Editing Snake (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 70: Line 70:
Snake received a mix of buffs, nerfs, and glitch fixes via game updates, but nerfed slightly overall. Update 2.0.0 buffed his already powerful up tilt by increasing the clean hit's hitbox length and reducing the late hit's hitbox. Update 3.0.0, however, was a mixed bag for Snake. His back aerial's knockback was increased, but his up smash gained slightly more ending lag. Hand Grenade and Remote Missile were also nerfed, with the former dealing less shield damage (though this change also buffs Snake, as it is much safer for him to block his own Hand Grenade) and the latter received a smaller hitbox during its descent. Update 3.1.0 improved his neutral attack's consistency, while update 4.0.0 made up throw's collateral hitbox blockable. Lastly, update 7.0.0 enlarged Snake's shield as part of a near-universal buff, and granted brief intangibility to his head when he activates his shield.
Snake received a mix of buffs, nerfs, and glitch fixes via game updates, but nerfed slightly overall. Update 2.0.0 buffed his already powerful up tilt by increasing the clean hit's hitbox length and reducing the late hit's hitbox. Update 3.0.0, however, was a mixed bag for Snake. His back aerial's knockback was increased, but his up smash gained slightly more ending lag. Hand Grenade and Remote Missile were also nerfed, with the former dealing less shield damage (though this change also buffs Snake, as it is much safer for him to block his own Hand Grenade) and the latter received a smaller hitbox during its descent. Update 3.1.0 improved his neutral attack's consistency, while update 4.0.0 made up throw's collateral hitbox blockable. Lastly, update 7.0.0 enlarged Snake's shield as part of a near-universal buff, and granted brief intangibility to his head when he activates his shield.


Overall, Snake fares mildly worse than he did at the launch of ''Ultimate'', although he remains a very dominating character in the metagame.
Overall, Snake fares mildly worse than he did at the launch of ''Ultimate'' and remains a very dominating character in the metagame.


'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: