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{{incomplete|A list of events that may occur within the exploration segment would be nice.}} | |||
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]] | [[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]] | ||
'''Smash Run''' ({{ja|フィールドスマッシュ | '''Smash Run''' ({{ja|フィールドスマッシュ}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}. It involves an unusual blend of platforming and exploration, as well as standard fighting in the second half of the mode. | ||
==Overview== | ==Overview== | ||
The | The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, but unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. Enemies, however, can attack the player and steal their power-ups; getting KOed is also a possibility, leading to significant penalties to the player's stat boosts. | ||
Smash Run supports [[Character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "Powers" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand area of the screen. | |||
When the five minutes have expired, all power-ups collected are added to the character's stats, and the players compete in one of a variety of "Final Challenges", selected randomly, lasting one minute. | |||
After a Smash Run match, players will obtain the trophies and [[character customization]] items that they collected while in the adventure course. | |||
After a Smash Run match, players will obtain the trophies | |||
==List of stat boosts== | ==List of stat boosts== | ||
The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Touching these items increases a specific stat for the character, giving potential benefits in the game's final challenge. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted, depending on the size it might increase that stat by 3, 10, 30, 100 or 200 points. Stat boosts with clocks on them also appear, which give a large temporary boost | The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Touching these items increases a specific stat for the character, giving potential benefits in the game's final challenge. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted, depending on the size it might increase that stat by 3, 10, 30, 100 or 200 points. Stat boosts with clocks on them also appear, which give a large temporary boost (about 500 points) to the stat.<ref>http://youtu.be/bvux2dfsNEk?t=14m51s</ref> Players can have a maximum of 1000 points for each category. Fighters can also build up their stats by performing the actions corresponding to them. | ||
In addition to | In addition to patches for the stats below, rare stars that pulsate a variety of colours can appear in the mode; grabbing them increases all of the player's stats. Taunting raises a random stat by 1. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Icon !! Name !! Description | !Icon!!Name!!Description | ||
|- | |- | ||
|[[File:SmashRunSpeed.png]] || '''Speed ({{ja|移動 | |[[File:SmashRunSpeed.png]] || '''Speed ({{ja|移動}}, ''Movement'')''' || A green item resembling a boot. Increases [[walking]] speed, [[dashing]] speed, and [[air speed]]. Naturally increases by approximately 1 every footstep. | ||
|- | |- | ||
|[[File:SmashRunJump.png]] || '''Jump ({{ja|ジャンプ | |[[File:SmashRunJump.png]] || '''Jump ({{ja|ジャンプ}}, ''Jump'')''' || A yellow item resembling a wing. Increases [[jump]] height and [[falling speed]]; affects all [[double jump]]s and [[wall jump]]s, but not [[shorthop]]s. Naturally increases by 1 for every jump performed. | ||
|- | |- | ||
|[[File:SmashRunAttack.png]] || '''Attack ({{ja|通常ワザ | |[[File:SmashRunAttack.png]] || '''Attack ({{ja|通常ワザ}}, ''Normal Technique'')''' || An orange item resembling a boxing glove. Increases damage of all normal [[attack]]s. Naturally increases by 1 for each normal attack used. | ||
|- | |- | ||
|[[File:SmashRunSpecial.png]] || '''Special ({{ja|必殺ワザ | |[[File:SmashRunSpecial.png]] || '''Special ({{ja|必殺ワザ}}, ''Special Technique'')''' || A red item shaped like a starburst. Increases damage of all [[special move]]s. Additionally, some special moves may gain increased range or a shortened charge time. Naturally increases by 1 for each special move used. | ||
|- | |- | ||
|[[File:SmashRunArms.png]] || '''Arms ({{ja|投げ・アイテム | |[[File:SmashRunArms.png]] || '''Arms ({{ja|投げ・アイテム}}, ''Throw/Item'')''' || A purple item resembling a sledge-hammer. Increases strength of [[projectile]]s, [[item]] attacks, healing effects from items, and [[throw]]s. Additionally, grabbing range is increased, items of timed duration last longer, and the user is less likely to drop items when attacked. Naturally increases by 1 for each throw performed and each item attack used. | ||
|- | |- | ||
|[[File:SmashRunDefense.png]] || '''Defense ({{ja|防御 | |[[File:SmashRunDefense.png]] || '''Defense ({{ja|防御}}, ''Defense'')''' || A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in [[weight]] or a decrease in [[knockback]] taken (which may also result in [[flinch]] resistance). Additionally, the [[shield]] becomes harder to break and the timing for a [[perfect shield]] becomes more lenient. Naturally increases by 1 every time the shield is raised or a dodge is used; also increases over time as the shield is held. | ||
