Editing Snake (SSBB)/Down throw

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Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent.
Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent.


Down throw can also be easily followed up by other moves. A common followup is to simply {{mvsub|Snake|SSBB|forward tilt}} the opponent out of down throw, which with the speed and large reach of f-tilt, can easily cover any getup option, and with both d-throw and f-tilt [[fresh]], this followup will deal a very large total of 33% in damage (which is about a fourth to a third of an opponent's stock towards KO percentage against Snake). Another common followup is to {{mvsub|Snake|SSBB|up tilt}} the opponent, which can easily cover any getup option outside a roll away from Snake, while [[KO]]ing the opponent in the 90-120 range. With use of Snake's explosives, the opponent can also be trapped by down throw, where the player can then [[pressure]] them into acting how they want the opponent to act, leading to an even easier read to followup down throw.
Down throw can also be easily followed up by other moves. A common followup is to simply [[Snake (SSBB)/Forward tilt|forward tilt]] the opponent out of down throw, which with the speed and large reach of f-tilt, can easily cover any getup option, and with both d-throw and f-tilt [[fresh]], this followup will deal a very large total of 33% in damage (which is about a fourth to a third of an opponent's stock towards KO percentage against Snake). Another common followup is to [[Snake (SSBB)/Up tilt|up tilt]] the opponent, which can easily cover any getup option outside a roll away from Snake, while [[KO]]ing the opponent in the 90-120 range. With use of Snake's explosives, the opponent can also be trapped by down throw, where the player can then [[pressure]] them into acting how they want the opponent to act, leading to an even easier read to followup down throw.


If used on an opponent who is offstage as the throw ends, they simply immediately go into a falling state, completely free to act.
If used on an opponent who is offstage as the throw ends, they simply immediately go into a falling state, completely free to act.

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