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| {{ArticleIcons|series=y}} | | {{ArticleIcons|series=y}} |
| [[File:Smash Attack.jpg|thumb|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]] | | {{technical data|Additional knockback while charging needs Melee verification}} |
| [[File:Mariosmashattack.jpg|thumb|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]] | | [[File:Smash Attack.jpg|thumb|right|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]] |
| | [[File:Mariosmashattack.jpg|thumb|right|Mario's forward smash in Brawl, in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]] |
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| The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent. | | The namesake of the [[Super Smash Bros. Series]], a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent. |
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| It is performed by "[[tapping]]" the [[control stick]] and pressing the [[attack button]] at the same time. It can also be done by tapping the [[C-stick]] in the multi-player modes of ''[[Melee]]'', or any mode in ''[[Brawl]]'' and ''[[SSB4]]''. ''SSB4'' also added the ability to charge a smash attack by holding a direction on the control stick and pressing the [[A]] and [[B]] buttons simultaneously. The three types of smashes are the [[forward smash]], [[up smash]] and [[down smash]]. Despite the name, smash attacks are not related to [[Final Smash]]es. | | It is performed by "[[tapping]]" the [[control stick]] and pressing the [[attack button]] at the same time. It can also be done by tapping the [[C-stick]] in the multi-player modes of ''[[Melee]]'', or any mode in ''[[Brawl]]'' and ''[[SSB4]]''. ''SSB4'' also added the ability to charge a smash attack by holding a direction on the control stick and pressing the [[A]] and [[B]] buttons simultaneously. The three types of smashes are the [[forward smash]], [[up smash]] and [[down smash]]. Despite the name, smash attacks are not related to [[Final Smash]]es. |
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| ==Description== | | ==Description== |
| Smash attacks generally have higher [[knockback]] compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% [[damage]] varying on the character used. In every game since ''Melee'', they can be [[charge]]d by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 [[frame]]s, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in ''Melee'' and 1.4× damage in ''Brawl'', ''Smash 4'', and ''Ultimate''. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in ''Melee'', while it will do 22.4% fully charged in ''Brawl'', ''Smash 4'', and ''Ultimate''. | | Smash attacks generally have higher [[knockback]] compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% [[damage]] varying on the character used. In every game since ''Melee'', they can be [[charge]]d by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 [[frame]]s, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in ''Melee'' and 1.4× damage in ''Brawl'' and ''Smash 4''. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in ''Melee'', while it will do 22.4% fully charged in ''Brawl'' and ''Smash 4''. A character receives 20% additional knockback when hit while charging a smash attack (akin to the counter hit mechanic in other fighting games). |
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| A character receives 1.2× additional knockback when hit while charging a smash attack prior to ''Ultimate'' (akin to the counter hit mechanic in other fighting games).
| | Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the trade-off being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled. |
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| Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), with the only trade-off being the difficulty in hitting shorter targets when angled up, making an upward angled forward smash better for hitting opponents jumping near the player. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.
| | Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and all of {{SSB4|Little Mac}}'s smash attacks. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]]. |
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| Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and [[Mr. Game & Watch]]'s smash attacks, all of which have low cooldown while only his up smash has noticeably high startup. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]]. | |
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| Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it. | | Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it. |
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| ===''[[Super Smash Bros. Brawl]]''=== | | ===''[[Super Smash Bros. Brawl]]''=== |
| Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack since smash attacks now have a separate animation while charging as opposed to looping a single frame from the main smash attack animation. Smash attacks also have a separate start up animation which will then either transition into the main attack animation or the charging animation. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but certain characters such as {{SSBB|Yoshi}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}} now make a squeaking noise instead. | | Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but {{SSBB|Yoshi}}, {{SSBB|Diddy Kong}}, {{SSBB|Kirby}}, {{SSBB|Pikachu}}, {{SSBB|Ness}}, the {{SSBB|Ice Climbers}}, {{SSBB|Jigglypuff}}, {{SSBB|Lucas}}, {{SSBB|Olimar}}, {{SSBB|Squirtle}}, and [[Wario-Man]] all make a squeaking noise instead. These characters are all cartoonish in appearance and all of them are lightweight (except for Yoshi and Wario-Man), but it is unknown exactly why these characters were given a special charge sound effect. {{SSBB|Mr. Game & Watch}} adds echoing "beep" sound effects to his cracking sound when charging, and is the only character to compliment that sound effect. {{SSBB|Wario}} does an attack similar to his shoulder bash from the ''Wario Land'' series. |
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| ===''[[Super Smash Bros. 4]]''=== | | ===''[[Super Smash Bros. 4]]''=== |
| Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences. One change to Smash attacks is that like in ''Melee'', they have one animation with the move's script calling for a command on a certain frame to determine whether the attack will be charged or not as opposed to having a separate startup animation which then transitions into either the main animation or the charging animation. Smash attacks still have separate charging animations however. This mostly has no impact on gameplay although it does benefit {{SSB4|Meta Knight}}'s down smash as since it only has one animation instead of two, the move can be performed one frame faster if buffered. | | Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences. |
| Update [[1.0.6]] added the ability to charge smash attacks with the A + B buttons. | | Update [[1.0.6]] added the ability to charge smash attacks with the A + B buttons. |
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| The cracking charge sound effect has been replaced by a short drumbeat while the squeaking sound has been changed to a twittering sound effect. Additionally, two new charging sound effects have been added, with one of them being a swishing sound effect that's used by female characters such as {{SSB4|Peach}}, {{SSB4|Zelda}}, and {{SSB4|Rosalina}} and the other one being a sharpening sound effect that's used by weapon-wielding characters such as {{SSB4|Link}} and {{SSB4|Marth}}. Using smash attacks with battering items will change the charging sound effect for certain characters. For example, {{SSB4|Peach}}'s changes to the drumbeat, {{SSB4|Wii Fit Trainer}}'s changes to the swish, and {{SSB4|Villager}}'s changes to the twittering.
| | In ''SSB4'', the "cracking" charge sound effect has been replaced by several other sounds: |
| | | *A short drum beat used with many characters, with a few exceptions as listed below. |
| ===''[[Super Smash Bros. Ultimate]]''===
| | *A "twitter" sound shared by {{SSB4|Yoshi}}, {{SSB4|Diddy Kong}}, {{SSB4|Kirby}}, {{SSB4|Pikachu}}, {{SSB4|Jigglypuff}}, {{SSB4|Ness}}, {{SSB4|Lucas}}, and {{SSB4|Olimar}}. |
| In ''Ultimate'', smash attacks can still be charged for 1 second. However, they can also be held for an additional 2 seconds after that, not increasing their power any further, but allowing the attack to be held for a more controllable amount of time.
| | *A "swishing" sound shared by {{SSB4|Peach}}, {{SSB4|Rosalina}}, {{SSB4|Zelda}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Palutena}}. |
| | | *A "sharpening" sound shared by {{SSB4|Link}}, {{SSB4|Marth}}, {{SSB4|Ike}}, {{SSB4|Robin}}, {{SSB4|Lucina}}, {{SSB4|Roy}}, {{SSB4|Cloud}}, {{SSB4|Corrin}}, and {{SSB4|Mii Swordfighter}}. |
| In addition, the game allows the 1.4x full charge damage, the 1 second of charging, and 2 seconds of holding to be set individually per smash per character. Currently, these attributes are only used to weaken certain smashes to having a full charge damage of 1.2x and a hold time of 1 second. These exceptions are:
| | *{{SSB4|Wii Fit Trainer}} uses the sound of a whistle for all smash attacks. |
| *{{SSBU|Bayonetta}} - all smashes | | *{{SSB4|Mr. Game & Watch}} adds the same echoing "beep" sound effect from ''Brawl'', but makes no extra sound when charging smash attacks. |
| *{{SSBU|Mega Man}} - forward smash
| | *{{SSB4|Bowser Jr.}} uses the drum beat for all his smash attacks, but uses an additional sound effect for his forward smash attack. |
| *{{SSBU|Ness}} - up and down smashes (only 30 frames after version {{SSBU|3.0.0}})
| | *{{SSB4|Mega Man}} uses the charging sound effect from ''Mega Man 5'' for his forward smash, but the drum beat for his up and down smash attacks. |
| *{{SSBU|Olimar}} - all smashes
| | *{{SSB4|Greninja}}'s attacks all use the drum beat when charging, but an additional "high-speed flowing water" sound effect can be heard. |
| *{{SSBU|Villager}} - forward smash | | *{{SSB4|Lucas}} uses the twitter sound effect for his smash attacks, but adds a unique PSI-charging sound effect for both his up and down smash attacks. |
| Additionally, as of version {{SSBU|11.0.0}}, {{SSBU|Min Min}} can hold her forward smash for only 30 frames, or half a second, a far shorter duration than any other character. However, unlike the aforementioned characters, she does not incur in any charge damage penalty.
| | *{{SSB4|Bayonetta}} uses a unique sound effect based on her home series. |
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| It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.