|} | |} | ||
==List of enemies== | ==List of enemies== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Enemy !! Series | !Enemy!!Series | ||
|- | |- | ||
|[[ | |[[Bacura]]||{{symbol|specialstages|24px}} {{uv|Xevious}} | ||
|- | |- | ||
|[[ | |[[Banzai Bill]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[Bill Blaster]] | |[[Bill Blaster]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|{{ | |[[Bonkers]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Boom Stomper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Bronto Burt]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Bubble]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Red Bulborb|Bulborb]]||{{symbol|pikmin|24px}} {{uv|Pikmin}} | ||
|- | |- | ||
| | |{{b|Bullet Bill|enemy}}||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Bumpety Bomb]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Chain Chomp]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Chandelure]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
|- | |- | ||
|[[ | |[[Clubberskull]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Cryogonal]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
|- | |- | ||
|[[ | |[[Cucco]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Daphne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Darknut]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Devil Car]]||{{symbol|eb|24px}} {{uv|EarthBound}} | ||
|- | |- | ||
|[[ | |[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic}} | ||
|- | |- | ||
|[[ | |[[Flage]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Flame Chomp]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}} | ||
|- | |- | ||
|[[ | |[[Gastly]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
|- | |- | ||
|[[ | |[[Generator]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
| | |{{b|Ghost|Find Mii}}||{{symbol|findmii|24px}} {{uv|Find Mii}} | ||
|- | |- | ||
|{{ | |[[Giant Goomba]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Glice]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Glire]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Glunder]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Goomba]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[Gordo]] | |[[Gordo]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Hammer Bro.]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Iridescent Glint Beetle]]||{{symbol|pikmin|24px}} {{uv|Pikmin}} | ||
|- | |- | ||
|[[ | |[[Kihunter]]||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
|- | |- | ||
|[[ | |[[Koffing]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
|- | |- | ||
|[[ | |[[Koopa Paratroopa]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Koopa Troopa]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Kritter]]||{{symbol|dk|24px}} {{uv|Donkey Kong}} | ||
|- | |- | ||
|[[ | |[[Lakitu and Spinies]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Lethinium]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Lurchthorn]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Magikoopa]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Mahva]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|{{ | |[[Megonta]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
| | |{{b|Metroid|creature}}||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
|- | |- | ||
|[[ | |[[Mettaur]]||{{symbol|megaman|24px}} {{uv|Mega Man}} | ||
|- | |- | ||
|[[ | |[[Mimicutie]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Mite]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Monoeye]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Nutski]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Octorok]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Orne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Parasol Waddle Dee]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Peahat]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Petilil]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
|- | |- | ||
|[[ | |[[Plasma Wisp]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Polar Bear]]||{{symbol|iceclimber|24px}} {{uv|Ice Climber}} | ||
|- | |- | ||
|[[ | |[[Pooka]]||{{symbol|specialstages|24px}} {{uv|Dig-Dug}} | ||
|- | |- | ||
|[[ | |[[Poppant]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Reaper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[ReDead]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Reo]]||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
|- | |- | ||
|[[ | |[[Roturret]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Shotzo]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Shy Guy]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Skuttler]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Skuttler Cannoneer]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Skuttler Mage]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Sneaky Spirit]]||{{symbol|specialstages|24px}} {{uv|Rhythm Heaven}} | ||
|- | |- | ||
