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{{redirect|Snake|other uses|Snake (disambiguation)}} | {{redirect|Snake|other uses|Snake (disambiguation)}} | ||
{{Infobox Character General | {{Infobox Character General | ||
|name | |name = Solid Snake | ||
|image | |image = [[File:SnakeSubArt.jpg|250px|Solid Snake]] | ||
|caption | |caption = [[File:MetalGearSymbol.svg|50px|class=invert]] | ||
|firstgame | Official artwork of Solid Snake from ''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''. | ||
|games | |firstgame = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | ||
|lastappearance = '' | |games = ''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|console | |lastappearance=''Super Bomberman R Online'' (2020) | ||
|species | |console = {{s|wikipedia|MSX2}} | ||
|gender | |species = Human (augmented clone created via Les Enfants Terribles) | ||
|homeworld | |gender = Male | ||
|creator | |homeworld = {{s|wikipedia|United States}} | ||
|artist | |creator = [[Hideo Kojima]] | ||
|englishactor | |artist = {{s|wikipedia|Yoji Shinkawa}} (''Metal Gear Solid'' series) | ||
|japanactor | |englishactor = {{s|wikipedia|David Hayter}} | ||
|interwiki | |japanactor = {{s|wikipedia|Akio Ōtsuka}} | ||
|interwikiname | |interwiki = wikipedia | ||
|interwikipage | |interwikiname = Wikipedia | ||
|interwikipage = Solid Snake | |||
}} | }} | ||
'''Solid Snake''' ({{ja|ソリッド・スネーク|Soriddo Sunēku}}, ''Solid Snake''), also known simply as '''Snake''' and by his real name '''David''', is | '''Solid Snake''' ({{ja|ソリッド・スネーク|Soriddo Sunēku}}, ''Solid Snake''), also known simply as '''Snake''' and by his real name '''David''', is a major protagonist of the {{uv|Metal Gear}} series, created by [[Konami]]. Previously popularized as a character to serve as an antithesis to the cheery and colorful Nintendo-inspired characters that were prevalent in games near the end of the 1980s, Solid Snake became the first playable third-party character in the ''{{b|Super Smash Bros.|series}}'' series, appearing in the [[Nintendo]] fighting games ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
==Origin== | ==Origin== | ||
''Metal Gear'' franchise creator, [[Hideo Kojima]], started off his franchise with the first ''Metal Gear'' for the MSX2 computer in 1987, as a pastiche of high-profile action movies at the time, such as ''Lethal Weapon'' and ''Escape from New York''. Kojima's main character for the game, codenamed Solid Snake, was likewise inspired by the heroes from those action movies, such as Kyle Reese (played by Michael Biehn) from ''The Terminator'', whom Snake's first portrait was based on. Snake's name, in fact, was derived from ''Escape from New York''{{'}}s main character, Snake Plissken (Kurt Russell). When ''Metal Gear'' was ported to the NES, it sold well enough that Konami greenlit the development of a sequel specifically for the NES titled ''Snake's Revenge'' without Kojima's involvement. The development of that particular game convinced him to pursue a proper sequel to the original MSX2 title while ignoring the events of the NES games, titled ''Metal Gear 2: Solid Snake'', released for the Japanese market in 1990 around the same time North Americans received ''Snake's Revenge''. The character underwent an eight-year hiatus, until the release of the seminal ''Metal Gear Solid'' for Sony PlayStation in 1998, which fully established Solid Snake in his more popular, modern-day character design - which was made by artist Yoji Shinkawa. Shinkawa's Snake design features a dark grey bandanna, a consistent "sneaking suit", and the effective voicework of Akio Ohtsuka for Japanese versions and David Hayter for English versions of ''Metal Gear'' games as Snake's defining aspects. ''Metal Gear Solid'' proved to be a huge success, as it would skyrocket the stealth genre to popular heights in gaming, and the game and its sequels are considered to be among the greatest games of all time. | ''Metal Gear'' franchise creator, [[Hideo Kojima]], started off his franchise with the first ''Metal Gear'' for the MSX2 computer in 1987, as a pastiche of high-profile action movies at the time, such as ''Lethal Weapon'' and ''Escape from New York''. Kojima's main character for the game, codenamed Solid Snake, was likewise inspired by the heroes from those action movies, such as Kyle Reese (played by Michael Biehn) from ''The Terminator'', whom