Editing Snake (SSBB)
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|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages although this is avoidable. | |uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages although this is avoidable. | ||
|dthrowname=Silent Takedown ({{ja|拘束解放|Kōsoku Kaihō}}, '' | |dthrowname=Silent Takedown ({{ja|拘束解放|Kōsoku Kaihō}}, ''Restrainment Release'') | ||
|dthrowdmg=12% | |dthrowdmg=12% | ||
|dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. The throw is very slow although it has no ending lag, the opponent cannot DI the throw and Snake and his opponent can act at the same time. It is overall one of the best tech-chase moves in the game as it can easily and consistently be set up from a grab and the opponent cannot tech. Deals high damage when fresh, and Snake has numerous options if he can predict his opponent's action. This includes landing one of his stronger moves or going for a grab to reset the situation. Its only real downside compared to some other down throws is that it does not lead to completely guaranteed chain grabs although its strong mixup and mindgame potential regardless of the opponent's percent make it an incredibly solid throw overall despite this. | |dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. The throw is very slow although it has no ending lag, the opponent cannot DI the throw and Snake and his opponent can act at the same time. It is overall one of the best tech-chase moves in the game as it can easily and consistently be set up from a grab and the opponent cannot tech. Deals high damage when fresh, and Snake has numerous options if he can predict his opponent's action. This includes landing one of his stronger moves or going for a grab to reset the situation. Its only real downside compared to some other down throws is that it does not lead to completely guaranteed chain grabs although its strong mixup and mindgame potential regardless of the opponent's percent make it an incredibly solid throw overall despite this. |