Editing Snake (SSBU)

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|dairdesc=Snake launches four subsequent stomps below himself. A very fast and powerful damage-racking out-of-shield option, as it has the fastest startup of any down aerial in the series, coming out at frame 3, and like Snake's other aerials and several other attacks, the first three stomps are disjointed, with hitboxes that reach under his legs. The third and fourth kicks add vertical speed, allowing Snake to slow his fall and autocancel the move from a short hop. Oddly, shortly after the first kick, Snake is pushed downwards slightly.
|dairdesc=Snake launches four subsequent stomps below himself. A very fast and powerful damage-racking out-of-shield option, as it has the fastest startup of any down aerial in the series, coming out at frame 3, and like Snake's other aerials and several other attacks, the first three stomps are disjointed, with hitboxes that reach under his legs. The third and fourth kicks add vertical speed, allowing Snake to slow his fall and autocancel the move from a short hop. Oddly, shortly after the first kick, Snake is pushed downwards slightly.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches in front of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. Has decent range for a non-tether grab, although it is rather slow for one as a trade-off, starting on frame 8. However, since he kneels down and leans forward to grab the opponent, he can be hit by an attack that wouldn't hit him normally. Based on the maneuver available in every ''Metal Gear Solid'' title.
|grabdesc=Reaches in front of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. Has decent range for a non-tether grab, although it is rather slow for one as a trade-off, starting on frame 8. However, since he kneels down and leans forward to grab the opponent, he can be hit by an attack that wouldn't hit him normally. Based on a similar maneuver from the ''Metal Gear Solid'' games.
|pummelname=Strangle ({{ja|締め付け|Shimetsuke}})
|pummelname=Strangle ({{ja|締め付け|Shimetsuke}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Tightens his chokehold. Repeated pummeling is texturally similar to mashing the grab button to choke out or snap the neck of restrained opponents in multiple ''MGS'' games.
|pummeldesc=Tightens his chokehold.
|fthrowname=Throw Down ({{ja|投げ倒し|Nage Taoshi}})
|fthrowname=Throw Down ({{ja|投げ倒し|Nage Taoshi}})
|fthrowdmg=9%
|fthrowdmg=9%
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|bthrowname=Pull Down ({{ja|引き倒し|Hiki Taoshi}})
|bthrowname=Pull Down ({{ja|引き倒し|Hiki Taoshi}})
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Snake performs a sasae tsurikomi ashi,{{ref|a}} shifting the restrained opponent towards him, trips them with a sweep of his leg, and flips them over, slamming them on the ground behind him. It has very low ending lag, allowing it to combo into dash attack at low percentages, and into an attached C4 as a kill confirm at around 90%. It can also KO middleweights by itself at around 148%. Resembles his primary throw from ''Metal Gear Solid'' and ''Metal Gear Solid 2''.
|bthrowdesc=Snake performs a sasae tsurikomi ashi{{ref|a}}, shifting the restrained opponent towards him, trips them with a sweep of his leg, and flips them over, slamming them on the ground behind him. It has very low ending lag, allowing it to combo into dash attack at low percentages, and into an attached C4 as a kill confirm at around 90%. It can also KO middleweights by itself at around 148%. Resembles his primary throw from ''Metal Gear Solid'' and ''Metal Gear Solid 2''.
|uthrowname=Body Drop ({{ja|体落とし|Tai Otoshi}})
|uthrowname=Body Drop ({{ja|体落とし|Tai Otoshi}})
|uthrowdmg=7% (hit 1), 4% (throw)
|uthrowdmg=7% (hit 1), 4% (throw)
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|dthrowname=Silent Takedown ({{ja|拘束解放|Kōsoku Kaihō}}, ''Restrainment Release'')
|dthrowname=Silent Takedown ({{ja|拘束解放|Kōsoku Kaihō}}, ''Restrainment Release'')
|dthrowdmg=9%
|dthrowdmg=9%
|dthrowdesc=Lays the opponent flat on the floor, putting them in a downed status. How soon an opponent can act depends on their damage. At high percents, it gives Snake guaranteed follow-up options, with the most reliable one being up tilt starting at 160%. Resembles a similar maneuver from the series, where Snake can release neutralized enemies after dragging them around.
|dthrowdesc=Lays the opponent on the floor, putting the opponent into a downed status. How soon an opponent can act depends on their damage. At high percents, it gives Snake guaranteed follow-up options, with the most reliable one being up tilt starting at 160%. It resembles a similar CQC maneuver from the ''Metal Gear Solid'' series, in which Snake rendered enemies unconscious by suffocating them.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
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===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Snake's stealth camouflage disengages to reveal himself to his opponent(s). Snake then says "Kept you waiting, huh?" upon appearing. Taken from the beginning of the Tanker chapter in ''Metal Gear Solid 2: Sons of Liberty''.
*Snake's stealth camouflage disengages to reveal himself to his opponent(s). Snake then announces "Kept you waiting, huh?" upon appearing. Taken from the beginning of the Tanker chapter in ''Metal Gear Solid 2: Sons of Liberty''.
