Editing Snake (SSBB)
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{{disambig2|Snake's appearance in ''Super Smash Bros. Brawl''|other uses|Solid Snake}} | {{disambig2|Snake's appearance in ''Super Smash Bros. Brawl''|other uses|Solid Snake}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Snake | |name = Snake | ||
|image = [[File:Snake SSBB.jpg|200px]] | |image = [[File:Snake SSBB.jpg|200px]] | ||
|symbol = preUltimate | |symbol = preUltimate | ||
Line 11: | Line 11: | ||
|ranking = 6 | |ranking = 6 | ||
}} | }} | ||
'''Snake''' ({{ja|スネーク|Sunēku}}, ''Snake''), is a playable character in ''[[Super Smash Bros. Brawl]]''. He was unveiled at [[E3]] 2006 at the end of the ''Brawl'' reveal trailer. Snake is one of the two third party characters in ''Brawl'', the other being {{SSBB|Sonic}} | '''Snake''' ({{ja|スネーク|Sunēku}}, ''Snake''), is a playable character in ''[[Super Smash Bros. Brawl]]''. He was unveiled at [[E3]] 2006 at the end of the ''Brawl'' reveal trailer. Snake is one of the two third party characters in ''Brawl'', the other being {{SSBB|Sonic}}. | ||
Snake is voiced by David Hayter in the English version, and by Akio Ōtsuka in the Japanese version | Snake is voiced by David Hayter in the English version, and by Akio Ōtsuka in the Japanese version. | ||
Snake ranks 6th on the tier list. One of Snake's strongest attributes is his ability to quickly deal damage and [[camp]] with his explosives; his [[Hand Grenade]]s come out on frame 1 and explode when attacked (providing him protection from some [[combo]]s), dealing 13% each while producing very large explosions with high [[knockback]]. His Grenades, [[C4]], and [[down smash]] mines provide excellent stage control and can make the stage very difficult for opponents to traverse without being damaged. | Snake currently ranks 6th on the tier list (the second-highest ranked [[unlockable character]]). One of Snake's strongest attributes is his ability to quickly deal damage and [[camp]] with his explosives; his [[Hand Grenade]]s come out on frame 1 and explode when attacked (providing him protection from some [[combo]]s), dealing 13% each while producing very large explosions with high [[knockback]]. His Grenades, [[C4]], and [[down smash]] mines provide excellent stage control and can make the stage very difficult for opponents to traverse without being damaged. Snake has fast and powerful [[neutral attack|neutral]] and [[tilt attack]]s, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good [[range]], and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. His disproportionately high [[weight]], strong [[momentum cancelling]] abilities, and far-reaching recovery make him one of the most difficult characters to KO, especially vertically. Snake can also use his [[DACUS]] to approach easily and give him very fast movement speed across the ground (sliding a very large distance at a speed similar to {{SSBB|Sonic}}'s dashing speed). Almost all of his moves have high KO power, and he can set up [[tech-chase]]s with his down throw that can deal lots of damage if he can [[read]] his opponent's actions. Snake is not without his flaws, however; his air game, due to his slow aerial attacks, fast falling speed, poor jumping height, and slow air speed, is among the worst in ''Brawl''. Due to his poor mobility and air game, Snake is very vulnerable to being [[juggle]]d (although using Grenades can remedy this to some degree), edgeguarded, and [[gimp]]ed; his [[Cypher]] recovery, while far-reaching, provides him very little protection from being edgeguarded. Because of his weight, he is also vulnerable to [[chain grabbing]] by characters such as {{SSBB|Pikachu}} and {{SSBB|King Dedede}}. Regardless of these flaws, Snake has strong matchups against most characters (being countered only by Pikachu and losing to only three other characters) and has been the second most successful character in tournaments after {{SSBB|Meta Knight}}. | ||
Snake has fast and powerful [[neutral attack|neutral]] and [[tilt attack]]s, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good [[range]], and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. | |||
Snake is not without his flaws, however; his air game, due to his slow aerial attacks, fast falling speed, poor jumping height, and slow air speed, is among the worst in ''Brawl''. Due to his poor mobility and air game, Snake is very vulnerable to being [[juggle]]d (although using Grenades can remedy this to some degree), edgeguarded, and [[gimp]]ed; his [[Cypher]] recovery, while far-reaching, | |||
==How to unlock== | ==How to unlock== | ||
*Play 130 [[VS. match]]es. | |||
*Play 130 [[VS. match]]es. | *Play 15 [[VS. match]]es on [[Shadow Moses Island]]. | ||
*Play 15 VS. | *Have Snake join the player's party in the [[Subspace Emissary]] ([[Battleship Halberd Interior]]) | ||
*Have Snake join the player's party in [[ | |||
With the exception of the third method, Snake must then be defeated on Shadow Moses Island. | With the exception of the third method, Snake must then be defeated on [[Shadow Moses Island]]. | ||
==Attributes== | ==Attributes== | ||
[[File:E3snake.PNG|thumb|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]] | [[File:E3snake.PNG|thumb|right|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]] | ||
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]] | [[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|right|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]] | ||
