Editing Solid Snake
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|name = Solid Snake | |name = Solid Snake | ||
|image = [[File:SnakeSubArt.jpg|250px|Solid Snake]] | |image = [[File:SnakeSubArt.jpg|250px|Solid Snake]] | ||
|caption = [[File:MetalGearSymbol.svg|50px|class=invert | |caption = [[File:MetalGearSymbol.svg|50px|class=invert]]<br>Official artwork of Solid Snake from ''{{iw|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''. | ||
|firstgame = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | |firstgame = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | ||
|games = ''[[Brawl]]''<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|lastappearance = '' | |lastappearance = ''[[wikipedia:Metal Gear Solid V|Metal Gear Solid V: The Definitive Experience]]'' (2016, cameo) | ||
|console = {{iw|wikipedia|MSX2}} | |console = {{iw|wikipedia|MSX2}} | ||
|species = Human (augmented clone created via Les Enfants Terribles) | |species = Human (augmented clone created via Les Enfants Terribles) | ||
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== In ''[[Super Smash Bros. 4]]''== | == In ''[[Super Smash Bros. 4]]''== | ||
When Kojima was asked about the possibility of Snake reappearing in ''Smash 4'' during an interview in March 2014, he replied: "I'm not working on that game, but I don't think it's likely [that Snake will return]. If Mr. Sakurai is watching this, hopefully we see Snake."<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref> Snake | When Kojima was asked about the possibility of Snake reappearing in ''Smash 4'' during an interview in March 2014, he replied: "I'm not working on that game, but I don't think it's likely [that Snake will return]. If Mr. Sakurai is watching this, hopefully we see Snake."<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref> Snake, along with the entire ''Metal Gear'' universe, was cut in ''Smash 4''. In addition, Snake is the only cut character from ''Brawl'' who does not have a [[trophy]] in ''Smash 4''. Snake was also mentioned during the 50 Fact Extravaganza when [[Palutena's Guidance]] was being compared to the [[Codec Conversations]]. | ||
== In ''[[Super Smash Bros. Ultimate]]''== | == In ''[[Super Smash Bros. Ultimate]]''== | ||
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Snake returns as an unlockable playable character in ''Super Smash Bros. Ultimate'', after a decade-long absence. His moveset has been primarily unchanged, though he benefits most from the universal frame-3 jumpsquat and from the universal changes to the game’s speed and mobility options. David Hayter and Akio Otsuka’s voice clips from ''Brawl'' have been recycled, including those for the accompanying Codec conversations. Hayter initially confirmed his reprisal on Twitter after being asked if his voice clips were repurposed.<ref>https://twitter.com/DavidBHayter/status/1006580149540700160</ref> | Snake returns as an unlockable playable character in ''Super Smash Bros. Ultimate'', after a decade-long absence. His moveset has been primarily unchanged, though he benefits most from the universal frame-3 jumpsquat and from the universal changes to the game’s speed and mobility options. David Hayter and Akio Otsuka’s voice clips from ''Brawl'' have been recycled, including those for the accompanying Codec conversations. Hayter initially confirmed his reprisal on Twitter after being asked if his voice clips were repurposed.<ref>https://twitter.com/DavidBHayter/status/1006580149540700160</ref> | ||
Due to his top tier status in ''Brawl'', Snake was nerfed in the transition to ''Ultimate''. He did receive some buffs outside of universal changes; his Remote Missile in particular is much faster and more controllable, making it a deadly edgeguarding tool. However, his up tilt's infamously long range was reduced (as well as many other moves having reduced range) and his weight was sharply decreased, which combined with Cypher's ability to be destroyed and the removal of [[momentum canceling]] reduces Snake's endurance considerably. While his new down smash is useful for quickly shaking off opponents, it can no longer be used for camping. Despite these nerfs however, Snake remains extremely viable in tournaments due to retaining most of his strengths, and is once again considered a top tier by many players, being ranked | Due to his top tier status in ''Brawl'', Snake was nerfed in the transition to ''Ultimate''. He did receive some buffs outside of universal changes; his Remote Missile in particular is much faster and more controllable, making it a deadly edgeguarding tool. However, his up tilt's infamously long range was reduced (as well as many other moves having reduced range) and his weight was sharply decreased, which combined with Cypher's ability to be destroyed and the removal of [[momentum canceling]] reduces Snake's endurance considerably. While his new down smash is useful for quickly shaking off opponents, it can no longer be used for camping. Despite these nerfs however, Snake remains extremely viable in tournaments due to retaining most of his strengths, and is once again considered a top tier by many players, being ranked 15th out of 82 on the current tier list in the middle of the S- tier. | ||
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