<gallery>
<gallery>
SnakeOnScreenAppearanceSSBU.gif|Snake's on-screen appearance
SnakeOnScreenAppearanceSSBU.gif|Snake's on-screen appearance
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===[[Taunt]]s===
===[[Taunt]]s===
*'''All taunts''': Puts a [[Cardboard Box|cardboard box]] over himself, which is removable. All three of his taunts are variations of this, though with slight differences in {{rollover|animation|the "Up" variation has Snake pull out the box from his left side; the "Side" variation has Snake sit down and pull the box over himself; the "Down" variation has Snake kneel down and pull over the box from in front of himself|?}} and cancelability. When he removes it, any nearby enemies will receive damage.  
*'''All taunts''': Puts a [[Cardboard Box|cardboard box]] over himself, which is removable. All three of his taunts are variations of this, though with slight differences in {{rollover|animation|the "Up" variation has Snake pull out the box from his left side; the "Side" variation has Snake sit down and pull the box over himself; the "Down" variation has Snake kneel down and pull over the box from in front of himself|?}} and cancelability. When he removes it, any nearby enemies will receive damage.  
**'''[[Smash Taunt]]''': Snake uses the [[Codec Conversations|codec]] to contact his support team - [[Colonel Roy Campbell|Colonel Campbell]], [[Otacon]] and [[Mei Ling]] (or [[Slippy Toad|Slippy]] when in a match against {{SSBU|Falco}}) - for information on his opponent; if there are multiple fighters, the game will randomly choose one. This is only possible on Snake's home stage, [[Shadow Moses Island]], and only applicable to characters playable in ''Brawl'', as it reuses the same voice lines, and thus also excludes {{SSBU|Ike}} when in his older ''Radiant Dawn'' costume. Snake will take a knee for a few seconds, then the codec will briefly dial and the call will begin. Snake can be hit during the call without interruption, but it will end if he is KO'd, which, in a nod to the ''Metal Gear Solid'' game over sequence, causes the character he was talking with to shout his name in dismay.
**'''[[Smash Taunt]]''': Kneels down and contacts his support team - [[Colonel Roy Campbell]], [[Otacon]], and [[Mei Ling]], and even [[Slippy Toad|Slippy Toad]] (only when in a match with {{SSBU|Falco}}) - via his [[codec]]. This is possible only on Snake's home stage, [[Shadow Moses Island]], can only be done on characters that were playable in ''Brawl'', cannot be done on {{SSBU|Ike}}'s Radiant Dawn costume, and is performed by inputting the down taunt command extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin. This can only be done once each round and if the player is hit while Snake is holding his pose before the conversation starts, it is canceled. However, the player can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the ''Metal Gear Solid'' game over screens, causes the character Snake was talking with to shout ''"SNAAAAAAAAKE!!"''. It can be done with any number of other players on the screen; if there is more than one opponent, the game will randomly choose one to talk about.
<gallery>
<gallery>
SSBUSnakeTaunt1.gif|Snake's up taunt.
SSBUSnakeTaunt1.gif|Snake's up taunt.
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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Does a spin kick and sidekick, finishing in an open-hand battle stance, while saying "Not even close!" ("{{ja|まだまだだな。|Mada mada da na.}}", ''Not yet.''). The pose is a reference to when "Old" Snake fights Liquid Ocelot at the end of ''Metal Gear Solid 4'' using CQC, a fighting style only explicitly used by [[Big Boss]] in prior games.
*'''Left:''' Does a spin kick, a sidekick, and then finishes in a CQC stance, all while saying "Not even close!" ("{{ja|まだまだだな。|Mada mada da na.}}", ''Not yet.''). The pose is a reference to the end of ''Metal Gear Solid 4: Guns of the Patriots'' when Old Snake fights Liquid Ocelot.
*'''Up:''' Uses the codec in a crouching position, reporting "Colonel, mission accomplished." ("{{ja|大佐、任務完了だ。|Taisa, ninmu kanryōda.}}", ''Colonel, mission accomplished.'').
*'''Up:''' Seen in a crouching position from the side, saying "Colonel, mission accomplished." ("{{ja|大佐、任務完了だ。|Taisa, ninmu kanryōda.}}", ''Colonel, mission accomplished.'') into his codec.
*'''Right:''' Crawls forward, then dive rolls into a crouch, saying into his codec "This is Snake. I'm done here." ("{{ja|こちらスネーク、これより帰還する。|Kochira Sunēku, kore yori kikan suru.}}", ''This is Snake, returning from here.'').
*'''Right:''' Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here." ("{{ja|こちらスネーク、これより帰還する。|Kochira Sunēku, kore yori kikan suru.}}", ''This is Snake, returning from here.'').
[[File:SnakeTheme.ogg|thumb|An excerpt from the main theme of ''Metal Gear Solid''. It is used twice in the original game: a climactic version during a Game Over, and a triumphant version when a VR Mission is completed.]]
[[File:SnakeTheme.ogg|thumb|A small excerpt of the main theme of ''Metal Gear Solid''. In the game, this excerpt is used twice: when VR Training is completed, and when [[Solid Snake]] is caught and the player earns a Game Over.]]
<gallery>
<gallery>
SnakeVictoryPose1SSBU.gif
SnakeVictoryPose1SSBU.gif

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