Editing Snake (SSBB)/Up tilt
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==Overview== | ==Overview== | ||
[[File:Snake Up Tilt Hitbox Brawl.gif|thumb|Visualization of Snake's up tilt. The first part of the hitboxes are detonated by the three hitboxes away from his body, while the second part are attached to his leg.]] | |||
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|The disjointed, invisible hitbox of Snake's up tilt.]] | |||
Snake kicks one leg up vertically. Has low start-up, great vertical reach, and notoriously [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%. | Snake kicks one leg up vertically. Has low start-up, great vertical reach, and notoriously [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%. | ||