|[[ | |[[Souflee]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Spike Top]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Stalfos]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
| | |{{b|Starman|EarthBound}}||{{symbol|eb|24px}} {{uv|EarthBound}} | ||
|- | |- | ||
| | |[[Tac]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Tiki Buzz]]||{{symbol|dk|24px}} {{uv|Donkey Kong}} | ||
|- | |- | ||
|[[ | |[[Waddle Dee]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Waddle Doo]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Zoomer]]||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
|- | |- | ||
|[[Zuree]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | |||
|} | |} | ||
==List of Challenges== | ==List of Challenges== | ||
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards | After entering a door, the player must complete an objective to reveal a treasure chest containing rewards correlating with the difficulty level of the challenge. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Challenge | !Challenge!!Description | ||
|- | |- | ||
| Target Smash! | |Target Smash!||All targets in the room must be destroyed within the time limit. | ||
|- | |- | ||
| Crystal Smash! | |Crystal Smash!||All crystals in the room must be destroyed within the time limit. Cracks sometimes appear in the crystals, making them easier to destroy if hit where the crack is. | ||
|- | |- | ||
| Defeat Them All! | |Defeat Them All!||All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a danger zone; while a danger zone, the player will be instantly KOed and enemies will be heavily damaged. | ||
|- | |- | ||
| Survive! | |Survive!||The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. All enemies and obstacles will disappear upon success. | ||
|- | |- | ||
| ( | |(Treasure Room)||Instead of a proper challenge, the room is filled with stat boosts, treasure chests, food, and/or [[Iridescent Glint Beetle]]s, with no time limit. | ||
|} | |} | ||
==List of | ==List of Final Battles== | ||
All challenges designated in the description as a "match" will randomly either be a four player free-for-all Smash, or a 2v2 Team Battle where players are assigned to Red and Blue Teams randomly. In the case of a team match, both players from the winning team are considered victorious. All such matches are [[Time]]d and last one minute (plus [[Sudden Death]] as usual if required), unless otherwise specified. | |||
All challenges designated in the description as a " | |||
{| class="wikitable" | {| class="wikitable" | ||
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| 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]]. | | 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]]. | ||
|- | |- | ||
| Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage | | Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage. [[Smart Bomb]] explosions can hinder the race. | ||
|- | |- | ||
| Easy Launch<sup>PAL</sup><br | | Easy Launch<sup>PAL</sup><br>High-Launch<sup>NA</sup> || A match where all [[launch resistance]] has been significantly reduced. | ||
|- | |- | ||
| Explosive Smash || A match where only [[explosive]] items spawn. | | Explosive Smash || A match where only [[explosive]] items spawn. | ||
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| Flower Smash || A match where all combatants have the [[flower]] condition. | | Flower Smash || A match where all combatants have the [[flower]] condition. | ||
|- | |- | ||
| Glorious Smash || A match on an [[ | | Glorious Smash || A match on an [[Final Destination (SSB4)|Omega Form]] stage with no items, as in [[For Glory]]. | ||
|- | |- | ||
| Mega Smash || A match where all combatants have the [[Super Mushroom]] buff. | | Mega Smash || A match where all combatants have the [[Super Mushroom]] buff. | ||
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| Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns. | | Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns. | ||
|- | |- | ||
| Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Miis | | Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear. | ||
|- | |- | ||
| Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn. | | Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn. | ||
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| Reflect Smash || A match where all combatants wear [[Franklin Badge]]s. | | Reflect Smash || A match where all combatants wear [[Franklin Badge]]s. | ||
|- | |- | ||
| Run! || Four player free-for-all, where the goal is to reach the goal on | | Run! || Four player free-for-all, where the goal is to reach the goal on a horizontally scrolling stage similar to [[Race to the Finish]]. | ||
|- | |- | ||
| Smash || A standard match. | | Smash || A standard match. | ||
|- | |- | ||
| Stamina Smash || A match where all combatants have [[ | | Stamina Smash || A match where all combatants have [[Stamina]] instead of [[damage percentage]]s. All players start with 150 or 200 HP. No time limit. | ||
|- | |- | ||
| Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to | | Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to 1 minute. | ||
|- | |- | ||
