Editing Snake (SSBU)
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==Attributes== | ==Attributes== | ||
Snake is a tall heavyweight character, being tied with {{SSBU|R.O.B.}} and {{SSBU|Banjo & Kazooie}} as the 18th heaviest character. Much like several other heavyweight zoners, Snake has poor overall mobility; while he has above-average [[traction]], [[falling speed]], and [[fast fall|fast falling speed]], his [[dashing speed]], [[initial dash]], [[walk speed]], [[air speed]], and [[gravity]] are all below-average, his [[jump]]s are among the lowest in the game, and he is also tied with {{SSBU|Simon}} and {{SSBU|Richter}} for the | Snake is a tall heavyweight character, being tied with {{SSBU|R.O.B.}} and {{SSBU|Banjo & Kazooie}} as the 18th heaviest character. Much like several other heavyweight zoners, Snake has poor overall mobility; while he has above-average [[traction]], [[falling speed]], and [[fast fall|fast falling speed]], his [[dashing speed]], [[initial dash]], [[walk speed]], [[air speed]], and [[gravity]] are all below-average, his [[jump]]s are among the lowest in the game, and he is also tied with {{SSBU|Simon}} and {{SSBU|Richter}} for the slowest [[air acceleration]] in the game. As a result of his mobility, Snake is highly reliant on zoning and trapping with his projectiles in the neutral. | ||
One of Snake's biggest strengths is his moveset: similarly to a few other characters, such as {{SSBU|Young Link}}, the overall utility provided by Snake's moveset is so considerable that he lacks a single "bad" or "useless" move. An example of this would be his ground game. His [[neutral attack]] comes out quickly and is a good anti-pressure tool with good mixup potential. His [[forward tilt]] is a 2-hit attack with fast start-up (frame 4) and a decently sized hitbox. It also has high knockback, allowing it to KO at high percents. His [[up tilt]] is often considered one of the best in the game due to its deceptively fast start-up (frame 6), very strong KO power, and disjointed hitbox. It is also infamous for being able to be confirmed into by his down throw, which is a true combo at high percents (around 160%). His [[down tilt]] is one of his best poking tools, having fast speed (frame 6) and a great disjoint that goes beyond Snake's feet. It also puts Snake into his crouch position on the first frame of the move, making it a great way to evade certain attacks. Lastly, his [[dash attack]] comes out very quickly (frame 5) and is a useful approaching option due to its good knockback which even allows it KO at the ledge at very high percents, while it also crosses shields, grants Snake arm [[intangibility]], and has a reasonable amount of ending lag, giving him one of the game's best burst options and making it arguably the best dash attack in the game. | One of Snake's biggest strengths is his moveset: similarly to a few other characters, such as {{SSBU|Young Link}}, the overall utility provided by Snake's moveset is so considerable that he lacks a single "bad" or "useless" move. An example of this would be his ground game. His [[neutral attack]] comes out quickly and is a good anti-pressure tool with good mixup potential. His [[forward tilt]] is a 2-hit attack with fast start-up (frame 4) and a decently sized hitbox. It also has high knockback, allowing it to KO at high percents. His [[up tilt]] is often considered one of the best in the game due to its deceptively fast start-up (frame 6), very strong KO power, and disjointed hitbox. It is also infamous for being able to be confirmed into by his down throw, which is a true combo at high percents (around 160%). His [[down tilt]] is one of his best poking tools, having fast speed (frame 6) and a great disjoint that goes beyond Snake's feet. It also puts Snake into his crouch position on the first frame of the move, making it a great way to evade certain attacks. Lastly, his [[dash attack]] comes out very quickly (frame 5) and is a useful approaching option due to its good knockback which even allows it KO at the ledge at very high percents, while it also crosses shields, grants Snake arm [[intangibility]], and has a reasonable amount of ending lag, giving him one of the game's best burst options and making it arguably the best dash attack in the game. |