Snake's first portrait was based on. Snake's name, in fact, was derived from ''Escape from New York''{{'}}s main character, Snake Plissken (Kurt Russell). When ''Metal Gear'' was ported to the NES, it sold well enough that Konami greenlit the development of a sequel specifically for the NES titled ''Snake's Revenge'' without Kojima's involvement. The development of that particular game convinced him to pursue a proper sequel to the original MSX2 title while ignoring the events of the NES games, titled ''Metal Gear 2: Solid Snake'', released for the Japanese market in 1990 around the same time North Americans received ''Snake's Revenge''. The character underwent an eight-year hiatus, until the release of the seminal ''Metal Gear Solid'' for Sony PlayStation in 1998, which fully established Solid Snake in his more popular, modern-day character design - which was made by artist Yoji Shinkawa. Shinkawa's Snake design features a dark grey bandanna, a consistent "sneaking suit", and the effective voicework of Akio Ohtsuka for Japanese versions and David Hayter for English versions of ''Metal Gear'' games as Snake's defining aspects. ''Metal Gear Solid'' proved to be a huge success, as it would skyrocket the stealth genre to popular heights in gaming, and the game and its sequels are considered to be among the greatest games of all time. | ||
In the ''Metal Gear'' series, the player assumes the role of Solid Snake (or a similar character depending on the game's scenario, like Raiden in most portions of ''Metal Gear Solid 2: Sons of Liberty'', Naked Snake | In the ''Metal Gear'' series, the player assumes the role of Solid Snake (or a similar character depending on the game's scenario, like Raiden in most portions of ''Metal Gear Solid 2: Sons of Liberty'', Naked Snake in ''Metal Gear Solid 3: Snake Eater'', ''Metal Gear Solid: Peace Walker'', and ''Metal Gear Solid V: Ground Zeroes'' or Venom Snake in ''Metal Gear Solid V: The Phantom Pain'') as a special-ops agent and spy, tasked to disarm and/or destroy what is usually a new incarnation of the eponymous, bipedal, mechanized, nuclear-based superweapon, Metal Gear. He must always act alone initially in each mission, sneaking and battling his way through enemy compounds, armed with nearly nothing other than his two-way "codec" radio to receive transmissions from his commanding officer and other characters, a pair of binoculars, and as a bonus touch, a pack of cigarettes. His wits must always be sharp for him to rely on as he carries out sabotage-based assignments that seem immensely stacked against him in concept, and he must acquire his own firearms and rations and make use of environmental elements, such as cardboard boxes (one of Snake's borderline comical trademarks) to advance his various objectives. No mission Snake has ever gone through can be considered routine; each of his missions in the ''Metal Gear'' games is rife with all manner of epic drama, intrigue, double-crossings, betrayals, and revelations with wide-ranging implications for everything and everyone in the series. | ||
Snake's story begins with his father, codenamed Naked Snake, who operates for the original FOX unit found by Major Zero of the CIA at the height of the Cold War in ''Metal Gear Solid 3: Snake Eater''. He is heavily influenced by his mission's revelations, where he finds out just how much he is a subject to the mechanisms of his government, so he splits away from the FOX unit and must deal with the revolt of his former FOX comrades in ''Metal Gear Solid: Portable Ops''. Afterwards, Major Zero formed the Patriots, a group meant to unify the world by controlling information with Naked Snake, now accepting his title as Big Boss, as the group's figurehead; however, Zero feared Big Boss would leave the Patriots due to ideological differences between them. To insure the Patriots still have their icon in the event Big Boss leaves, Major Zero decides to initiate the Les Enfants Terribles project, which used DNA acquired from Big Boss to produce clones of him. From this project were born twins with one given the recessive genes of Big Boss (Eli, later codenamed Liquid Snake) and the other given the dominant genes (David, later codenamed Solid Snake). A third baby was also later born that was a perfect genetic copy of Big Boss, George Sears, later codenamed Solidus Snake. Big Boss learns of what Major Zero had