Editing Smash Tour
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*'''Booby Prize''': the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters. | *'''Booby Prize''': the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters. | ||
The winner is then determined by a special timed stock battle that always takes place on the stage [[Battlefield]]. Every fighter that the player has collected counts as one stock | The winner is then determined by a special timed stock battle that always takes place on the stage [[Battlefield]]. Every fighter that the player has collected counts as one stock: once a fighter is defeated, the player's next fighter enters the field until they have no fighters left. The winner is always decided by KO count: in other words, being the last player standing does not necessarily equate to victory. In the case of a tie, the winner is decided by a [[Sudden Death]] finale between the last fighters used. | ||
After the game ends, several trophies, [[equipment]] items, Mii costumes, [[customization|custom special moves]], [[Coins (collectable)|gold]], and [[Crazy Orders]] passes may be received. | After the game ends, several trophies, [[equipment]] items, Mii costumes, [[customization|custom special moves]], [[Coins (collectable)|gold]], and [[Crazy Orders]] passes may be received. | ||
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*'''Battle Space''': automatically starts a battle at the end of the turn. Only appears on the big map. | *'''Battle Space''': automatically starts a battle at the end of the turn. Only appears on the big map. | ||
Additionally, powerups and items may appear on any empty normal space. | Additionally, powerups and items may appear on any empty normal space. | ||
==Tour items== | ==Tour items== | ||
[[File:MajoraSmashTourItem.png|thumb|100px|A red Smash Tour item.]] | [[File:MajoraSmashTourItem.png|thumb|right|100px|A red Smash Tour item.]] | ||
Items take the form of [[trophies]] from the game. The following is a list of known items and their effects in Smash Tour. There are red, blue, and green items, with red items being used in battle, blue items being used on the game board, and green items being usable in both. | Items take the form of [[trophies]] from the game. The following is a list of known items and their effects in Smash Tour. There are red, blue, and green items, with red items being used in battle, blue items being used on the game board, and green items being usable in both. | ||
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| [[File:MajorasMaskSmashTour.png|50px]] || [[Majora's Mask]] || Red || Self || Inflicts 50% damage to the user, but doubles their stats. || {{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | | [[File:MajorasMaskSmashTour.png|50px]] || [[Majora's Mask]] || Red || Self || Inflicts 50% damage to the user, but doubles their stats. || {{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
| [[File:MechaFioraSmashTour.png|50px]] || [[Fiora|Mecha-Fiora]] || Red || Self || Boosts the user's attack power the more they take damage. Stacks with Lucario's [[Aura]]. || {{symbol|xenoblade|24px}} {{uv|Xenoblade | | [[File:MechaFioraSmashTour.png|50px]] || [[Fiora|Mecha-Fiora]] || Red || Self || Boosts the user's attack power the more they take damage. Stacks with Lucario's [[Aura]]. || {{symbol|xenoblade|24px}} {{uv|Xenoblade}} | ||
|- | |- | ||
| [[File:MetalBoxSmashTour.png|50px]] || [[Metal Box]] || Red || Self || Start battle in metal form. || {{symbol|mario|24px}} {{uv|Mario}} | | [[File:MetalBoxSmashTour.png|50px]] || [[Metal Box]] || Red || Self || Start battle in metal form. || {{symbol|mario|24px}} {{uv|Mario}} | ||
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| [[File:GreatFoxSmashTour.png|50px]] || [[Great Fox]] || Blue || Self || Warps the player to a checkpoint that they have not yet visited. || {{symbol|starfox|24px}} {{uv|Star Fox}} | | [[File:GreatFoxSmashTour.png|50px]] || [[Great Fox]] || Blue || Self || Warps the player to a checkpoint that they have not yet visited. || {{symbol|starfox|24px}} {{uv|Star Fox}} | ||
|- | |- | ||
| [[File:RikiSmashTour.png|50px]] || [[Riki]] || Blue || Self || Allows the user to collect items two spaces away. || {{symbol|xenoblade|24px}} {{uv|Xenoblade | | [[File:RikiSmashTour.png|50px]] || [[Riki]] || Blue || Self || Allows the user to collect items two spaces away. || {{symbol|xenoblade|24px}} {{uv|Xenoblade}} | ||
|- | |- | ||
| [[File:SnorlaxSmashTour.png|50px]] || [[Snorlax]] || Blue || Self || Temporarily makes the user immune to being launched away on the map, be it from other items or being defeated. || {{symbol|pokemon|24px}} {{uv|Pokémon}} | | [[File:SnorlaxSmashTour.png|50px]] || [[Snorlax]] || Blue || Self || Temporarily makes the user immune to being launched away on the map, be it from other items or being defeated. || {{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
