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Editing Smash directional influence
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Similar to SDI, '''shield SDI''' (officially named '''Shieldstun Shuffling''' by the [[tips]] in ''[[Smash 4]]'' and ''[[Ultimate]]'') is a mechanic that allows players to move slightly when their [[shield]] is hit. It is nearly identical to SDI in its function and how it is performed: during hitlag (and thus before [[shieldstun]]), players can tap or hold a direction on the control stick to shift along the ground, with each shield SDI pulse covering 2/3 (or exactly 0.66× in ''Melee'') of the distance of a regular SDI pulse. However, contrary to SDI, shield SDI can only be applied horizontally, and vertical components of control stick inputs are completely ignored. Thus, techniques such the quarter-circle SDI wont result in multiple shield SDI inputs. Shield SDI is especially useful to escape some grounded multi-hit attacks, most notably [[Peach (SSBM)/Down smash|Peach's down smash in ''Melee'']]. | Similar to SDI, '''shield SDI''' (officially named '''Shieldstun Shuffling''' by the [[tips]] in ''[[Smash 4]]'' and ''[[Ultimate]]'') is a mechanic that allows players to move slightly when their [[shield]] is hit. It is nearly identical to SDI in its function and how it is performed: during hitlag (and thus before [[shieldstun]]), players can tap or hold a direction on the control stick to shift along the ground, with each shield SDI pulse covering 2/3 (or exactly 0.66× in ''Melee'') of the distance of a regular SDI pulse. However, contrary to SDI, shield SDI can only be applied horizontally, and vertical components of control stick inputs are completely ignored. Thus, techniques such the quarter-circle SDI wont result in multiple shield SDI inputs. Shield SDI is especially useful to escape some grounded multi-hit attacks, most notably [[Peach (SSBM)/Down smash|Peach's down smash in ''Melee'']]. | ||
There is also '''shield ASDI''', which has the already familiar relation to shield SDI: It's half as effective as shield SDI, and is applied on first frame of shield recoil, after hitlag. | There is also '''shield ASDI''', which has the already familiar relation to shield SDI: It's half as effective as shield SDI, and is applied on first frame of shield recoil, after hitlag. Since shield SDI is already less effective than regular SDI, shield ASDI is virtually imperceptible in most cases. | ||
===Ceiling SDI=== | ===Ceiling SDI=== |