done and leaves the Patriots. He then travels to Costa Rica and founds his own private military company, Militaires Sans Frontières. A year later, in ''Metal Gear Solid V: Ground Zeroes'', Big Boss sneaks into a U.S prison camp in a attempted rescue mission. The rescue mission is successful, but it turns out that it was all a distraction, for a strike team named XOF attacks Mother Base, and Big Boss is sent into a coma for 9 years. | Snake's story begins with his father, codenamed Naked Snake, who operates for the original FOX unit found by Major Zero of the CIA at the height of the Cold War in ''Metal Gear Solid 3: Snake Eater''. He is heavily influenced by his mission's revelations, where he finds out just how much he is a subject to the mechanisms of his government, so he splits away from the FOX unit and must deal with the revolt of his former FOX comrades in ''Metal Gear Solid: Portable Ops''. Afterwards, Major Zero formed the Patriots, a group meant to unify the world by controlling information with Naked Snake, now accepting his title as Big Boss, as the group's figurehead; however, Zero feared Big Boss would leave the Patriots due to ideological differences between them. To insure the Patriots still have their icon in the event Big Boss leaves, Major Zero decides to initiate the Les Enfants Terribles project, which used DNA acquired from Big Boss to produce clones of him. From this project were born twins with one given the recessive genes of Big Boss (Eli, later codenamed Liquid Snake) and the other given the dominant genes (David, later codenamed Solid Snake). A third baby was also later born that was a perfect genetic copy of Big Boss, George Sears, later codenamed Solidus Snake. Big Boss learns of what Major Zero had done and leaves the Patriots. He then travels to Costa Rica and founds his own private military company, Militaires Sans Frontières. A year later, in ''Metal Gear Solid V: Ground Zeroes'', Big Boss sneaks into a U.S prison camp in a attempted rescue mission. The rescue mission is successful, but it turns out that it was all a distraction, for a strike team named XOF attacks Mother Base, and Big Boss is sent into a coma for 9 years. | ||
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
During development of ''Super Smash Bros. Melee'', ''Metal Gear'' series creator Hideo Kojima wanted [[Masahiro Sakurai]] to include Snake in the game as a playable fighter; however, the addition was not viable because development of ''Melee'' was too far in.<ref>[https://www.engadget.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/]</ref> Indeed, Snake was not included as a playable character when ''Melee'' came out, but he was the first of two third-party characters confirmed for ''Brawl''. | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
===As a playable character=== | ===As a playable character=== | ||
{{Main|Snake (SSBB)}} | {{Main|Snake (SSBB)}} | ||
[[File:Snake SSBB.jpg|200px|thumb|Snake as he appears in ''Brawl''.]] | [[File:Snake SSBB.jpg|200px|right|thumb|Snake as he appears in ''Brawl''.]] | ||
Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Snake's appearance in the ''Smash'' series was unusual; prior to the announcement, no third-party characters had ever appeared in a ''Smash'' game. Kojima asked Sakurai himself to add Snake; as the two were personal friends, Snake was added to the expanding roster of characters. Another reason Kojima asked Sakurai is because his son wanted to see Snake in ''Smash'' | Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Snake's appearance in the ''Smash'' series was unusual; prior to the announcement, no third-party characters had ever appeared in a ''Smash'' game. Kojima asked Sakurai himself to add Snake; as the two were personal friends, Snake was added to the expanding roster of characters. Another reason Kojima asked Sakurai is because his son wanted to see Snake in ''Smash''<ref>https://twitter.com/PushDustIn/status/1350186268542566402/photo/1</ref>. His appearance is based on his design from ''Metal Gear Solid 2: Sons of Liberty''. | ||
Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the ''Metal Gear'' games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated [[C4]] mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his [[Cypher]] move and his fast tumble roll dash move can make him deceptively quick when the need arises. | Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the ''Metal Gear'' games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated [[C4]] mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his [[Cypher]] move and his fast tumble roll dash move can make him deceptively quick when the need arises. | ||
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===Trophies=== | ===Trophies=== | ||
;Solid Snake | |||
:''A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's working with the anti-Metal Gear group known as Philanthropy.'' | |||
{{Trophy games|game1=Metal Gear Solid|console2=GCN|game2=Metal Gear Solid: The Twin Snakes}} | |||
;Iroquois Pliskin | |||
:''A SEAL member who infiltrates the Big Shell to suppress a terrorist group threatening to destroy it. He joins forces with Raiden, a new recruit in the special-forces unit called FOXHOUND. Disguised in order to secretly infiltrate the Big Shell, Pliskin is actually Solid Snake. | |||
{{Trophy games|game1=Metal Gear Solid 2: Sons of Liberty}} | |||
{{ | |||
<center> | |||
<gallery> | |||
Solid Snake - Brawl Trophy.png|Solid Snake trophy. | |||
| | Iroquois Pliskin - Brawl Trophy.png|Iroquois Pliskin trophy. | ||
</gallery> | |||
</center> | |||
| | |||
===Stickers=== | ===Stickers=== | ||
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! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Character(s) | ||
|- | |- | ||
| {{ | | {{s|wikipedia|Solid Snake}} | ||
| ''[[Metal Gear Solid: The Twin Snakes]]'' | | ''[[Metal Gear Solid: The Twin Snakes]]'' | ||
| {{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +7 | | {{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +7 | ||
| {{ | | {{Head|Snake|g=SSBB|s=16px}} | ||
|- | |- | ||
| {{ | | {{s|wikipedia|Solid Snake}} | ||
| ''{{ | | ''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}'' | ||
| {{TypeIcon|Explosive}} Attack +19 | | {{TypeIcon|Explosive}} Attack +19 | ||
| {{AllChars|SSBB|s=16}} | | {{AllChars|SSBB|s=16}} | ||
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== In ''[[Super Smash Bros. 4]]''== | == In ''[[Super Smash Bros. 4]]''== | ||
When Kojima was asked about the possibility of Snake reappearing in '' | When Kojima was asked about the possibility of Snake reappearing in ''SSB4'' during an interview in March 2014, he replied: "I'm not working on that game, but I don't think it's likely [that Snake will return]. If Mr. Sakurai is watching this, hopefully we see Snake."<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref> Snake, along with the entire ''Metal Gear'' universe, was cut in ''SSB4''. In addition, Snake is the only cut character from ''Brawl'' who does not have a [[trophy]] in ''SSB4''. Snake was also mentioned during the 50 Fact Extravaganza when [[Palutena's Guidance]] was being compared to the [[Codec Conversations]]. | ||
== In ''[[Super Smash Bros. Ultimate]]''== | == In ''[[Super Smash Bros. Ultimate]]''== | ||
===As a playable character=== | ===As a playable character=== | ||
{{Main|Snake (SSBU)}} | {{Main|Snake (SSBU)}} | ||
[[File:Snake SSBU.png|thumb|Snake, as he appears in ''Super Smash Bros. Ultimate''.]] | [[File:Snake SSBU.png|thumb|right|Snake, as he appears in ''Super Smash Bros. Ultimate''.]] | ||
Snake returns as an unlockable playable character in ''Super Smash Bros. Ultimate'', after a decade-long absence. His moveset has been primarily unchanged, though he benefits most from the universal frame-3 jumpsquat and from the universal changes to the game’s speed and mobility options. David Hayter and Akio Otsuka’s voice clips from ''Brawl'' have been recycled, including those for the accompanying Codec conversations. Hayter initially confirmed his reprisal on Twitter after being asked if his voice clips were repurposed | Snake returns as an unlockable playable character in ''Super Smash Bros. Ultimate'', after a decade-long absence. His moveset has been primarily unchanged, though he benefits most from the universal frame-3 jumpsquat and from the universal changes to the game’s speed and mobility options. David Hayter and Akio Otsuka’s voice clips from ''Brawl'' have been recycled, including those for the accompanying Codec conversations. Hayter initially confirmed his reprisal on Twitter after being asked if his voice clips were repurposed<ref>https://twitter.com/DavidBHayter/status/1006580149540700160</ref>. | ||
