Editing Snake (SSBU)
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Latest revision | Your text | ||
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|neutral2dmg=2.5% | |neutral2dmg=2.5% | ||
|neutral3dmg=6% | |neutral3dmg=6% | ||
|neutraldesc= The Punch + Punch + Kick combo from ''{{s|wikipedia|Metal Gear Solid}}'', ''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}'' and ''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''. It comes out fast (frame 3) and is useful for mixups as well as a quick "get off me" option. At high percents, it can even [[jab cancel]] into his forward tilt | |neutraldesc= The Punch + Punch + Kick combo from ''{{s|wikipedia|Metal Gear Solid}}'', ''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}'' and ''{{s|wikipedia|Metal Gear Solid 2: Sons of Liberty}}''. It comes out fast (frame 3) and is useful for mixups as well as a quick "get off me" option. At high percents, it can even [[jab cancel]] into his forward tilt, being one of the few jabs in the game to be able to jab cancel. | ||
|ftiltcount=2 | |ftiltcount=2 | ||
|ftiltname=Knee Kick ({{ja|膝蹴り|Hizageri}}) / Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}}) | |ftiltname=Knee Kick ({{ja|膝蹴り|Hizageri}}) / Hammer Knuckle ({{ja|ハンマーナックル|Hanmā Nakkuru}}) |