[[File:Brawl-Snake-DownThrow.gif|200px|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]] | [[File:Brawl-Snake-DownThrow.gif|200px|right|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]] | ||
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His | Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can. | ||
Snake has one of the best ground games, with many attacks that are quick to come out and retain high KO potential. His neutral attack is fast, has good range, and is easy to connect, making it a very easy-to-use and effective combo move. His forward tilt is arguably the best in the game, with very low start-up, great range, high knockback, and monstrously high damage. His up tilt is the best in the game, as it not only has all of the characteristics of his forward tilt, but it also has deceptively high horizontal reach that makes it Snake's most reliable finishing option. Snake’s dash attack shares the speed of his tilts, and unlike most dash attacks, can KO at realistic percentages. Snake has the lowest crawl in the game, which allows him to dodge many projectiles and some melee attacks. Snake's down throw is considered to be one of the best in the game, as it forces his opponent into a tech chase, keeping the opponent close to Snake and in range of his deadly ground game. | Snake has one of the best ground games, with many attacks that are quick to come out and retain high KO potential. His neutral attack is fast, has good range, and is easy to connect, making it a very easy-to-use and effective combo move. His forward tilt is arguably the best in the game, with very low start-up, great range, high knockback, and monstrously high damage. His up tilt is the best in the game, as it not only has all of the characteristics of his forward tilt, but it also has deceptively high horizontal reach that makes it Snake's most reliable finishing option. Snake’s dash attack shares the speed of his tilts, and unlike most dash attacks, can KO at realistic percentages. Snake has the lowest crawl in the game, which allows him to dodge many projectiles and some melee attacks. Snake's down throw is considered to be one of the best in the game, as it forces his opponent into a tech chase, keeping the opponent close to Snake and in range of his deadly ground game. | ||
His aerials are also not lacking in utility. Both his neutral and down aerials are tied for the second-most damaging aerial in the game, and each also does strong horizontal knockback on the last hit. His up aerial has long vertical range and knocks opponents vertically, granting it slight juggling ability. His back aerial is the same as his up aerial, but its hitboxes and angle are positioned horizontally, meaning it can be used to perform a [[wall of pain]]. Lastly, his forward aerial is completely unique, as it is a very strong [[meteor smash]] when sweetspotted, making it great at edgeguarding, while its sourspot deals marginally weaker vertical knockback that can KO aerial opponents reliably under 120%. | His aerials are also not lacking in utility. Both his neutral and down aerials are tied for the second-most damaging aerial in the game, and each also does strong horizontal knockback on the last hit. His up aerial has long vertical range and knocks opponents vertically, granting it slight juggling ability. His back aerial is the same as his up aerial, but its hitboxes and angle are positioned horizontally, meaning it can be used to perform a [[wall of pain]]. Lastly, his forward aerial is completely unique, as it is a very strong [[meteor smash]] when sweetspotted, making it great at edgeguarding, while its sourspot deals marginally weaker vertical knockback that can KO aerial opponents reliably under 120%. | ||
Snake is as deadly from afar as he is when close to his opponent, as he has the most projectiles in the game (practically, five, or seven when counting his [[Final Smash]] and taunt). His [[Hand Grenade]] is arguably his most versatile projectile, able to be used as a shield-dropped throwable item, a defensive option while shielding by damaging nearby opponents caught in the explosion, or a deterrence to opponents from approaching (unlike other throwable explosives, Grenades do not detonate on contact with enemy players). His [[up smash]], the mortar, has the greatest vertical reach of any attack in the game. [[C4]], the [[Remote Missile]], and his down smash claymores act as great edgeguarders in conjunction with his [[forward aerial]] meteor smash and his [[back aerial]]. | Snake is as deadly from afar as he is when close to his opponent, as he has the most projectiles in the game (practically, five, or seven when counting his [[Final Smash]] and taunt). His [[Hand Grenade]] is arguably his most versatile projectile, able to be used as a shield-dropped throwable item, a defensive option while shielding by damaging nearby opponents caught in the explosion, or a deterrence to opponents from approaching (unlike other throwable explosives, Grenades do not detonate on contact with enemy players). His [[up smash]], the mortar, has the greatest vertical reach of any attack in the game. [[C4]], the [[Remote Missile]], and his down smash claymores act as great edgeguarders in conjunction with his [[forward aerial]] meteor smash and his [[back aerial]]. | ||