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| ==Charging Sounds==
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| *'''Cracking/Drumbeat''': The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters.
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| *'''Squeaking/Twittering''': A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters.
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| *'''Swishing''': A swishing sound effect along with a small drumbeat sound plays when charging a smash attack. Used by most female characters.
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| *'''Sharpening''': A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters.
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| *'''Unique''': A unique sound effect plays when charging a smash attack.
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| {|class="wikitable sortable" style="text-align:center" | |
| !width="25%"|Fighter
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| !width="25%"|{{GameIcon|SSBB|24px}}
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| !width="25%"|{{GameIcon|SSB4|24px}}
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| !width="25%"|{{GameIcon|SSBU|24px}}
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| |style="text-align:left"| [[Banjo]] & [[Kazooie]]
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| |Drumbeat
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| |style="text-align:left"| [[Bayonetta]]
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| |{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
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| |{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
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| |style="text-align:left"| [[Bowser]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Bowser Jr.]]
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| |{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
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| |{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
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| |style="text-align:left"| [[Byleth]]
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| |Drumbeat<sup>6</sup>
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| |style="text-align:left"| [[Captain Falcon]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Charizard]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Chrom]]
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| |Sharpening
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| |style="text-align:left"| [[Cloud]]
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| |Sharpening
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| |Sharpening
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| |style="text-align:left"| [[Corrin]]
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| |Sharpening
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| |Sharpening
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| |style="text-align:left"| [[Daisy]]
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| |Swishing<sup>1</sup>
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| |style="text-align:left"| [[Dark Pit]]
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Dark Samus]]
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| |Drumbeat
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| |style="text-align:left"| [[Diddy Kong]]
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| |Squeaking
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| |Twittering
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| |Twittering
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| |style="text-align:left"| [[Donkey Kong]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Dr. Mario]]
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Duck Hunt]]
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Falco]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Fox]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Ganondorf]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Giga Bowser]]
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| |Cracking
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| |Drumbeat
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| |style="text-align:left"| [[Giga Mac]]
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| |Drumbeat
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| |style="text-align:left"| [[Greninja]]
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| |{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
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| |{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
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| |style="text-align:left"| [[Hero]]
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| |{{rollover|Sharpening|An additional beeping sound effect from the original ''Dragon Quest'' games is used for all smash attacks.|y}}<sup>2</sup>
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| |-
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| |style="text-align:left"| [[Ice Climbers]]
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| |Squeaking
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| |Twittering
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| |style="text-align:left"| [[Ike]]
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| |Cracking
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| |Sharpening<sup>1</sup>
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| |Sharpening
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| |style="text-align:left"| [[Incineroar]]
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| |Drumbeat
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| |style="text-align:left"| [[Inkling]]
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| |Drumbeat
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| |style="text-align:left"| [[Isabelle]]
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| |Drumbeat<sup>3</sup>
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| |style="text-align:left"| [[Ivysaur]]
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| |Cracking
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| |Drumbeat
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| |style="text-align:left"| [[Jigglypuff]]
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| |Squeaking
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| |Twittering
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| |Twittering
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| |style="text-align:left"| [[Joker]]
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| |Sharpening
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| |style="text-align:left"| [[Kazuya]]
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| |{{rollover|Drumbeat|A flapping sound can be heard when turning into devil form.|y}}<sup>5</sup>
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| |style="text-align:left"| [[Ken]]
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| |Drumbeat
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| |style="text-align:left"| [[King Dedede]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[King K. Rool]]
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| |Drumbeat
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| |style="text-align:left"| [[Kirby]]
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| |Squeaking
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| |Twittering
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| |Twittering
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| |style="text-align:left"| [[Link]]
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| |Cracking
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| |Sharpening<sup>1</sup>
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Little Mac]]
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Lucario]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Lucas]]
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| |Squeaking
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| |{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
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| |{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
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| |-
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| |style="text-align:left"| [[Lucina]]
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| |Sharpening
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Luigi]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Mario]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Marth]]
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| |Cracking
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| |Sharpening
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| |Sharpening
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| |style="text-align:left"| [[Mega Lucario]]
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| |Drumbeat
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| |style="text-align:left"| [[Mega Man]]
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| |{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
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| |{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
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| |-
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| |style="text-align:left"| [[Meta Knight]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Mewtwo]]
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Mii Brawler]]
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Mii Gunner]]
