Editing Snake (SSBB)/Down throw

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:SnakeDThrowSSBB.gif|thumb|250px|Hitbox visualization showing Snake's down throw.]]
 
==Overview==
==Overview==
[[File:SnakeDown.png|250px|thumb|The move in use.]]
[[File:SnakeDown.png|250px|thumbnail|The move in use.]]
Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent.
Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent.


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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=true
|noff=false
|trip=0
|ff=1.0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Down
|effect=Down
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=true
|noff=false
|trip=0
|ff=1.0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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==Timing==
==Timing==
The speed of this throw is constant regardless of the opponent's [[weight]].
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility

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