Editing Solid Snake
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|name = Solid Snake | |name = Solid Snake | ||
|image = [[File:SnakeSubArt.jpg|250px|Solid Snake]] | |image = [[File:SnakeSubArt.jpg|250px|Solid Snake]] | ||
|caption = [[File:MetalGearSymbol.svg|50px|class=invert | |caption = [[File:MetalGearSymbol.svg|50px|class=invert]]<br>Official artwork of Solid Snake from ''{{iw|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''. | ||
|firstgame = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | |firstgame = ''{{iw|wikipedia|Metal Gear|video game}}'' (1987) | ||
|games = ''[[Brawl]]''<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|lastappearance = '' | |lastappearance = ''[[wikipedia:Metal Gear Solid V|Metal Gear Solid V: The Definitive Experience]]'' (2016, cameo)'' | ||
|console = {{iw|wikipedia|MSX2}} | |console = {{iw|wikipedia|MSX2}} | ||
|species = Human (augmented clone created via Les Enfants Terribles) | |species = Human (augmented clone created via Les Enfants Terribles) | ||
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|interwikipage = Solid Snake | |interwikipage = Solid Snake | ||
}} | }} | ||
'''Solid Snake''' ({{ja|ソリッド・スネーク|Soriddo Sunēku}}, ''Solid Snake''), also known simply as '''Snake''' and by his real name '''David''', is | '''Solid Snake''' ({{ja|ソリッド・スネーク|Soriddo Sunēku}}, ''Solid Snake''), also known simply as '''Snake''' and by his real name '''David''', is a major protagonist of the {{uv|Metal Gear}} series, created by [[Konami]]. Previously popularized as a character to serve as an antithesis to the cheery and colorful Nintendo-inspired characters that were prevalent in games near the end of the 1980s, Solid Snake became the first playable third-party character in the ''{{b|Super Smash Bros.|series}}'' series, appearing in the [[Nintendo]] fighting games ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
==Origin== | ==Origin== | ||
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
During development of ''Super Smash Bros. Melee'', ''Metal Gear'' series creator Hideo Kojima wanted [[Masahiro Sakurai]] to include Snake in the game as a playable fighter; however, the addition was not viable because development of ''Melee'' was too far in.<ref>[https://www.engadget.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/]</ref> Indeed, Snake was not included as a playable character when ''Melee'' came out, but he was the first of two third-party characters confirmed for ''Brawl''. | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
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{{Main|Snake (SSBB)}} | {{Main|Snake (SSBB)}} | ||
[[File:Snake SSBB.jpg|200px|thumb|Snake as he appears in ''Brawl''.]] | [[File:Snake SSBB.jpg|200px|thumb|Snake as he appears in ''Brawl''.]] | ||
Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Snake's appearance in the ''Smash'' series was unusual; prior to the announcement, no third-party characters had ever appeared in a ''Smash'' game. Kojima asked Sakurai himself to add Snake; as the two were personal friends, Snake was added to the expanding roster of characters. Another reason Kojima asked Sakurai is because his son wanted to see Snake in ''Smash'' | Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Snake's appearance in the ''Smash'' series was unusual; prior to the announcement, no third-party characters had ever appeared in a ''Smash'' game. Kojima asked Sakurai himself to add Snake; as the two were personal friends, Snake was added to the expanding roster of characters. Another reason Kojima asked Sakurai is because his son wanted to see Snake in ''Smash''<ref>https://twitter.com/PushDustIn/status/1350186268542566402/photo/1</ref>. His appearance is based on his design from ''Metal Gear Solid 2: Sons of Liberty''. | ||
Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the ''Metal Gear'' games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated [[C4]] mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his [[Cypher]] move and his fast tumble roll dash move can make him deceptively quick when the need arises. | Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the ''Metal Gear'' games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated [[C4]] mine, and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his [[Cypher]] move and his fast tumble roll dash move can make him deceptively quick when the need arises. | ||
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== In ''[[Super Smash Bros. 4]]''== | == In ''[[Super Smash Bros. 4]]''== | ||