| Vs. Enemy Team || | | Vs. Enemy Team || On an Omega Form stage, each player is tasked with defeating as many Smash Run enemies as possible in one minute. The damage values and scores of all players are displayed on the touch screen. Variants include: | ||
*''Mario'' enemies on [[Golden Plains]] | *''Mario'' enemies on [[Golden Plains]] | ||
*''Kirby'' enemies on {{SSB4|Dream Land}} | *''Kirby'' enemies on {{SSB4|Dream Land}} | ||
*''Kid Icarus'' enemies on [[Reset Bomb Forest]] | *''Kid Icarus'' enemies on [[Reset Bomb Forest]] | ||
*Miscellaneous enemies on {{SSB4|Battlefield}}, in small groups sorted by series of origin (Subspace Emissary, Namco, ''Donkey Kong'', ''The Legend of Zelda'') | *Miscellaneous enemies on {{SSB4|Battlefield}}, in small groups sorted by series of origin (Subspace Emissary, Namco, ''Donkey Kong'', ''The Legend of Zelda'') | ||
|- | |- | ||
| Warp Star Smash || A match where only the [[Warp Star]] spawns. Takes place only on | | Warp Star Smash || A match where only the [[Warp Star]] spawns. Takes place only on Omega Stages | ||
|} | |} | ||
==Music== | ==Music== | ||
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:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}'' | :{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}'' | ||
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}'' | :{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}'' | ||
:{{symbol| | :{{symbol|starfox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}'' | ||
:{{symbol| | :{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}'' | ||
:{{symbol| | :{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}'' | ||
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}'' | |||
:{{symbol| | :{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}'' | ||
:{{symbol| | :{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)|Wrath of the Reset Bomb}}'' | ||
:{{symbol| | :{{symbol|xenoblade|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}'' | ||
:{{symbol| | :{{symbol|specialstages|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}'' | ||
:{{symbol| | :{{symbol|specialstages|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}'' | ||
:{{symbol| | :{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}'' | ||
:{{symbol| | :{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}'' | ||
:{{symbol| | :{{symbol|pacman|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}'' | ||
:{{symbol| | |||
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}'' | :{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}'' | ||
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}'' | :{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}'' | ||
==Origin== | ==Origin== | ||
Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their | Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active. | ||
==Gallery== | ==Gallery== | ||
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Unknown_stage3ds.png|E3 2013 screenshot, when the mode was still a secret. | Unknown_stage3ds.png|E3 2013 screenshot, when the mode was still a secret. | ||
TreeAreaSSB4.jpg|{{SSB4|Mario}} in a wooded area, also before the mode was revealed. | TreeAreaSSB4.jpg|{{SSB4|Mario}} in a wooded area, also before the mode was revealed. | ||
SmashRun-1.png|Mario along with a [[Shotzo]], [[Kritter]]s, and a [[Tiki Buzz]]. | |||
SmashRun-2.png|{{SSB4|Little Mac}} fighting two Kritters and a [[Goomba]]. | |||
SmashRun-3.png|{{SSB4|Wii Fit Trainer}} breaking [[target]]s. | SmashRun-3.png|{{SSB4|Wii Fit Trainer}} breaking [[target]]s. | ||
SmashRun-4.png|{{SSB4|Link}} knocking power-ups out of one of two [[Kihunter]]s, along with a [[Shy Guy]]. | |||
SmashRun-5.png|{{SSB4|Pikachu}} dodging a [[Magikoopa]] and a [[Monoeye]]. | |||
SmashRun-6.png|{{SSB4|Samus}} fighting a [[Bulborb]], Tiki Buzz, and [[Giant Goomba]]. | |||
SmashRun-8.png|{{SSB4|Fox}} along with various power-ups. | SmashRun-8.png|{{SSB4|Fox}} along with various power-ups. | ||
Smash Run Stat Boost.jpg|Mario's shown stats for Smash Run. | Smash Run Stat Boost.jpg|Mario's shown stats for Smash Run. | ||
SSB4 - Pit Smash Run.jpg|{{SSB4|Pit}} participating in Smash Run, along while using possibly a Level 4 Horizon Beam, one of the [[Power]]s | SSB4 - Pit Smash Run.jpg|{{SSB4|Pit}} participating in Smash Run, along while using possibly a Level 4 Horizon Beam, one of the [[Power]]s | ||
SSB4 - Smash Run Tac.jpg|{{SSB4|Donkey Kong}} fighting against enemies in Smash Run. | SSB4 - Smash Run Tac.jpg|{{SSB4|Donkey Kong}} fighting against enemies in Smash Run. | ||
Smash Run Dee Grab.jpg|{{SSB4|Charizard}} grabbing a [[Waddle Dee]]. | Smash Run Dee Grab.jpg|{{SSB4|Charizard}} grabbing a [[Waddle Dee]]. | ||
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SSB4 Smash Run Entry2-11.jpg|Default bottom screen showing equipped items. | SSB4 Smash Run Entry2-11.jpg|Default bottom screen showing equipped items. | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
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{{Smash Run}} | {{Smash Run}} | ||
[[Category:Smash Run| ]] | [[Category:Smash Run| ]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] |