Due to his top tier status in ''Brawl'', Snake was nerfed in the transition to ''Ultimate''. He did receive some buffs outside of universal changes; his Remote Missile in particular is much faster and more controllable, making it a deadly edgeguarding tool. However, his up tilt's infamously long range was reduced (as well as many other moves having reduced range) and his weight was sharply decreased, which combined with Cypher's ability to be destroyed and the removal of [[momentum canceling]] reduces Snake's endurance considerably. While his new down smash is useful for quickly shaking off opponents, it can no longer be used for camping. Despite these nerfs however, Snake remains extremely viable in tournaments due to retaining most of his strengths, and is once again considered a top tier by many players | Due to his top tier status in ''Brawl'', Snake was nerfed in the transition to ''Ultimate''. He did receive some buffs outside of universal changes; his Remote Missile in particular is much faster and more controllable, making it a deadly edgeguarding tool. However, his up tilt's infamously long range was reduced (as well as many other moves having reduced range) and his weight was sharply decreased, which combined with Cypher's ability to be destroyed and the removal of [[momentum canceling]] reduces Snake's endurance considerably. While his new down smash is useful for quickly shaking off opponents, it can no longer be used for camping. Despite these nerfs however, Snake remains extremely viable in tournaments due to retaining most of his strengths, and is once again considered a top tier by many players. | ||
{{ | {{clear}} | ||
===Spirit=== | ===Spirit=== | ||
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==References to Naked Snake== | ==References to Naked Snake== | ||
[[File:Naked Snake.jpg|100px|thumb|Naked Snake during the Cold War.]] | [[File:Naked Snake.jpg|100px|right|thumb|Naked Snake during the Cold War.]] | ||
Due to the fact that Solid Snake is a clone and son of [http://metalgear.wikia.com/wiki/Big_Boss Naked Snake], there are definite similarities between them that carry over into ''Brawl''. Naked Snake was the original "Snake," having been given the codename by Major Zero during the Cold War. During the ''Les Enfants Terribles'' project, Naked Snake (known as Big Boss by then because of his legendary exploits during and after Operation Snake Eater) had his genes stolen and three "sons" were eventually created: Solid Snake, Liquid Snake, and Solidus Snake. In ''Brawl'', Snake's appearance can be said to be a hybrid between Solid and Naked Snake, as ''Brawl''{{'}}s Solid Snake is similar to Naked Snake in several ways: | Due to the fact that Solid Snake is a clone and son of [http://metalgear.wikia.com/wiki/Big_Boss Naked Snake], there are definite similarities between them that carry over into ''Brawl''. Naked Snake was the original "Snake," having been given the codename by Major Zero during the Cold War. During the ''Les Enfants Terribles'' project, Naked Snake (known as Big Boss by then because of his legendary exploits during and after Operation Snake Eater) had his genes stolen and three "sons" were eventually created: Solid Snake, Liquid Snake, and Solidus Snake. In ''Brawl'', Snake's appearance can be said to be a hybrid between Solid and Naked Snake, as ''Brawl''{{'}}s Solid Snake is similar to Naked Snake in several ways: | ||
#His beard is a full beard, which resembles Naked Snake's beard more than Solid Snake's stubble. | #His beard is a full beard, which resembles Naked Snake's beard more than Solid Snake's stubble. | ||
#Several of his [[Alternate costume (SSBB)#Snake|alternate costumes]] feature camouflage exclusive to ''Metal Gear Solid 3''. | #Several of his [[Alternate costume (SSBB)#Snake|alternate costumes]] feature camouflage exclusive to ''Metal Gear Solid 3''. | ||
#His C4 is sometimes shaped like a butterfly, which is another reference to ''Metal Gear Solid 3''. | #His C4 is sometimes shaped like a butterfly, which is another reference to ''Metal Gear Solid 3''. | ||
