sonic Adventure''.
| [[Homing Attack]] / Blast Attack || 8% || Sonic curls up into a spiky ball while ascending, aims for the nearest target, then crashes into them. He'll perform a pose if he hits. If he fails to aquire a target and doesn't hit a wall or some other obstruction, Sonic will become [[helpless]].
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
| Somersault || 4% (startup), 8% (jump), 1% (rolling hits)<br/>Slide kick: 9% (clean), 6% (late) || Sonic leaps a small distance in the air while in ball form, then performs a couple of somersault when he lands. This move can be linked into a sliding kick or canceled by jumping, making it a powerful mix-up option. Based on the move of the same name from ''Sonic Adventure 2''.
| Somersault || 4% (startup), 8% (jump), 1% (rolling hits)<br/>Slide kick: 9% (clean), 6% (late) || Sonic leaps a small distance in the air while in ball form, then performs a couple of somersault when he lands. This move can be linked into a sliding kick or canceled by jumping, making it a powerful mix-up option.
|-
|-
! colspan=2 | Up special
! colspan=2 | Up special
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|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Spin Charge]] || 1% (charging hits), 6-11% (dash), 4% (jump) || Sonic curls himself into a spiky ball and dashes forward. This move can be charged by rapidly pressing the special button while holding down, making it both faster and stronger. Unlike in ''Brawl'', this move cannot be charged infinitely. Based on the iconic Spin Dash that first appeared in ''Sonic the Hedgehog 2''.
| [[Spin Charge]] || 1% (charging hits), 6-11% (dash), 4% (jump) || Sonic curls himself into a spiky ball and dashes forward. This move can be charged by rapidly pressing the special button while holding down, making it both faster and stronger. Unlike in ''Brawl'', this move cannot be charged infinitely.
|-
|-
! colspan=2 | Final smash
! colspan=2 | Final smash
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
====Active====
*{{Sm|Aion|USA}} - Ranked 3rd on the [[SoCal Power Rankings]] and is an Honorable Mention on [[PMRank 2017]]. Has notable wins over {{Sm|Sosa}} and {{Sm|Jose V}}. Placed 13th at [[Low Tier City 5]] and 33rd at [[Smash 'N' Splash 4]].
*{{Sm|Boringman|USA}} - Ranked 3rd on the [[NorCal Power Rankings]] and 17th on [[PMRank 2017]]. While his Sonic is quite new, it already has wins over players such as {{Sm|Pikmon}} and {{Sm|The Doctor}}. Placed 17th at [[Smash 'N' Splash 4]] using mostly Sonic.
*{{Sm|Scarfy|USA}} - Ranked 1st on the Florida ''Project M'' Power Rankings, 33rd on [[PMRank 2017]], and is widely considered the best Sonic main. Has wins over  {{Sm|Flipp}}, {{Sm|Phresh}}, {{Sm|Dirtboy}}, {{Sm|N0ne}}, {{Sm|Hyperflame}}, among many others. Placed 17th at [[The Bigger Balc]], 3rd at [[Tipped Off 12]], 9th at [[SuperNova 2]], 17th at [[Low Tier City 5]], and 9th at [[Smash 'N' Splash 4]].
*{{Sm|Motobug|USA}} - Ranked 6th on the Massachusetts Power Rankings. Placed 33rd at [[Smash 'N' Splash 4]], 25th at [[Plus Ultra]], and 5th at [[Project M Showdown 8]]. Has wins on {{Sm|Dusty}}, {{Sm|Arsenals}}, {{Sm|CP9}}, and {{Sm|SoulPech}}.
 
*{{Sm|Star|Australia}} - Best Australian Sonic main, now dual mains with Ike. Ranked 3rd on the Australian ''Project M'' Power Rankings. Placed 33rd at [[Smash 'N' Splash 3]].
*{{Sm|Wyld|USA}} - Ranked 2nd on the Illinois Power Rankings. Placed 25th at [[Smash 'N' Splash 3]] and [[Smash 'N' Splash 4]].


