Latest revision |
Your text |
Line 1: |
Line 1: |
| {{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
| | A '''Smash Taunt''' ({{ja|スマッシュアピール}})<ref>[http://www.smashbros.com/en_us/howto/technique/technique11.html Name Confirmation]</ref> is a special taunt that can be done only by certain characters, on certain stages, more specifically the [[Star Fox|Star Fox]] Characters on the Star Fox Stages (''see: [[Star Fox Smash Taunt]]''), and [[Snake (SSBB)|Snake]] on [[Shadow Moses Island]] (''see: [[Snake's Codec Messages]]''). In ''[[Melee]]'', the Smash Taunt could only be done by [[Fox (SSBM)|Fox]] and [[Falco (SSBM)|Falco]] on the [[Lylat System: Corneria|Corneria]] stage or the [[Lylat System: Venom|Venom]] stage. However, in ''[[Brawl]]'', [[Wolf (SSBB)|Wolf]], [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]], and Snake can do it. |
| A '''Smash Taunt''' ({{ja|スマッシュアピール}}, ''Smash Appeal'')<ref>[http://www.smashbros.com/wii/en_us/howto/technique/technique11.html Name Confirmation]</ref> is an [[easter egg]] that allows certain [[character]]s to perform a special [[taunt]] on certain [[stage]]s, specifically the {{uv|Star Fox}} characters on the Star Fox stages (''see: [[Star Fox Smash Taunt]]''), [[Snake]] on [[Shadow Moses Island]] (''see: [[Codec Conversations]]''), and [[Pit]] on [[Palutena's Temple]] (''see: [[Palutena's Guidance]]''). | |
|
| |
|
| When a character initiates their respective Smash Taunt, they will do a pose lasting several seconds, during which the character will remain stationary; should the character get hit while they are posing, the Smash Taunt will be canceled. However, if the pose is completed without [[flinching]], conversations will begin. If the character who performed the Smash Taunt is [[KO]]'d during the conversation (or in ''Melee'', if they flinch at all), the conversation will abruptly halt, and, in Snake's case, will include a humorous conclusion based on the Game Over sequence from the {{uv|Metal Gear}} series.
| | Once one of the characters successfully initiates the taunt, he will do a pose lasting several seconds. During this time, the character can't move, and if he's hit the taunt will be cancelled. However, if the pose is completed without [[flinching]], the radio conversations will begin. If the character who did the Smash Taunt is KO'd during the conversation, it will abruptly come to a halt, and, in Snake's case, include a humorous conclusion based on the Game Over from the [[Metal Gear Solid]] series. In ''Melee'', however, being KO'd is not even necessary; the characters only need to flinch to end it. |
| | |
| *Smash Taunts are used by tapping the down taunt button for 2 [[frame]]s or less. In ''Melee'', players press {{Button|GCN|D-Pad|D}} despite the lack of a down taunt.
| |
| *Should two or more of the same character do the Smash Taunt simultaneously, only one of them will do the Smash Taunt, while the rest will do a regular taunt.
| |
| *Smash Taunts can only be ''attempted'' (and used) once per match for all characters, regardless of who initiates it. If the initial pose is broken, all players must wait until the match is over to make another attempt. In ''Smash 4'' and ''Ultimate'', selecting the reset button in training mode allows the player to set up another Smash Taunt.
| |
| *Smash Taunts cannot be activated if any character has a [[Smash Ball]]. If a character enters [[Final Smash]] standby during a Smash Taunt, the taunt will end immediately. This is presumably to avoid overlap with cinematic-type Final Smashes (e.g. [[Blue Falcon]]), as well as certain other Final Smashes that add effects to the entire screen (e.g. [[Peach Blossom]], [[Triple Finish]], [[Infernal Climax]], [[Covering Fire]]).
| |
| **For similar reasons, this also applies to the [[Dragoon]] and [[Daybreak]] when assembled.
| |
| *Smash Taunts cannot be activated on [[Ω form]] or [[Battlefield form]] stages.
| |
| *The Wii U's home button is disabled during a Smash Taunt.
| |
| *Replays of battles in which Smash Taunts are performed can be saved, but prior to ''Ultimate'', attempting to view the replay will cause the player to be booted back to the menu as soon as the Smash Taunt is completed. Because of this, replays with Smash Taunts could not be converted into videos.
| |
| *If [[Stage Morph]] is turned on, any transformations will be delayed until the Smash Taunt is finished.
| |
|
| |
|
| | *Smash Taunts are used by tapping the down taunt button just once, for about one frame. |
| | *Smash Taunts can only be used once per match for all characters, regardless of whom initiates it. If the initial pose is for any reason broken, all players must wait until the match is over to make another attempt. |
| | *Smash Taunts cannot be activated if the character has a [[Smash Ball]]. |
| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| FoxSmashTauntMelee.jpg|Fox's Smash Taunt on [[Corneria]] (Japanese, ''Melee'').
| | File:Snake Smash Taunt.jpg|[[Snake (SSBB)|Snake's]] Smash Taunt on [[Shadow Moses Island]] |
| Fox Smash Taunt 2.jpg|Fox's Smash Taunt on Corneria (English, ''Brawl''). | | File:Fox Smash Taunt.jpg|[[Fox (SSBB)|Fox's]] Smash Taunt on [[Lylat Cruise]] |
| Taunts-Brawl-Fox-SmashTaunt.png|{{SSBB|Fox}}'s Smash Taunt on [[Lylat Cruise]].
| | File:Fox Smash Taunt 2.jpg|Fox's Smash Taunt on [[Lylat System: Corneria|Corneria]] (''Brawl'') |
| Snake Smash Taunt.jpg|Snake's Smash Taunt on [[Shadow Moses Island]] in ''Brawl''.
| | File:FoxSmashTauntMelee.jpg|Fox's Smash Taunt on [[Lylat System: Corneria|Corneria]] (''Melee'') |
| Codec Ultimate.png|Snake's Smash Taunt on [[Shadow Moses Island]] in ''Ultimate''.
| |
| Conversation Orbital Gate Assault.png|The Star Fox Smash Taunt on [[Orbital Gate Assault]].
| |
| Pit Smash Taunt.png|Pit's Smash Taunt on [[Palutena's Temple]].
| |
| SmashTauntVenom.jpeg|Fox's Smash Taunt on [[Venom]] in ''Ultimate''.
| |
| </gallery> | | </gallery> |
|
| |
| ==References== | | ==References== |
| {{reflist}}
| | <references /> |
| | | [[Category:Easter Eggs]] |
| [[Category:Easter eggs]] | | [[Category:Terms]] |
| [[Category:Taunts]] | |