Editing Snake (PM)

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Snake received a mix of [[buff]]s and [[nerf]]s, with his buffs making him more suitable for the mod's offensive metagame. Snake's mobility for the most part has been considerably improved and he has various new tools he can use. His side special is now a tranquilliser gun which puts grounded opponents to sleep giving him many potential followups. His grab game is also even stronger. Snake can now walk around while grabbing his opponents allowing him to get closer to the ledge or his down smash mines. His down throw is also faster and deals more damage making it an even better tech chasing option.
Snake received a mix of [[buff]]s and [[nerf]]s, with his buffs making him more suitable for the mod's offensive metagame. Snake's mobility for the most part has been considerably improved and he has various new tools he can use. His side special is now a tranquilliser gun which puts grounded opponents to sleep giving him many potential followups. His grab game is also even stronger. Snake can now walk around while grabbing his opponents allowing him to get closer to the ledge or his down smash mines. His down throw is also faster and deals more damage making it an even better tech chasing option.


As well as these buffs, Snake has also seen some nerfs. His weight has been reduced and he is much more vulnerable to combos due to the removal of [[hitstun canceling]] greatly hindering his endurance. All of his tilts are weaker and their notoriously large disjointed hitboxes have been considerably decreased. His aerials are also considerably weaker especially his neutral and down aerials. His [[Hand Grenade]]s also take longer to spawn and he can only have one out at a time making them less effective as a defensive tool.  
As well as these buffs, Snake has also seen some nerfs. His weight has been reduced and he is much more vulnerable to combos due to the removal of [[hitstun canceling]] greatly hindering his endurance. All of his tilts are weaker and their notoriously large disjointed hitboxes have been considerably decreased. His aerials are also considerably weaker especially his neutral and down aerials. His [[Hand Grenades]] also take longer to spawn and he can only have one out at a time making them less effective as a defensive tool.  


Overall, Snake buffs alleviate his nerfs and he overall remains a strong character.
Overall, Snake buffs alleviate his nerfs and he overall remains a strong character.

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