====Inactive====
*{{Sm|GabPR|Puerto Rico}} - The best ''Project M'' player in Puerto Rico. Placed 33rd at [[The Bigger Balc]] after defeating {{Sm|Hungrybox}}.
*{{Sm|Goode|USA}} - Ranked 5th on the MD/VA Power Rankings and ranked 39th on [[PMRank 2017]]. Has notable wins over {{Sm|Envy}}, {{Sm|Switch}}, {{Sm|Hyperflame}}, {{Sm|BP}}, and {{Sm|Silver}}. Placed 25th at [[Blacklisted 3]] and 13th at [[SuperNova 2]].
*{{Sm|Karma (Project M Sonic)|USA}}
*{{Sm|Shockbound|USA}} - Formerly ranked 7th on the [[Washington Power Rankings]].
*{{Sm|Solharath|USA}} - Placed 25th at [[The Big House 4]] and 33rd at [[Smash 'N' Splash 3]].
*{{Sm|Zenokids|USA}} - Ranked 14th on the [[SoCal Power Rankings]]. Placed 5th at [[FinalBOSS]], 49th at [[The Bigger Balc]], and 25th at [[Paragon Los Angeles 2015]].
*{{Sm|Zeus|USA}} - Ranked 7th on the DFW Power Rankings. Has wins over {{Sm|Denti}} and {{Sm|SparkingZero}}. Placed 7th at Don't Sleep.


''See also: [[:Category:Sonic players (PM)]]''
====Retired====
*{{Sm|Aion|USA}} - Formerly ranked 3rd on the [[SoCal Power Rankings]] and is an Honorable Mention on [[PMRank 2017]]. Has notable wins over {{Sm|Sosa}} and {{Sm|Jose V}}. Placed 13th at [[Low Tier City 5]] and 33rd at [[Smash 'N' Splash 4]].
*{{Sm|Gooley|USA}} - Currently ranked 6th on the Washington ''Project M'' Power Rankings. Has wins over {{Sm|Aidan}}, {{Sm|Flipp}}, and {{Sm|Jose V}}. Placed 33rd at [[The Bigger Balc]]. Currently in the United States Air Force and has shifted his focus to Ultimate.
*{{Sm|SipMastah|USA}} - Ranked #9 on [[PMRank 2022]] and ranked 3rd on the [[NorCal Power Rankings]]. Co-mains Sonic with {{PM|Meta Knight}} and {{PM|Lucario}}.  
*{{Sm|Odds|Canada}} - Used Sonic as a dual main.
*{{Sm|Motobug|USA}} - Ranked #30 on [[PMRank 2023]] co-maining Sonic and Knuckles. 4th on the Massachusetts Power Rankings. Placed 13th at [[The Encore]], 7th at [[Resting Stitch Face 2]], and 2nd at [[Invincible 5]].
*{{Sm|Mapmark|USA}} - Has wins over Tantalus, Omni, EE,Nazo, and BaconPancakes. Known for "Double-clawning" his controllers. Placed 13th at PMS3
*{{Sm|Scarfy|USA}} - Formerly ranked 41st on [[PMRank 2018]]. Placed 17th at [[The Bigger Balc]], 3rd at [[Tipped Off 12]], 9th at [[SuperNova 2]], 17th at [[Low Tier City 5]], and 9th at [[Smash 'N' Splash 4]].
*{{Sm|N810|USA}} - Placed 25th at FinalBOSS. Formerly ranked 10th on the Arizona ''Project M'' Power Rankings.
*{{Sm|Star|Australia}} - Best Australian Sonic main, now dual mains with Ike. Ranked 3rd on the Australian ''Project M'' Power Rankings. Placed 33rd at [[Smash 'N' Splash 3]].
*{{Sm|Nazo|USA}} - The Wiichuck Wizard. Was considered one of the best 3.0 Sonics.
*{{Sm|Wyld|USA}} - Formerly ranked #34 on [[PMRank 2019]] and 2nd on the Illinois Power Rankings. Placed 25th at [[Smash 'N' Splash 4]] and 9th at [[Frozen Phoenix 2019]].
*{{Sm|Wizzrobe|USA}} - Widely considered the best Sonic main before his retirement. 2nd at [[CEO 2014]], 1st at [[Tipped Off 10]], 5th at [[The Big House 4]].


