Editing Snake (SSBB)/Down throw
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
[[File:SnakeDown.png|250px| | [[File:SnakeDown.png|250px|thumbnail|The move in use.]] | ||
Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent. | Snake puts the opponent in a sleeper hold, while gently [[down|laying them down on the floor]]. This throw leaves the opponent in a knocked down state, regardless of their damage, while dealing 12% in damage. Once the throw ends, the opponent and Snake can act instantly. A very effective [[tech chase]] move, that deals high damage for a throw, while putting the opponent in a vulnerable position where Snake can successfully followup anything they do if he can [[read]] them. Snake can easily regrab the opponent if he successfully reads their getup option, where he can use down throw on them again, creating a [[chain grab|pseudo-chain throw]]. If the player can read their opponent's every action out of down throw, they can potentially [[infinite]] the opponent. | ||
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|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
|noff= | |noff=false | ||
| | |ff=1.0 | ||
|type=Throwing | |type=Throwing | ||
|effect=Down | |effect=Down | ||
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|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
|noff= | |noff=false | ||
| | |ff=1.0 | ||
|type=Throwing | |type=Throwing | ||
|effect=Normal | |effect=Normal | ||
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==Timing== | ==Timing== | ||
The speed of this throw is constant regardless of the opponent's [[weight]]. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |