Editing Snake (SSBB)
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[[File:E3snake.PNG|thumb|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]] | [[File:E3snake.PNG|thumb|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]] | ||
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]] | [[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]] | ||
[[File:Brawl-Snake-DownThrow.gif|200px|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]] | [[File:Brawl-Snake-DownThrow.gif|200px|right|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]] | ||
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His disproportionately high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can. His other stats are also reflective of this archetype, possessing incredibly powerful attacks and slow movement. | Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His disproportionately high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can. His other stats are also reflective of this archetype, possessing incredibly powerful attacks and slow movement. | ||