In spite of the similarities, ''Smash'' specifically identifies the playable Snake as being Solid Snake in official materials. His codec support team, consisting of ''Metal Gear Solid'' cast members Otacon, Mei Ling, and Colonel Roy Campbell, also make [[Codec Conversations|references]] to various characters and events directly pertaining to Solid Snake's appearances in the series. | In spite of the similarities, ''Smash'' specifically identifies the playable Snake as being Solid Snake in official materials. His codec support team, consisting of ''Metal Gear Solid'' cast members Otacon, Mei Ling, and Colonel Roy Campbell, also make [[Codec Conversations|references]] to various characters and events directly pertaining to Solid Snake's appearances in the series. | ||
{{ | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
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==Trivia== | ==Trivia== | ||
*In '' | *In ''Super Bomberman R'', two of Snake's victory quotes are the same ones from ''Brawl'' (albeit rerecorded), specifically, "Colonel, mission accomplished," and "This is Snake, I'm done here." | ||
*Snake | *Snake is the first fighter in the ''Super Smash Bros.'' series to have a dedicated reveal trailer for himself. | ||
*The [[Ice Climbers]] and Snake are the only characters from single playable character universes to have been cut from an installment, namely '' | *The [[Ice Climbers]] and Snake are the only characters from single playable character universes to have been cut from an installment, namely ''SSB4''. | ||
**Snake and [[Young Link]] are the only cut characters overall not to appear as trophies in '' | **Snake is also the only ''Brawl'' veteran to not appear in ''SSB4'' as a trophy. | ||
**Snake and [[Young Link]] are the only cut characters overall not to appear as trophies in ''SSB4''. | |||
*In ''Brawl'', Snake uses some unique knockback sound effects from his original games. Snake was the first ''Smash'' fighter to do this, though [[Ryu]], [[Ken Masters]], [[Cloud Strife]], [[Hero]], [[Terry Bogard]], and [[Kazuya Mishima]] would later also share this trait. | *In ''Brawl'', Snake uses some unique knockback sound effects from his original games. Snake was the first ''Smash'' fighter to do this, though [[Ryu]], [[Ken Masters]], [[Cloud Strife]], [[Hero]], [[Terry Bogard]], and [[Kazuya Mishima]] would later also share this trait. | ||
*Snake is the first fighter to have appeared in at least one game with an [[wikipedia:Entertainment Software Rating Board#Restricted ratings|M-rating]] from the ESRB to be featured in a ''{{b|Super Smash Bros.|series}}'' game, later being joined by [[Bayonetta]], [[Simon Belmont]] and [[Joker]]. | |||
*Snake was the first of three fighters to use an alias and not a form of their real name, the others being Bayonetta and Joker. Coincidentally, all three are third-party characters who have appeared in M-rated games. | *Snake was the first of three fighters to use an alias and not a form of their real name, the others being Bayonetta and Joker. Coincidentally, all three are third-party characters who have appeared in M-rated games. | ||
**Also coincidentally, Snake's real first name is the same as his English voice actor's, David Hayter. | **Also coincidentally, Snake's real first name is the same as his English voice actor's, David Hayter. | ||
*Snake is the only third-party character to have his [[Final Smash]] changed between games, and also the only one to appear in more than one game in the series to have always been an unlockable character.<!--While Snake is also the only third party character to skip an installment, he and Sonic were the only third party characters in Brawl, and the goal for Ultimate was to bring everyone back, which means that none of the Smash 4 third party debutants really got an opportunity to be cut from an installment.--> | *Snake is the only third-party character to have his [[Final Smash]] changed between games, and also the only one to appear in more than one game in the series to have always been an unlockable character. <!--While Snake is also the only third party character to skip an installment, he and Sonic were the only third party characters in Brawl, and the goal for Ultimate was to bring everyone back, which means that none of the Smash 4 third party debutants really got an opportunity to be cut from an installment.--> | ||
*Snake is the first of two fighters in the series to have made his debut on a home computer, namely the MSX2; the other is [[Steve]]. | *Snake is the first of two fighters in the series to have made his debut on a home computer, namely the MSX2; the other is [[Steve]]. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{Characters}} | {{Characters}} |