==Alternate costumes==
==Alternate costumes==
===Project M===
Sonic's colours have been changed to be significantly more obvious, improving his readbility in team battles. The non-default colours are all references to other ''Sonic'' characters, while his alternate costume is based on another series that was created by SEGA, ''Jet Set Radio''.
Sonic's colours have been changed to be significantly more obvious, improving his readbility in team battles. The non-default colours are all references to other ''Sonic'' characters, while his alternate costume is based on Beat, a character from another series that was created by SEGA, ''Jet Set Radio''.  
 
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Sonic Palette (PM).png|frame|center|Sonic's alternate costumes in PM]]
|colspan=8|[[Image:Sonic Palette (PM).png|frame|center|Sonic's alternate costumes in PM]]
|-
|-
|[[File:SonicHeadSSBB.png]]
|[[Image:SonicHeadSSBB.png]]
|[[File:SonicHeadRedPM.png]]
|[[Image:SonicHeadRedPM.png]]
|[[File:SonicHeadPurplePM.png]]
|[[Image:SonicHeadPurplePM.png]]
|[[File:SonicHeadGreenPM.png]]
|[[Image:SonicHeadGreenPM.png]]
|[[File:SonicHeadShadowPM.png]]
|[[Image:SonicHeadShadowPM.png]]
|[[File:SonicHeadTailsPM.png]]
|[[Image:SonicHeadTailsPM.png]]
|[[File:SonicHeadSilverPM.png]]
|[[Image:SonicHeadSilverPM.png]]
|[[File:SonicHeadBeatPM.png]]
|[[Image:SonicHeadBeatPM.png]]
|}
|}
*Blue
*Blue
*Red, a generic red costume that was planned to become a [[Dr. Eggman]] reference prior to Project M's development ending.
*Red, a generic red costume. Was intended to be a Dr. Eggman semi-alt at some point in development.
*Purple, a generic purple costume.
*Purple, a generic purple costume. Was intended to be a Big the Cat or Blaze the Cat semi-alt at some point in development.
*Green, a generic green costume that was planned to become a [[Jet the Hawk]] costume prior to Project M's development ending.
*Green, a generic green costume. Was intended to be a Jet the Hawk semi-alt at some point in development.
*Black, a reference to [[Shadow the Hedgehog]]
*Black, a reference to [[Shadow the Hedgehog]]
*Yellow, a reference to [[Tails|Miles "Tails" Prower]]
*Yellow, a reference to [[Tails|Miles "Tails" Prower]]
*Grey, a reference to [[Silver the Hedgehog]]
*Grey, a reference to [[Silver the Hedgehog]]
*An alternate costume based on Beat from ''{{s|wikipedia|Jet Set Radio}}''.
*An alternate costume based on Beat from ''{{s|wikipedia|Jet Set Radio}}''.
===Project+===
In ''[[Project+]]'', his ''Jet Set Radio'' costume receives a set of recolors for [[Team Battle|Team Battles]], which are based on Gum, Cube, and Mew. He also receives a new alternate costume based on his Racing Suit from ''Sonic Adventure 2: Battle''. His third costume set, Sega Kid Sonic, is based on [https://www.reddit.com/r/SonicTheHedgehog/comments/teld5o/whats_your_opinion_regarding_the_official_artwork/ artwork] from Yuji Uekawa that imagined Sonic as a human boy. For this set, the red costume resembles Amy Rose; the green costume resembles Surge the Tenrec, a character from the IDW comic series, but also has some resemblances to Scourge the Hedgehog; the blue resembles the color of Sonic in the ''Adventure'' series games; while the grey costume resembles Tangle the Lemur.
[[File:Sonic Palette (P+).png|1280px|thumb|center|Sonic's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Sonic Z P+.png|160px]]
'''Z-Secret Costume:''' ''Sonic Adventure'' design
'''R-Secret Costume:''' Sonic the Werehog from ''Sonic Unleashed''


==Trivia==
==Trivia==
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[[Category:Sonic]]
[[Category:Sonic]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
[[Category:Third-party characters]]
[[Category:Third party characters]]

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