Editing Smash Taunt

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When a character initiates their respective Smash Taunt, they will do a pose lasting several seconds, during which the character will remain stationary; should the character get hit while they are posing, the Smash Taunt will be canceled. However, if the pose is completed without [[flinching]], conversations will begin. If the character who performed the Smash Taunt is [[KO]]'d during the conversation (or in ''Melee'', if they flinch at all), the conversation will abruptly halt, and, in Snake's case, will include a humorous conclusion based on the Game Over sequence from the {{uv|Metal Gear}} series.
When a character initiates their respective Smash Taunt, they will do a pose lasting several seconds, during which the character will remain stationary; should the character get hit while they are posing, the Smash Taunt will be canceled. However, if the pose is completed without [[flinching]], conversations will begin. If the character who performed the Smash Taunt is [[KO]]'d during the conversation (or in ''Melee'', if they flinch at all), the conversation will abruptly halt, and, in Snake's case, will include a humorous conclusion based on the Game Over sequence from the {{uv|Metal Gear}} series.


*Smash Taunts are used by tapping the down taunt button for 2 [[frame]]s or less. In ''Melee'', players press {{Button|GCN|D-Pad|D}} despite the lack of a down taunt.
*Smash Taunts are used by tapping the down taunt button for 2 [[frame]]s or less. In ''Melee'', players press down on the control pad despite the lack of a down taunt.
*Should two or more of the same character do the Smash Taunt simultaneously, only one of them will do the Smash Taunt, while the rest will do a regular taunt.
*Should two or more of the same character do the Smash Taunt simultaneously, only one of them will do the Smash Taunt, while the rest will do a regular taunt.
*Smash Taunts can only be ''attempted'' (and used) once per match for all characters, regardless of who initiates it. If the initial pose is broken, all players must wait until the match is over to make another attempt. In ''Smash 4'' and ''Ultimate'', selecting the reset button in training mode allows the player to set up another Smash Taunt.
*Smash Taunts can only be ''attempted'' (and used) once per match for all characters, regardless of who initiates it. If the initial pose is broken, all players must wait until the match is over to make another attempt. In ''Smash 4'' and ''Ultimate'', selecting the reset button in training mode allows the player to set up another Smash Taunt.
*Smash Taunts cannot be activated if any character has a [[Smash Ball]]. If a character enters [[Final Smash]] standby during a Smash Taunt, the taunt will end immediately. This is presumably to avoid overlap with cinematic-type Final Smashes (e.g. [[Blue Falcon]]), as well as certain other Final Smashes that add effects to the entire screen (e.g. [[Peach Blossom]], [[Triple Finish]], [[Infernal Climax]], [[Covering Fire]]).  
*Smash Taunts cannot be activated if any character has a [[Smash Ball]]. If a character enters [[Final Smash]] standby during a Smash Taunt, the taunt will end immediately. This is presumably to avoid overlap with cinematic-type (e.g. [[Blue Falcon]]), as well as certain other Final Smashes that add effects to the entire screen (e.g. [[Peach Blossom]], [[Triple Finish]], [[Infernal Climax]], [[Covering Fire]]).  
**For similar reasons, this also applies to the [[Dragoon]] and [[Daybreak]] when assembled.
**For similar reasons, this also applies to the [[Dragoon]] and [[Daybreak]] when assembled.
*Smash Taunts cannot be activated on [[Ω form]] or [[Battlefield form]] stages.
*Smash Taunts cannot be activated on [[Ω form]] or [[Battlefield form]] stages.

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