Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Editing Snake (SSBU)/Dash attack

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
[[File:SnakeDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Snake's dash attack.]]
[[File:SnakeDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Snake's dash attack.]]
==Overview==
==Overview==
Snake does a somersault forwards and strikes the opponent. It has very fast [[startup]] at frame 5, grants Snake arm [[intangibility]] throughout the entire hitbox duration, and has high damage and base knockback, making it an extremely effective burst option. It is one of Snake's most useful [[approach]]ing options, as it propels him a good distance forward and allows him to contest with and beat out options used by the opponent. If [[dash attack]] connects with its early hit, it can [[cross-up]] shields, making it difficult for the opponent to punish, and its high base knockback and low angle lets it setup [[edgeguard]]s. Finally, it is a potential KO option near the ledge at very high percents, and it can used to allow Snake to go into his crouching position at the end of the move, making him capable of low profiling certain attacks including [[grab]]s and potential [[out of shield]] options.  
Snake does a somersault forwards and strikes the opponent. It has very fast [[startup]] at frame 5, grants Snake arm [[intangibility]] throughout the entire hitbox duration, and has high damage and base knockback, making it an extremely effective burst option. It is one of Snake's most useful [[approach]]ing options as it propels him a good distance forward and allows him to contest with and beat out options used by the opponent. If [[dash attack]] connects with its early hit, it can [[cross-up]] shields, making it difficult for the opponent to punish, and its high base knockback and low angle lets it setup [[edgeguard]]s. Finally, it is a potential KO option near the ledge at very high percents, and it can used to allow Snake to go into his crouching position at the end of the move, making him capable of low profiling certain attacks including [[grab]]s and potential [[out of shield]] options.  


In spite of its immense utility, the move does have a few downsides. It can be called out by opponents if they dash back and punish its [[ending lag]] and despite its ability to cross-up shields, it is extremely unsafe on shield if it is misspaced, as its late hit often leaves Snake in a very vulnerable position if it fails to cross-up. Its frequent use in [[neutral game|neutral]] also makes it susceptible to overuse, allowing opponents to evade and punish the attack if they catch on to the user's pattern of use.  
In spite of its immense utility, the move does have a few downsides. It can be called out by opponents if they dash back and punish its [[ending lag]] and despite its ability to cross-up shields, it is extremely unsafe on shield if it is misspaced, as its late hit often leaves Snake in a very vulnerable position if it fails to cross-up. Its frequent use in [[neutral game|neutral]] also makes it susceptible to overuse, allowing opponents to evade and punish the attack if they catch on to the user's pattern of use.  

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)