Putting all of the above together leads to Snake's greatest strengths: his camping potential and defensive game, which are some of the best in the game. Since his projectiles can deter enemy approaches, they contribute to his already strong ground game. His up smash is known to have a great [[Dash attack canceled up smash|DACUS]] that lets Snake cover about half the length of {{SSBB|Final Destination}} very quickly, compensating for his slow dash speed while at the same time releasing another explosive projectile onto the battlefield. His [[C4]] has a variety of applications, aside from placing it on the stage itself as a defensive move, as it can be used in team battles to create a "suicide-bomber" (where the C4 is placed on a teammate like a [[Gooey Bomb]]), as well as being used on Snake himself to regain his recovery move, the [[Cypher]]. Nearly all of his projectiles can be used for edgeguarding. | Putting all of the above together leads to Snake's greatest strengths: his camping potential and defensive game, which are some of the best in the game. Since his projectiles can deter enemy approaches, they contribute to his already strong ground game. His up smash is known to have a great [[Dash attack canceled up smash|DACUS]] that lets Snake cover about half the length of {{SSBB|Final Destination}} very quickly, compensating for his slow dash speed while at the same time releasing another explosive projectile onto the battlefield. His [[C4]] has a variety of applications, aside from placing it on the stage itself as a defensive move, as it can be used in team battles to create a "suicide-bomber" (where the C4 is placed on a teammate like a [[Gooey Bomb]]), as well as being used on Snake himself to regain his recovery move, the [[Cypher]]. Nearly all of his projectiles can be used for edgeguarding. | ||
On the downside, Snake suffers from severe mobility problems, particularly in the air. He has a high falling speed, which | On the downside, Snake suffers from severe mobility problems, particularly in the air. He has a high falling speed and high weight, which makes him extremely vulnerable to juggling and chain grabs, although his [[Hand Grenade]], which comes out on frame 1, can ameliorate this. Although all of his aerials deal both high damage and knockback, they have long ending and landing lag, making them very punishable if missed. Being multi-hit attacks, his neutral and down aerials can be escaped by players with good [[SDI]], which prevents him from getting the last hits on the attacks with strong knockback while also leaving him open for [[punishment]]. Snake also has the slowest ground jump in the game (10 frames). With the disadvantages of having a fast falling speed, very slow ground jump and long start-up, ending and landing lag in his aerial attacks, Snake has one of the worst aerial games (although his aerials themselves are stronger than his tilts) which makes him vulnerable to counter-picking on stages like [[Rainbow Cruise]] and [[Norfair]] where he is forced to attack in the air. | ||
Snake also has difficulty recovering, especially from below the stage, as Cypher is very slow and predictable. The inability of the Cypher to deal damage to edgeguarding opponents leaves Snake vulnerable to meteor smashes when recovering. Snake's high falling speed also shortens his recovery potential. However, Snake can strategically damage himself with a [[C4]] dropped in the air to allow him to use Cypher again, making his recovery nearly infinite. Also, [[Grab release|grab releasing]] him (even with special grabs such as Wario's [[Chomp]]) after he has used his Cypher but before he has landed on the stage will make him [[grab release glitch|lose his Cypher]], which forces him to detonate C4 to attempt to recover again. | Snake also has difficulty recovering, especially from below the stage, as Cypher is very slow and predictable. The inability of the Cypher to deal damage to edgeguarding opponents leaves Snake vulnerable to meteor smashes when recovering. Snake's high falling speed also shortens his recovery potential. However, Snake can strategically damage himself with a [[C4]] dropped in the air to allow him to use Cypher again, making his recovery nearly infinite. Also, [[Grab release|grab releasing]] him (even with special grabs such as Wario's [[Chomp]]) after he has used his Cypher but before he has landed on the stage will make him [[grab release glitch|lose his Cypher]], which forces him to detonate C4 to attempt to recover again. | ||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
Line 57: | Line 50: | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=7% | |neutral3dmg=7% | ||
|neutraldesc=Snake punches twice, then performs a spinkick | |neutraldesc=Snake punches twice, then performs a spinkick. The final kick has high knockback, being able to KO at high percentages, but can be [[powershield]]ed depending on the character, even if the combo is done as fast as possible. Based off the attack combo from ''{{s|wikipedia|Metal Gear Solid}}'' and ''{{s|wikipedia|Metal Gear Solid 2}}''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltcount=2 | |ftiltcount=2 | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftilt2dmg=9% (body), 10% ( | |ftilt2dmg=9% (body), 10% (sourspot), 12% (sweetspot) | ||
|ftiltdesc=Snake does a knee-thrust forward. If the attack button is pressed again, he will follow up with an overhead swing of both arms | |ftiltdesc=Snake does a knee-thrust forward. If the attack button is pressed again, he will follow up with an overhead swing of both arms. On grounded opponents, the first hit is weak meteor smash with set knockback, which allows Snake to link the opponent into the second hit. This move is seen during a cutscene in ''Metal Gear Solid: Twin Snakes'' when Snake fights [[Gray Fox]]. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=13% ( | |utiltdmg=13% (early), 12% (clean) | ||
|utiltdesc=Snake performs an upward scorpion kick. | |utiltdesc=Snake performs an upward scorpion kick. Deceivingly large range. Has good KO potential at damages over 80%. Notable for having an invisible, disjointed hitbox that knocks opponents vertically. On par with King Dedede for being the best up tilt in the game. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=Snake does a low spin kick while prone. | |dtiltdesc=Snake does a low spin kick while prone. Deals strong vertical knockback, having KO potential on most characters at 120% and up. | ||
|dashname= | |dashname= | ||
|dashdmg=11%/9% (clean), 8%/6% (late) | |dashdmg=11%/9% (clean), 8%/6% (late) | ||
Line 74: | Line 67: | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|22}} | |fsmashdmg={{ChargedSmashDmgSSBB|22}} | ||
|fsmashdesc=Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has very slow startup but deals immense knockback when it hits. It is generally the third most powerful forward smash behind {{SSBB|King Dedede}}'s and {{SSBB|Ike}}'s | |fsmashdesc=Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has very slow startup but deals immense knockback when it hits. It is generally the third most powerful forward smash behind {{SSBB|King Dedede}}'s and {{SSBB|Ike}}'s. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=4% (startup), 10% (mortar) | |usmashdmg=4% (startup), 10% (mortar) | ||
Line 82: | Line 75: | ||
|dsmashdesc=Snake starts digging a hole in the ground and places a claymore inside. A short while after planting the claymore, it becomes active, and will detonate if anyone (including Snake) steps on it. If the platform the claymore is set on disappears (such as on [[Rainbow Cruise]] or [[Delfino Plaza]]) the claymore falls down and if it makes contact with anything, even the ground, it explodes. Snake can't plant more than one claymore at a time, but it can be moved by using the attack again, which removes it from its previous position and plants it at Snake's current position. After a while, or if Snake gets KO'd, the claymore will vanish. | |dsmashdesc=Snake starts digging a hole in the ground and places a claymore inside. A short while after planting the claymore, it becomes active, and will detonate if anyone (including Snake) steps on it. If the platform the claymore is set on disappears (such as on [[Rainbow Cruise]] or [[Delfino Plaza]]) the claymore falls down and if it makes contact with anything, even the ground, it explodes. Snake can't plant more than one claymore at a time, but it can be moved by using the attack again, which removes it from its previous position and plants it at Snake's current position. After a while, or if Snake gets KO'd, the claymore will vanish. | ||
|nairname= | |nairname= | ||
|nairdmg=6% (hit 1), 5% (hit 2), 4% (hit 3), 13% (hit 4 | |nairdmg=6% (hit 1), 5% (hit 2), 4% (hit 3), 13% (hit 4) | ||
|nairdesc=Snake performs four | |nairdesc=Snake performs four kicks in quick succession. Overall, the move has a fairly long duration with high ending and landing lag, making it unwieldy and easily punishable. While it is difficult to land all four kicks on a grounded opponent, the fourth kick has very high horizontal knockback if it hits. The most damaging neutral aerial in the game if all four hits connect, dealing 28% total. | ||
|fairname= | |fairname= | ||
|fairdmg=14% (body), 15% (leg) | |fairdmg=14% (body), 15% (leg) | ||
|fairdesc=Snake lifts his left leg over his head and axe-drops it down. | |fairdesc=Snake lifts his left leg over his head and axe-drops it down. Has slow start-up and high ending lag, but it is a very powerful [[meteor smash]] with great vertical and horizontal reach. Connection with the leg results in very powerful vertical knockback that can [[star KO]] opponents over 100%. Gives Snake a slight vertical boost as the hitbox comes out. | ||
|bairname= | |bairname= | ||
|bairdmg=16%/14% (clean), 10% (late) | |bairdmg=16%/14% (clean), 10% (late) | ||
|bairdesc=Snake extends both his legs out behind him, planking in the air. | |bairdesc=Snake extends both his legs out behind him, planking in the air. Has fairly fast start-up along with good reach and very high horizontal knockback when sweetspotted. While it has high ending lag like his other aerials, Snake's back aerial never auto-cancels, unlike his other aerials, so it is very punishable if it misses. Has [[sex kick]] properties. | ||
|uairname= | |uairname= | ||
|uairdmg=14% (clean), 10% (late) | |uairdmg=14% (clean), 10% (late) | ||
|uairdesc=Snake thrusts both his legs straight upwards, similar to his back aerial. | |uairdesc=Snake thrusts both his legs straight upwards, similar to his back aerial. Has fairly fast start-up with good vertical reach and powerful vertical knockback, but has considerable ending lag, like the rest of Snake's aerials. The move is useful for star KOing airborne opponents that are above 100%. | ||
|dairname= | |dairname= | ||
|dairdmg=6% (hit 1), 5% (hits 2-3), 12% (hit 4) | |dairdmg=6% (hit 1), 5% (hits 2-3), 12% (hit 4) | ||
|dairdesc=Snake launches four subsequent kicks below himself. | |dairdesc=Snake launches four subsequent kicks below himself. Has high lag and the last hit deals high horizontal knockback. Also considered one of the strongest aerials in the game if all four hits connect, dealing 28% total, like his neutral aerial. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs and holds his opponent in a restraining chokehold, which is a grabbing position unique to Snake | |grabdesc=Grabs and holds his opponent in a restraining chokehold, which is a grabbing position unique to Snake. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Tightens his chokehold | |pummeldesc=Tightens his chokehold. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Flips opponent over and drops them (scoop slam). | |fthrowdesc=Flips opponent over and drops them (scoop slam). A strong throw, although slightly weaker than his back throw but like his back throw, it can KO at higher percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Turns around and slams opponent on the ground. | |bthrowdesc=Turns around and slams opponent on the ground. Can KO at high percentages if the opponent doesn't [[DI]]. Has stronger base knockback than his forward throw, but has similar knockback scaling. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages | |uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages. | ||
|dthrowname=Silent Takedown | |dthrowname=Silent Takedown | ||
|dthrowdmg=12% | |dthrowdmg=12% | ||
|dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. | |dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. One of the best tech-chase moves in the game, and possibly the best throw in the game. Deals high damage when fresh, and enables a chain throw if Snake is able to predict where the opponent will recover. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
Line 130: | Line 123: | ||
|nsname=Hand Grenade | |nsname=Hand Grenade | ||
|nsdmg=2-4% (throw), 12% (explosion) | |nsdmg=2-4% (throw), 12% (explosion) | ||
|nsdesc=Snake pulls out a grenade and unpins it. The grenade can be held for up to 3 seconds before it detonates, which can be "cooked" by holding the special button as soon as he takes out a grenade. The distance Snake throws the grenade can be controlled by pressing either forward, backward, or pressing no direction at all. Snake can throw up to two grenades at a time | |nsdesc=Snake pulls out a grenade and unpins it. The grenade can be held for up to 3 seconds before it detonates, which can be "cooked" by holding the special button as soon as he takes out a grenade. The distance Snake throws the grenade can be controlled by pressing either forward, backward, or pressing no direction at all. Snake can throw up to two grenades at a time. | ||
|ssname=Remote Missile | |ssname=Remote Missile | ||
|ssdmg=7% (missile early/ dropped), 14% (missile) | |ssdmg=7% (missile early/ dropped), 14% (missile) | ||
Line 142: | Line 135: | ||
|fsname=Grenade Launcher | |fsname=Grenade Launcher | ||
|fsdmg=18% (grenade) | |fsdmg=18% (grenade) | ||
|fsdesc=Snake leaps off the stage and grabs onto a rope ladder of a helicopter, shooting up to twelve grenades from the foreground. After firing six shots, Snake reloads another six shots. If no rounds are fired within a few seconds, Snake will automatically shoot a grenade towards the crosshair | |fsdesc=Snake leaps off the stage and grabs onto a rope ladder of a helicopter, shooting up to twelve grenades from the foreground. After firing six shots, Snake reloads another six shots. If no rounds are fired within a few seconds, Snake will automatically shoot a grenade towards the crosshair. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 213: | Line 146: | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
<!--Note: The SSBM template is used due to the fact that all of Snake's taunts are the same. Please refrain from changing it to the Brawl template.--> | <!--Note: The SSBM template is used due to the fact that all of Snake's taunts are the same. Please refrain from changing it to the Brawl template.--> | ||
{{Taunt/SSBM|image=SnakeTauntBrawl.gif|image-smash=Snake_Smash_Taunt.jpg|desc=Puts a [[cardboard box]] over himself, which is removable. All three of his taunts are variations of this. The box itself deals 1-3% damage, making it the second damaging taunt in the ''Smash'' series after {{SSBB|Luigi}}'s down taunt.|desc-smash=Kneels down and contacts his support team - [[Colonel Roy Campbell]], [[Otacon]], and [[Mei Ling]], and even [[Slippy Toad]] (only when in a Brawl with {{SSBB|Falco}}) - via his [[codec]]. Snake then receives information on one of his opponents; this goes for every fighter in the game, including himself, and with separate conversations for {{SSBB|Sheik}} and {{SSBB|Zero Suit Samus}}. This is possible only on Snake's home stage, [[Shadow Moses Island]], and is performed by inputting the down taunt command extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin. This can only be done once each round and if the player is hit while Snake is holding his pose before the conversation starts, it is cancelled. However, the player can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the ''Metal Gear Solid'' game over screens, causes the character Snake was talking with to shout ''"SNAAAAAAAAKE!!"''. It can be done with any number of other players on the screen - if there is more than one opponent, the game will randomly choose one to talk about.}} | {{Taunt/SSBM|image=SnakeTauntBrawl.gif|image-smash=Snake_Smash_Taunt.jpg|desc=Puts a [[Cardboard Box|cardboard box]] over himself, which is removable. All three of his taunts are variations of this. His up taunt being the fastest to cancel, his down taunt being the slowest and his side taunt between both of them speed-wise. When he removes it, the enemy receives some damage (if they are in close range). The box can also be picked up and thrown by opponents (Any character will automatically throw the box once it is picked up, with the exception of [[Donkey Kong]].). The box itself deals 1-3% damage, making it the second damaging taunt in the ''Smash'' series after {{SSBB|Luigi}}'s down taunt. If an opponent is in the air and is hit by the box, it can potentially [[gimp]] them.|desc-smash=Kneels down and contacts his support team - [[Colonel Roy Campbell]], [[Otacon]], and [[Mei Ling]], and even [[Slippy Toad|Slippy Toad]] (only when in a Brawl with {{SSBB|Falco}}) - via his [[codec]]. Snake then receives information on one of his opponents; this goes for every fighter in the game, including himself, and with separate conversations for {{SSBB|Sheik}} and {{SSBB|Zero Suit Samus}}. This is possible only on Snake's home stage, [[Shadow Moses Island]], and is performed by inputting the down taunt command extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin. This can only be done once each round and if the player is hit while Snake is holding his pose before the conversation starts, it is cancelled. However, the player can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the ''Metal Gear Solid'' game over screens, causes the character Snake was talking with to shout ''"SNAAAAAAAAKE!!"''. It can be done with any number of other players on the screen - if there is more than one opponent, the game will randomly choose one to talk about.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Snake | |||
|game=Brawl | |||
|desc-us=Snake! Snake! Snaaaake!* | |||
|desc-jp=Snake! | |||
|pitch-us=Group chant | |||
|pitch-jp=Group chant}} | |||
| | <small>*A reference to the ''Metal Gear Solid'' "game over" screen</small> | ||
| | ===[[Wii Remote selection sound]]=== | ||
|- | {{SelectSound|char=Snake|desc=Snake says "It's showtime!".}} | ||
|- | |||
| | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-theme=SnakeTheme.ogg | |victory-theme=SnakeTheme.ogg | ||
|victory-desc=A cover of the iconic "Game Over" music from the ''Metal Gear'' series. | |victory-desc=A cover of the iconic "Game Over" music from the ''Metal Gear'' series. | ||
|desc-1= | |desc-1=Throws off his [[cardboard box]] and stands up, saying "Not even close!" In Japanese: {{ja|まだまだだな!|Madamadada na.}}, ''Not just yet.'') | ||
|desc-2= | |desc-2=Seen in a crouching position from the side, saying "Colonel, mission accomplished." into his codec. In Japanese: {{ja|大佐、任務完了だ。 |Taisa, ninmu kanryōda.}} (''Colonel, mission complete.'') | ||
|desc-3=Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here." In Japanese: {{ja|こちらスネーク、これより帰還する。|Kochira Sunēku, kore yori kikan suru.}} (''This is Snake, returning feedback here.'') | |desc-3=Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here." In Japanese: {{ja|こちらスネーク、これより帰還する。|Kochira Sunēku, kore yori kikan suru.}} (''This is Snake, returning feedback here.'') | ||
|char=Snake}} | |char=Snake}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Matchups=== | ||
{{SSBBMatchupTable|snake=yes}} | |||
According to [[character matchup (SSBB)|the current SmashBoards matchup chart]], Snake's matchup spread has the seventh highest unweighted rank and the eighth highest weighted rank. Snake's matchups are overall very positive. He is only [[counter (matchup)|counter]]ed by {{SSBB|Pikachu}}, [[soft counter]]ed by {{SSBB|Meta Knight}}, {{SSBB|Olimar}} and {{SSBB|King Dedede}}, and has even matchups with seven characters. He soft counters twelve characters, counters seven characters, and [[hard counter]]s six characters. Snake's ability to camp and to have great stage control with his explosives are very effective, and along with his fast, powerful, and greatly ranged ground moves, helps him have favorable matchups against most of the cast. Being a super heavyweight and having fast [[falling speed]] acceleration, he tends to be a target to characters who can chain grab fast fallers well, such as Pikachu, who can repeatedly use its down throw and forward throw on him and can finish with a [[Thunderspike]], and King Dedede, who has an infinite chain throw on Snake with his down throw (however, the infinite without a wall requires a [[buffer]]ed [[pivot grab]] which is extremely difficult to [[technical skill|consistently perform]]). With his recovery being predictable, which makes him easy to edge guard, and his slow and sluggish air game, characters who have a great air game and who can gimp well, such as Meta Knight, have an advantage over him. | |||
*{{Sm|Ally|Canada}} - | ===Notable players=== | ||
*{{Sm|Bizkit|USA}} - | :''See also: [[:Category:Snake professionals (SSBB)]] | ||
*{{Sm|DIO|Japan}} - | *{{Sm|Ally|Canada}} - The undisputed best Snake main in the world, having won numerous national tournaments with the character. | ||
*{{Sm|Fatal|USA}} - | *{{Sm|Bizkit|USA}} - Ranked 7th on the New England ''Brawl'' Power Rankings. | ||
*{{Sm| | *{{Sm|DIO|Japan}} | ||
*{{Sm|Shogun|Japan}} - | *{{Sm|False|USA}} - One of the best Snake mains from New Jersey, ranked 9th on the most recent ''Brawl'' Tri-state Power Rankings. | ||
*{{Sm| | *{{Sm|Fatal|USA}} - The best ''Brawl'' player from New England, renowned for his unusually aggressive play with Snake. | ||
*{{Sm|UltimateRazer|USA}} - | *{{Sm|Havok|USA}} - One of the best American Snake mains, ranked 5th on the West Coast ''Brawl'' Power Rankings. | ||
*{{Sm|Kuroobi|Japan}} | |||
*{{Sm|Lagnel|Japan}} - Placed 4th at [[Sumabato X Final]], the second-largest Japanese ''Brawl'' tournament, with Snake. | |||
*{{Sm|Mikeray|USA}} - One of the best ''Brawl'' players in New England, ranked 100th on the [[2014 SSBBRank]]. | |||
*{{Sm|MVD|USA}} - Considered one of the best Snake mains and the best Snake main from Florida, ranked 1st on the most recent ''Brawl'' [[Florida Power Rankings]]. | |||
*{{Sm|Shogun|Japan}} - High-level Japanese Snake main, ranked 30th on the [[2014 SSBBRank]]. | |||
*{{Sm|Shu|Japan}} | |||
*{{Sm|UltimateRazer|USA}} - Considered to be the second-best Snake main in the world after Ally, having had multiple top-8 finishes at national ''Brawl'' tournaments. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
At the very beginning of ''Brawl'', Snake was seen as a mid-tier character due to his slower speed and laggy attacks. However, with the quick discoveries of multiple techniques as well as his very high and disjointed power, Snake skyrocketed to being a top tier. Snake was ranked 2nd on the tier list shortly after ''Brawl'''s release, right below {{SSBB|Meta Knight}}, | At the very beginning of ''Brawl'', Snake was seen as a mid-tier character due to his slower speed and laggy attacks. However, with the quick discoveries of multiple techniques as well as his very high and disjointed power, Snake skyrocketed to being a top tier. Snake was ranked 2nd on the tier list shortly after ''Brawl'''s release, right below {{SSBB|Meta Knight}}, although some believed that he was 1st instead; Snake was one of the most commonly used characters at tournaments, and it was not uncommon for the top-placing players to all use Snake. However, as Snake's vulnerability to [[juggling]] and [[gimp]]able recovery became exploited, and other characters' powerful abilities were discovered, Snake has fallen to 6th place. Despite this, he is still in the top tier and has been the second-most successful character in tournaments after Meta Knight, often allowing many players to believe he should be ranked higher, and above Marth. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:SubspaceIntro-SolidSnake.png|thumb|250px|Snake in ''[[SSE]]'' | [[File:SubspaceIntro-SolidSnake.png|thumb|250px|Snake in ''[[SSE]]'']] | ||
Snake has stowed away somewhere on the [[Halberd]], hiding inside a [[cardboard box]]. When his time comes, Snake emerges from his box and begins to investigate, but when he sees {{SSBB|Lucario}} and {{SSBB|Meta Knight}}, he hides again inside his box. | Snake has stowed away somewhere on the [[Halberd]], hiding inside a [[cardboard box]]. When his time comes, Snake emerges from his box and begins to investigate, but when he sees {{SSBB|Lucario}} and {{SSBB|Meta Knight}}, he hides again inside his box. Lucario sees through the box by looking at his aura and pulls off Snake's disguise. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "Discovery" sound) and quickly assumes a fighting stance. | ||
Meta Knight is glad to oblige, when Lucario senses | Meta Knight is glad to oblige, when Lucario senses security [[Primid]]s coming from the corridor behind him, so they end up forming a partnership with Snake. After battling through the onslaught of Primid, Snake and the others meet up with {{SSBB|Zelda}} and {{SSBB|Peach}}. Shadow bugs make clones of Peach and Zelda, which the trio fights. The princesses are freed and Snake tells them to stay, but they went out against his order (Zelda turns into {{SSBB|Sheik}} to hide from him). Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a group of {{SSBB|Mr. Game & Watch}}es are controlling the ship. Snake and Lucario throw all of the Mr. Game & Watches out of the window, and they all land on the front deck. The Mr. Game & Watches revert into Shadow bugs and combine into a giant metallic monster called [[Duon]]. Lucario, Snake, and {{SSBB|Falco}} join Fox, Sheik, and Peach to battle and defeat the monster. Snake shows up with everyone else at the [[Entrance to Subspace]] and, like everyone else, he is turned into a trophy by [[Tabuu]]'s off waves. He can be revived by collecting his trophy in Subspace ({{SSBB|Kirby}} portion), making him eligible for the final battle against Tabuu. | ||
Snake is one of the few characters in the entire storyline to have dialogue. When he reveals himself, he | Snake is one of the few characters in the entire SSE storyline to have dialogue. When he reveals himself, he states to the player "Kept you waiting, huh?". This is a reference to the fact that he was seen earlier in the storyline in his box during the epilogue of [[The Forest]]. | ||
At the same time, it's also a direct reference to both Snake and Naked Snake's lines in the beginnings of Metal Gear Solid 2 and 3. Both games were eagerly anticipated by fans. Naked Snake's line also plays on the fact that MGS fans were excited to find that the main character of MGS3 was to be a Snake, after being disappointed with Raiden's appearance in the previous game. | |||
===Playable appearances=== | ===Playable appearances=== | ||
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The following stickers can only be used by Snake: | The following stickers can only be used by Snake: | ||
*Eva: [Electric] Resistance +44 | *Eva: [Electric] Resistance +44 | ||
*Meryl Silverburgh: [Weapon] Attack + 7 | *Meryl Silverburgh: [Weapon] Attack + 7 | ||
*Naked Snake: [Specials: Indirect] Attack +32 | *Naked Snake: [Specials: Indirect] Attack +32 | ||
*Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7 | *Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7 | ||