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*{{symbol|eb|20px}} [[Flying Man]]: Aids the first player who bumps into him by launching one of their opponents. | *{{symbol|eb|20px}} [[Flying Man]]: Aids the first player who bumps into him by launching one of their opponents. | ||
*{{symbol|pikmin|20px}} [[Iridescent Glint Beetle]]: Carries various treasures, which will be awarded to any player that walks into it. These include items and even fighters. | *{{symbol|pikmin|20px}} [[Iridescent Glint Beetle]]: Carries various treasures, which will be awarded to any player that walks into it. These include items and even fighters. | ||
*{{symbol| | *{{symbol|yoshi|20px}} [[Kamek]]: Uses his magic to change the position of the checkpoints. | ||
*{{symbol|pokemon|20px}} [[Koffing]]: Obscures the map, causing all players to be unable to see the board. | *{{symbol|pokemon|20px}} [[Koffing]]: Obscures the map, causing all players to be unable to see the board. | ||
*{{symbol|xenoblade|20px}} [[Metal Face]]: Initiates a battle on [[Gaur Plain]], where Metal Face appears earlier. | *{{symbol|xenoblade|20px}} [[Metal Face]]: Initiates a battle on [[Gaur Plain]], where Metal Face appears earlier. | ||
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==List of battle types== | ==List of battle types== | ||
Most of these matches may also be team battles. If so, they will have "Team" at the start of the match name. | Most of these matches may also be team battles. If so, they will have "Team" at the start of the match name. | ||
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<gallery> | <gallery> | ||
SmashTourMap2.png|The small map. | SmashTourMap2.png|The small map. | ||
SmashTourMap3.png|The big map. | |||
SSBUSmashTourPotD.jpg|A gameplay screenshot of the medium map. | SSBUSmashTourPotD.jpg|A gameplay screenshot of the medium map. | ||
SSBUSmashTourPotD2.jpg|Settings and map selection. | SSBUSmashTourPotD2.jpg|Settings and map selection. | ||
</gallery> | </gallery> | ||
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*Similar to the [[Wii Remote selection sound]]s in ''[[Brawl]]'', collecting a fighter will have the players hear a phrase or sound specific to that character. For example, {{SSB4|Wii Fit Trainer}} will say "Let's get fired up". | *Similar to the [[Wii Remote selection sound]]s in ''[[Brawl]]'', collecting a fighter will have the players hear a phrase or sound specific to that character. For example, {{SSB4|Wii Fit Trainer}} will say "Let's get fired up". | ||
**Interestingly, if {{SSB4|Dr. Mario}} is collected, he will say "Let's-a go", normally only said by {{SSB4|Mario}}. | **Interestingly, if {{SSB4|Dr. Mario}} is collected, he will say "Let's-a go", normally only said by {{SSB4|Mario}}. | ||
*If no input is given by human players, the game will progress forward by itself. The only exceptions to this are the Smash Tour Home-Run Contest and Target Blast minigames, both will wait for human input before progressing. This trick allows one to get rewards and complete challenges from Smash Tour without having to actually play. The 'human player'-computer will collect Checkpoint Bonuses and fighters, chase the {{b|Metroid|creature}} and [[Nabbit]], and generally avoid other players. | *If no input is given by human players, the game will progress forward by itself. The only exceptions to this are the Smash Tour Home-Run Contest and Target Blast minigames, both will wait for human input before progressing. This trick allows one to get rewards and complete challenges from Smash Tour without having to actually play. The 'human player'-computer will collect Checkpoint Bonuses and fighters, chase the {{b|Metroid|creature}} and [[Nabbit]], and generally avoid other players. | ||
*In a Team Battle, it is possible to use the [[Latias & Latios]] item to make it a 3 VS 1 match. | *In a Team Battle, it is possible to use the [[Latias & Latios]] item to make it a 3 VS 1 match. | ||
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*When a match begins, the type of battle will be displayed at the top-left corner. This shows up in the pause screen and even in snapshots. This does not occur in the final match. | *When a match begins, the type of battle will be displayed at the top-left corner. This shows up in the pause screen and even in snapshots. This does not occur in the final match. | ||
*Fighters that are Blast KO'd during the Final Battle will, for some reason, never finish their KO sounds unless they are the final fighter the player has. | *Fighters that are Blast KO'd during the Final Battle will, for some reason, never finish their KO sounds unless they are the final fighter the player has. | ||
{{SSB4-UMenus}} | {{SSB4-UMenus}} |