Editing Smash attack
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[[File:Smash Attack.jpg|thumb|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]] | [[File:Smash Attack.jpg|thumb|right|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]] | ||
[[File:Mariosmashattack.jpg|thumb|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]] | [[File:Mariosmashattack.jpg|thumb|right|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]] | ||
The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent. | The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent. | ||
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Smash attacks generally have higher [[knockback]] compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% [[damage]] varying on the character used. In every game since ''Melee'', they can be [[charge]]d by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 [[frame]]s, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in ''Melee'' and 1.4× damage in ''Brawl'', ''Smash 4'', and ''Ultimate''. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in ''Melee'', while it will do 22.4% fully charged in ''Brawl'', ''Smash 4'', and ''Ultimate''. | Smash attacks generally have higher [[knockback]] compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% [[damage]] varying on the character used. In every game since ''Melee'', they can be [[charge]]d by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 [[frame]]s, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in ''Melee'' and 1.4× damage in ''Brawl'', ''Smash 4'', and ''Ultimate''. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in ''Melee'', while it will do 22.4% fully charged in ''Brawl'', ''Smash 4'', and ''Ultimate''. | ||
A character receives 1.2× additional knockback when hit while charging a smash attack | A character receives 1.2× additional knockback when hit while charging a smash attack (akin to the counter hit mechanic in other fighting games). | ||
Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), | Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the trade-off being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled. | ||
Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and | Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and all of {{SSB4|Little Mac}}'s smash attacks. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]]. | ||
Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it. | Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it. | ||
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===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack | Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but certain characters such as {{SSBB|Yoshi}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}} now make a squeaking noise instead. | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences | Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences. | ||
Update [[1.0.6]] added the ability to charge smash attacks with the A + B buttons. | Update [[1.0.6]] added the ability to charge smash attacks with the A + B buttons. | ||
The cracking charge sound effect has been replaced by a short drumbeat while the | The cracking charge sound effect has been replaced by a short drumbeat while the swishing sound has been changed to a twittering sound effect. Additionally, two new charging sound effects have been added, with one of them being a swishing sound effect that's used by female characters such as {{SSB4|Peach}}, {{SSB4|Zelda}}, and {{SSB4|Rosalina}} and the other one being a sharpening sound effect that's used by weapon-wielding characters such as {{SSB4|Link}} and {{SSB4|Marth}}. Using smash attacks with battering items will change the charging sound effect for certain characters. For example, {{SSB4|Peach}}'s changes to the drumbeat, {{SSB4|Wii Fit Trainer}}'s changes to the swish, and {{SSB4|Villager}}'s changes to the twittering. | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
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*{{SSBU|Bayonetta}} - all smashes | *{{SSBU|Bayonetta}} - all smashes | ||
*{{SSBU|Mega Man}} - forward smash | *{{SSBU|Mega Man}} - forward smash | ||
*{{SSBU|Ness}} - up and down smashes | *{{SSBU|Ness}} - up and down smashes | ||
*{{SSBU|Olimar}} - all smashes | *{{SSBU|Olimar}} - all smashes | ||
*{{SSBU|Villager}} - forward smash | *{{SSBU|Villager}} - forward smash | ||
It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes. | It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes. | ||
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*'''Cracking/Drumbeat''': The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters. | *'''Cracking/Drumbeat''': The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters. | ||
*'''Squeaking/Twittering''': A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters. | *'''Squeaking/Twittering''': A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters. | ||
*'''Swishing''': A swishing sound effect along with | *'''Swishing''': A swishing sound effect along with s small drumbeat sound plays when charging a smash attack. Used by most female characters. | ||
*'''Sharpening''': A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters. | *'''Sharpening''': A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters. | ||
*'''Unique''': A unique sound effect plays when charging a smash attack. | *'''Unique''': A unique sound effect plays when charging a smash attack. | ||
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!width="25%"|{{GameIcon|SSB4|24px}} | !width="25%"|{{GameIcon|SSB4|24px}} | ||
!width="25%"|{{GameIcon|SSBU|24px}} | !width="25%"|{{GameIcon|SSBU|24px}} | ||
|- | |- | ||
|style="text-align:left"| [[Bayonetta]] | |style="text-align:left"| [[Bayonetta]] | ||
| | | | ||
|Unique<sup>3,10</sup> | |||
|Unique<sup>3,10</sup> | |||
|- | |- | ||
|style="text-align:left"| [[Bowser]] | |style="text-align:left"| [[Bowser]] | ||
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|style="text-align:left"| [[Bowser Jr.]] | |style="text-align:left"| [[Bowser Jr.]] | ||
| | | | ||
|Drumbeat<sup>9</sup> | |||
|Drumbeat<sup>9</sup> | |||
|Drumbeat<sup> | |||
|- | |- | ||
|style="text-align:left"| [[Captain Falcon]] | |style="text-align:left"| [[Captain Falcon]] | ||
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|style="text-align:left"| [[Greninja]] | |style="text-align:left"| [[Greninja]] | ||
| | | | ||
|Drumbeat<sup>8</sup> | |||
|Drumbeat<sup>8</sup> | |||
|- | |- | ||
|style="text-align:left"| [[Ice Climbers]] | |style="text-align:left"| [[Ice Climbers]] | ||
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| | | | ||
| | | | ||
|Drumbeat<sup> | |Drumbeat<sup>2</sup> | ||
|- | |- | ||
|style="text-align:left"| [[Ivysaur]] | |style="text-align:left"| [[Ivysaur]] | ||
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| | | | ||
|Sharpening | |Sharpening | ||
|- | |- | ||
|style="text-align:left"| [[Ken]] | |style="text-align:left"| [[Ken]] | ||
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|style="text-align:left"| [[Lucas]] | |style="text-align:left"| [[Lucas]] | ||
|Squeaking | |Squeaking | ||
|Twittering<sup>5</sup> | |||
|Twittering<sup>5</sup> | |||
|- | |- | ||
|style="text-align:left"| [[Lucina]] | |style="text-align:left"| [[Lucina]] | ||
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|style="text-align:left"| [[Mega Man]] | |style="text-align:left"| [[Mega Man]] | ||
| | | | ||
|Drumbeat<sup>6</sup> | |||
|Drumbeat<sup>6</sup> | |||
|- | |- | ||
|style="text-align:left"| [[Meta Knight]] | |style="text-align:left"| [[Meta Knight]] | ||
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|Sharpening<sup>1</sup> | |Sharpening<sup>1</sup> | ||
|Sharpening | |Sharpening | ||
|- | |- | ||
|style="text-align:left"| [[Mr. Game & Watch]] | |style="text-align:left"| [[Mr. Game & Watch]] | ||
|Cracking<sup>4</sup> | |||
|Unique<sup>4</sup> | |||
|Unique<sup>4</sup> | |||
|- | |- | ||
|style="text-align:left"| [[Ness]] | |style="text-align:left"| [[Ness]] | ||
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|Drumbeat | |Drumbeat | ||
|Drumbeat | |Drumbeat | ||
|- | |- | ||
|style="text-align:left"| [[R.O.B.]] | |style="text-align:left"| [[R.O.B.]] | ||
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|Drumbeat | |Drumbeat | ||
|Drumbeat | |Drumbeat | ||
|- | |- | ||
|style="text-align:left"| [[Sheik]] | |style="text-align:left"| [[Sheik]] | ||
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|Drumbeat | |Drumbeat | ||
|Drumbeat | |Drumbeat | ||
|- | |- | ||
|style="text-align:left"| [[Squirtle]] | |style="text-align:left"| [[Squirtle]] | ||
|Squeaking | |Squeaking | ||
| | | | ||
|Drumbeat | |Drumbeat | ||
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|style="text-align:left"| [[Villager]] | |style="text-align:left"| [[Villager]] | ||
| | | | ||
|Drumbeat<sup> | |Drumbeat<sup>2</sup> | ||
|Drumbeat<sup> | |Drumbeat<sup>2</sup> | ||
|- | |- | ||
|style="text-align:left"| [[Wario]] | |style="text-align:left"| [[Wario]] | ||
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|style="text-align:left"| [[Wii Fit Trainer]] | |style="text-align:left"| [[Wii Fit Trainer]] | ||
| | | | ||
|Unique<sup>3,7</sup> | |||
|Unique<sup>3,7</sup> | |||
|- | |- | ||
|style="text-align:left"| [[Wolf]] | |style="text-align:left"| [[Wolf]] | ||
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|} | |} | ||
<small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br> | <small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br> | ||
<small><nowiki>2:</nowiki> Uses | <small><nowiki>2:</nowiki> Uses twittering sound effect when charging battering items.</small><br> | ||
<small><nowiki>3:</nowiki> Uses | <small><nowiki>3:</nowiki> Uses swishing sound effect when charging battering items.</small><br> | ||
<small><nowiki>4:</nowiki> Uses | <small><nowiki>4:</nowiki> Uses an echoing "beep" sound effect. In ''Brawl'' the beeping sound is added to the cracking sound.</small><br> | ||
<small><nowiki>5:</nowiki> | <small><nowiki>5:</nowiki> Adds a unique PSI-charging sound effect for both up and down smash attacks.</small><br> | ||
<small><nowiki> | <small><nowiki>6:</nowiki> The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.</small><br> | ||
<small><nowiki>7:</nowiki> Uses the sound of a whistle for all smash attacks.</small><br> | |||
<small><nowiki>8:</nowiki> An additional "high-speed flowing water" sound effect is used for all smash attacks.</small><br> | |||
<small><nowiki>9:</nowiki> An additional whirling sound effect is used for his forward smash.</small><br> | |||
<small><nowiki>10:</nowiki> Uses the Wicked Weave summoning sound effect for all smash attacks.</small> | |||
{{Attacks}} | {{Attacks}} | ||
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[[Category:Smash attacks|*]] | [[Category:Smash attacks|*]] | ||
[[Category:Ground attacks]] | [[Category:Ground attacks]] | ||