When Kojima was asked about the possibility of Snake reappearing in '' | When Kojima was asked about the possibility of Snake reappearing in ''SSB4'' during an interview in March 2014, he replied: "I'm not working on that game, but I don't think it's likely [that Snake will return]. If Mr. Sakurai is watching this, hopefully we see Snake."<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref> Snake, along with the entire ''Metal Gear'' universe, was cut in ''SSB4''. In addition, Snake is the only cut character from ''Brawl'' who does not have a [[trophy]] in ''SSB4''. Snake was also mentioned during the 50 Fact Extravaganza when [[Palutena's Guidance]] was being compared to the [[Codec Conversations]]. | ||
== In ''[[Super Smash Bros. Ultimate]]''== | == In ''[[Super Smash Bros. Ultimate]]''== | ||
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{{Main|Snake (SSBU)}} | {{Main|Snake (SSBU)}} | ||
[[File:Snake SSBU.png|thumb|Snake, as he appears in ''Super Smash Bros. Ultimate''.]] | [[File:Snake SSBU.png|thumb|Snake, as he appears in ''Super Smash Bros. Ultimate''.]] | ||
Snake returns as an unlockable playable character in ''Super Smash Bros. Ultimate'', after a decade-long absence. His moveset has been primarily unchanged, though he benefits most from the universal frame-3 jumpsquat and from the universal changes to the game’s speed and mobility options. David Hayter and Akio Otsuka’s voice clips from ''Brawl'' have been recycled, including those for the accompanying Codec conversations. Hayter initially confirmed his reprisal on Twitter after being asked if his voice clips were repurposed | Snake returns as an unlockable playable character in ''Super Smash Bros. Ultimate'', after a decade-long absence. His moveset has been primarily unchanged, though he benefits most from the universal frame-3 jumpsquat and from the universal changes to the game’s speed and mobility options. David Hayter and Akio Otsuka’s voice clips from ''Brawl'' have been recycled, including those for the accompanying Codec conversations. Hayter initially confirmed his reprisal on Twitter after being asked if his voice clips were repurposed<ref>https://twitter.com/DavidBHayter/status/1006580149540700160</ref>. | ||
Due to his top tier status in ''Brawl'', Snake was nerfed in the transition to ''Ultimate''. He did receive some buffs outside of universal changes; his Remote Missile in particular is much faster and more controllable, making it a deadly edgeguarding tool. However, his up tilt's infamously long range was reduced (as well as many other moves having reduced range) and his weight was sharply decreased, which combined with Cypher's ability to be destroyed and the removal of [[momentum canceling]] reduces Snake's endurance considerably. While his new down smash is useful for quickly shaking off opponents, it can no longer be used for camping. Despite these nerfs however, Snake remains extremely viable in tournaments due to retaining most of his strengths, and is once again considered a top tier by many players, being ranked | Due to his top tier status in ''Brawl'', Snake was nerfed in the transition to ''Ultimate''. He did receive some buffs outside of universal changes; his Remote Missile in particular is much faster and more controllable, making it a deadly edgeguarding tool. However, his up tilt's infamously long range was reduced (as well as many other moves having reduced range) and his weight was sharply decreased, which combined with Cypher's ability to be destroyed and the removal of [[momentum canceling]] reduces Snake's endurance considerably. While his new down smash is useful for quickly shaking off opponents, it can no longer be used for camping. Despite these nerfs however, Snake remains extremely viable in tournaments due to retaining most of his strengths, and is once again considered a top tier by many players, being ranked 15th out of 82 on the current tier list in the middle of the S- tier. | ||
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==References to Naked Snake== | ==References to Naked Snake== | ||
[[File:Naked Snake.jpg|100px|thumb|Naked Snake during the Cold War.]] | [[File:Naked Snake.jpg|100px|thumb|Naked Snake during the Cold War.]] | ||
Due to the fact that Solid Snake is a clone and son of [http://metalgear.wikia.com/wiki/Big_Boss Naked Snake], there are definite similarities between them that carry over into ''Brawl''. Naked Snake was the original "Snake," having been given the codename by Major Zero during the Cold War. During the ''Les Enfants Terribles'' project, Naked Snake (known as Big Boss by then because of his legendary exploits during and after Operation Snake Eater) had his genes stolen and three "sons" were eventually created: Solid Snake, Liquid Snake, and Solidus Snake. In ''Brawl'', Snake's appearance can be said to be a hybrid between Solid and Naked Snake, as ''Brawl''{{'}}s Solid Snake is similar to Naked Snake in several ways: | Due to the fact that Solid Snake is a clone and son of [http://metalgear.wikia.com/wiki/Big_Boss Naked Snake], there are definite similarities between them that carry over into ''Brawl''. Naked Snake was the original "Snake," having been given the codename by Major Zero during the Cold War. During the ''Les Enfants Terribles'' project, Naked Snake (known as Big Boss by then because of his legendary exploits during and after Operation Snake Eater) had his genes stolen and three "sons" were eventually created: Solid Snake, Liquid Snake, and Solidus Snake. In ''Brawl'', Snake's appearance can be said to be a hybrid between Solid and Naked Snake, as ''Brawl''{{'}}s Solid Snake is similar to Naked Snake in several ways: | ||
#His beard is a full beard, which resembles Naked Snake's beard more than Solid Snake's stubble. | #His beard is a full beard, which resembles Naked Snake's beard more than Solid Snake's stubble. | ||
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==Trivia== | ==Trivia== | ||
*In '' | *In ''Super Bomberman R'', two of Snake's victory quotes are the same ones from ''Brawl'' (albeit rerecorded), specifically, "Colonel, mission accomplished," and "This is Snake, I'm done here." | ||
*Snake was the first fighter in the ''Super Smash Bros.'' series to have a dedicated reveal trailer for himself. | *Snake was the first fighter in the ''Super Smash Bros.'' series to have a dedicated reveal trailer for himself. | ||
*The [[Ice Climbers]] and Snake are the only characters from single playable character universes to have been cut from an installment, namely '' | *The [[Ice Climbers]] and Snake are the only characters from single playable character universes to have been cut from an installment, namely ''SSB4''. | ||
**Snake and [[Young Link]] are the only cut characters overall not to appear as trophies in '' | **Snake and [[Young Link]] are the only cut characters overall not to appear as trophies in ''SSB4'', with Snake being the only ''Brawl'' veteran with this trait. | ||
**This also makes Snake the only third-party character to have ever been cut from an installment. | **This also makes Snake the only third-party character to have ever been cut from an installment. | ||
*In ''Brawl'', Snake uses some unique knockback sound effects from his original games. Snake was the first ''Smash'' fighter to do this, though [[Ryu]], [[Ken Masters]], [[Cloud Strife]], [[Hero]], [[Terry Bogard]], and [[Kazuya Mishima]] would later also share this trait. | *In ''Brawl'', Snake uses some unique knockback sound effects from his original games. Snake was the first ''Smash'' fighter to do this, though [[Ryu]], [[Ken Masters]], [[Cloud Strife]], [[Hero]], [[Terry Bogard]], and [[Kazuya Mishima]] would later also share this trait. | ||
*Snake was the first of three fighters to use an alias and not a form of their real name, the others being Bayonetta and Joker. Coincidentally, all three are third-party characters who have appeared in M-rated games. | *Snake was the first of three fighters to use an alias and not a form of their real name, the others being Bayonetta and Joker. Coincidentally, all three are third-party characters who have appeared in M-rated games. | ||
**Also coincidentally, Snake's real first name is the same as his English voice actor's, David Hayter. | **Also coincidentally, Snake's real first name is the same as his English voice actor's, David Hayter. | ||
*Snake is the only third-party character to have his [[Final Smash]] changed between games, and also the only one to appear in more than one game in the series to have always been an unlockable character.<!--While Snake is also the only third party character to skip an installment, he and Sonic were the only third party characters in Brawl, and the goal for Ultimate was to bring everyone back, which means that none of the Smash 4 third party debutants really got an opportunity to be cut from an installment.--> | *Snake is the only third-party character to have his [[Final Smash]] changed between games, and also the only one to appear in more than one game in the series to have always been an unlockable character. <!--While Snake is also the only third party character to skip an installment, he and Sonic were the only third party characters in Brawl, and the goal for Ultimate was to bring everyone back, which means that none of the Smash 4 third party debutants really got an opportunity to be cut from an installment.--> | ||
*Snake is the first of two fighters in the series to have made his debut on a home computer, namely the MSX2; the other is [[Steve]]. | *Snake is the first of two fighters in the series to have made his debut on a home computer, namely the MSX2; the other is [[Steve]]. | ||