==[[ | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
*'''[[Event 36: High-Tech Special Forces]]''': Snake must defeat {{SSBB|Samus}}, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]]. | |||
*'''[[Event 39: All-Star Battle x2]]''': Snake is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Sonic}}, and Wolf. | |||
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Snake along with Sonic and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}. | |||
===Co-op Events=== | |||
*'''[[Co-Op Event 18: The New Weapon of Shadow Moses]]''': Snake and {{SSBB|R.O.B.}} must defeat two other R.O.B.s on [[Shadow Moses Island]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | |||
==Trophies== | |||
Snake's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Snake. | Snake's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Snake. | ||
:'''Solid Snake''' | |||
::''A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently, he's working with the anti-Metal Gear group known as Philanthropy.'' | |||
{{Trophy games|console1=none|game1=Metal Gear Solid|console2=GCN|game2=Metal Gear Solid: The Twin Snakes}} | |||
:'''Grenade Launcher''' | |||
::''Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades—empty one and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to shoot 'em all.'' | |||
{{ | {{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | ||
<center> | |||
<gallery> | |||
Solid Snake - Brawl Trophy.png|Classic Mode trophy | |||
| | Grenade Launcher - Brawl Trophy.png|[[Grenade Launcher]] | ||
</gallery> | |||
</center> | |||
| | |||
==[[Alternate costume (SSBB)#Snake|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Snake|Alternate costumes]]== | ||
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|{{Head|Snake|g=SSBB|s=25px|cl=Brown}} | |{{Head|Snake|g=SSBB|s=25px|cl=Brown}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Snake is the only character in ''Brawl'' to | [[File:Snake's old SSBB artwork.jpg|thumb|Original ''Brawl'' artwork of Snake.]] | ||
*Snake | *Snake is the only character in ''Brawl'' to hail from M-rated games, and only one of four in the series as a whole, the others being [[Bayonetta]], [[Simon Belmont]], and [[Joker]]. | ||
*Snake is the only character who talks when he eats [[food]] or other edible items. He often makes a "Nom" sound, but will sometimes say "Tasty!", and very rarely "Good!" (However, when {{SSBB|Wario}} eats his own bike or any other large item, he can be heard saying something like "Yom!"). This is a reference to ''Metal Gear Solid 3'' when the player eats food from their inventory, and the character reacts to the taste. | *Snake is one of two characters whose official art on [[Smash Bros. DOJO!!]] portrays him in a different pose from his original art from his old profile, the other being {{SSBB|Pit}}. | ||
*Snake is the only character who talks when he eats [[food]] or other edible items. He often makes a "Nom" sound, but will sometimes say "Tasty!", and very rarely "Good!" (However, when {{SSBB|Wario}} eats his own bike or any other large item, he can be heard saying something like "Yom!"). This is a reference to ''Metal Gear Solid 3'' when the player eats food from their inventory, and the character reacts to the taste. | |||
*Snake carries a {{s|wikipedia|Heckler & Koch Mark 23}} SOCOM .45 caliber pistol in a leg holster, but he never uses it in combat. Similarly, {{SSBB|Captain Falcon}} carries a futuristic pistol, {{SSBB|Sheik}} carries a dagger, and {{SSBB|Ganondorf}} carries a broadsword, but none of them use these weapons in-game. {{SSBU|Ganondorf}} would later use his sword for smash attacks and {{SSBU|Sheik}} would use her dagger in her Final Smash in ''[[Super Smash Bros. Ultimate]]''. The SOCOM is the first weapon available to the player in ''Metal Gear Solid'', and is thus the one Snake would most consistently have throughout the game. | *Snake carries a {{s|wikipedia|Heckler & Koch Mark 23}} SOCOM .45 caliber pistol in a leg holster, but he never uses it in combat. Similarly, {{SSBB|Captain Falcon}} carries a futuristic pistol, {{SSBB|Sheik}} carries a dagger, and {{SSBB|Ganondorf}} carries a broadsword, but none of them use these weapons in-game. {{SSBU|Ganondorf}} would later use his sword for smash attacks and {{SSBU|Sheik}} would use her dagger in her Final Smash in ''[[Super Smash Bros. Ultimate]]''. The SOCOM is the first weapon available to the player in ''Metal Gear Solid'', and is thus the one Snake would most consistently have throughout the game. | ||
*Snake is the highest ranked | *Snake is the highest ranked heavyweight on any tier list in the ''Smash Bros.'' series. Also unique to Snake's weight, he is the only super-heavyweight character who does not shake the screen when he lands. | ||
*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag. | *Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag. | ||
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent | *Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent. | ||
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear. | *{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear. | ||
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{{Metal Gear universe}} | {{Metal Gear universe}} | ||
[[Category:Snake (SSBB)| ]] | [[Category:Snake (SSBB)| ]] | ||
[[Category:Third | [[Category:Third party characters]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Konami]] | [[Category:Konami]] | ||
[[es:Snake (SSBB)]] | [[es:Snake (SSBB)]] |