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| |Drumbeat
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| |Drumbeat
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| |style="text-align:left"| [[Mii Swordfighter]]
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| |Sharpening<sup>1</sup>
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Min Min]]
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Mr. Game & Watch]]
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| |{{rollover|Cracking|Accompanied by an echoing "beep" sound effect.|y}}
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| |{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
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| |{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
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| |-
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| |style="text-align:left"| [[Mythra]]
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Ness]]
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| |Squeaking
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| |Twittering
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| |Twittering
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| |-
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| |style="text-align:left"| [[Olimar]]
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| |Squeaking
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| |Twittering
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| |Twittering
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| |-
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| |style="text-align:left"| [[Pac-Man]]
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Palutena]]
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| |Swishing
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| |Swishing
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| |-
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| |style="text-align:left"| [[Peach]]
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| |Cracking
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| |Swishing<sup>1</sup>
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| |Swishing<sup>1</sup>
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| |-
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| |style="text-align:left"| [[Pichu]]
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| |Twittering
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| |-
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| |style="text-align:left"| [[Pikachu]]
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| |Squeaking
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| |Twittering
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| |Twittering
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| |-
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| |style="text-align:left"| [[Piranha Plant]]
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Pit]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Pyra]]
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| |Sharpening
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| |-
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| |style="text-align:left"| [[R.O.B.]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Richter]]
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Ridley]]
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Robin]]
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| |Sharpening
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Rosalina]]
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| |Swishing<sup>1</sup>
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| |Swishing<sup>1</sup>
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| |-
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| |style="text-align:left"| [[Roy]]
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| |Sharpening
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Ryu]]
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Samus]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Sephiroth]]
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Sheik]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Shulk]]
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Simon]]
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Snake]]
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| |Cracking
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Sonic]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Sora]]
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| |Drumbeat<sup>5</sup>
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| |-
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| |style="text-align:left"| [[Squirtle]]
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| |Squeaking
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Steve]]
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| |Drumbeat<sup>5</sup>
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| |-
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| |style="text-align:left"| [[Terry]]
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Toon Link]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Villager]]
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| |Drumbeat<sup>3</sup>
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| |Drumbeat<sup>3</sup>
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| |-
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| |style="text-align:left"| [[Wario]]
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| |Cracking
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| |Drumbeat
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Wario-Man]]
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| |Squeaking
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Wii Fit Trainer]]
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| |{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
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| |{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
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| |-
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| |style="text-align:left"| [[Wolf]]
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| |Cracking
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| |Drumbeat
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| |-
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| |style="text-align:left"| [[Yoshi]]
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| |Squeaking
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| |Twittering
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| |Twittering
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| |-
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| |style="text-align:left"| [[Young Link]]
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| |Sharpening
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| |-
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| |style="text-align:left"| [[Zelda]]
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| |Cracking
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| |Swishing<sup>1</sup>
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| |Swishing<sup>1</sup>
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| |-
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| |style="text-align:left"| [[Zero Suit Samus]]
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| |Swishing
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| |Swishing
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| |}
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| <small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br>
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| <small><nowiki>2:</nowiki> Uses drumbeat sound effect when charging either a [[Killing Edge]] or [[Death's Scythe]].</small><br>
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| <small><nowiki>3:</nowiki> Uses twittering sound effect when charging battering items.</small><br>
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| <small><nowiki>4:</nowiki> Uses swishing sound effect when charging battering items.</small><br>
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| <small><nowiki>5:</nowiki> Uses sharpening sound effect when charging battering items.</small><br>
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| <small><nowiki>6:</nowiki> Uses sharpening sound effect when charging all battering items except Death's Scythe, which uses no sound effect.</small><br>
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|
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| ==''Super Smash Bros. for Wii U'' digital manual description==
| | Battering item smash attacks can also sometimes change character sound effects. For example, {{SSB4|Peach}}'s changes to the drum beat, but {{SSB4|Wii Fit Trainer}}'s changes to the swish, and {{SSB4|Villager}}'s changes to the twittering. |
| ''"Either tap {{Button|Wii U|Control Stick|s=25px}} and press {{Button|Wii U|A|s=25px}} at the same time or just tilt {{Button|Wii U|Control Stick|s=25px}} to deliver a smash attack and launch your enemy. The attack will change depending on the direction you flick {{Button|Wii U|Control Stick|s=25px}}/{{Button|Wii U|Control Stick|s=25px}}."''
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| {{Attacks}} | | {{Attacks}} |
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| [[Category:Game controls]] | | [[Category:Game controls]] |
| [[Category:Smash attacks|*]] | | [[Category:Smash attacks]] |
| [[Category:Ground attacks]]
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| [[es:Ataque Smash]]
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