Editing Smash Run

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{{ArticleIcons|ssb4-3ds=y}}
{{ArticleIcons|ssb4-3ds=y}}
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]]
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]]
'''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}, and one of only two modes exclusive to that installment, alongside [[StreetSmash]]. It involves a blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode.
'''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}. It involves an unusual blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode. It is one of two modes exclusive to the 3DS version, the other being [[StreetSmash]].


==Overview==
==Overview==
The mode starts with a five-minute adventure course involving exploration of a large, expansive, and unnamed island in the sky shaped like a ship. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant [[Bob-omb]]s, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.
The mode starts with a five-minute adventure course involving exploration of a large, expansive, and unnamed island in the sky shaped like a ship. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant [[Bob-omb]]s, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.


Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this game mode, such as the [[Starman]] and [[Hammer]].
Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this gamemode, such as the [[Starman]] and [[Hammer]].


Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen.
Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen.
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! Enemy !! Series
! Enemy !! Series
|-
|-
|[[Banzai Bill]]||rowspan=14|{{symbol|smb|24px}} {{uv|Mario}}
|[[Bacura]]||{{symbol|other|24px}} {{uv|Xevious}}
|-
|[[Banzai Bill]]||rowspan=3|{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Big Goomba]]
|[[Big Goomba]]
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|[[Bill Blaster]]
|[[Bill Blaster]]
|-
|-
|{{b|Bullet Bill|enemy}}
|[[Bonkers]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Chain Chomp]]
|[[Boom Stomper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Flame Chomp]]
|[[Bronto Burt]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Goomba]]
|[[Bubble]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Hammer Bro]]
|[[Red Bulborb|Bulborb]]||{{symbol|pikmin|24px}} {{uv|Pikmin}}
|-
|-
|[[Koopa Paratroopa]]
|{{b|Bullet Bill|enemy}}||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Koopa Troopa]]
|[[Bumpety Bomb]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Lakitu and Spinies]]
|[[Chain Chomp]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Magikoopa]]
|[[Chandelure]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Shy Guy]]
|[[Clubberskull]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Spike Top]]
|[[Cryogonal]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Kritter]]||rowspan=2|{{symbol|dk|24px}} {{uv|Donkey Kong}}
|[[Cucco]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Tiki Buzz]]
|[[Daphne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Bubble]]||rowspan=7|{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|[[Darknut]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Cucco]]
|[[Devil Car]]||{{symbol|eb|24px}} {{uv|EarthBound}}
|-
|-
|[[Darknut]]
|[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic}}
|-
|-
|[[Octorok]]
|[[Flage]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Peahat]]
|[[Flame Chomp]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[ReDead]]
|[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}}
|-
|-
|[[Stalfos]]
|[[Gastly]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Geemer]]||rowspan=4|{{symbol|metroid|24px}} {{uv|Metroid}}
|[[Geemer]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Kihunter]]
|[[Generator]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|{{b|Metroid|creature}}
|{{b|Ghost|Find Mii}}||{{symbol|streetpass|24px}} {{uv|StreetPass Mii Plaza}}
|-
|-
|[[Reo]]
|[[Glice]]||rowspan=3|{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}}
|[[Glire]]
|-
|-
|[[Bonkers]]||rowspan=9|{{symbol|kirby|24px}} {{uv|Kirby}}
|[[Glunder]]
|-
|-
|[[Bronto Burt]]
|[[Goomba]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Gordo]]
|[[Gordo]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Parasol Waddle Dee]]
|[[Hammer Bro.]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Plasma Wisp]]
|[[Iridescent Glint Beetle]]||{{symbol|pikmin|24px}} {{uv|Pikmin}}
|-
|-
|[[Shotzo]]
|[[Kihunter]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Tac]]
|[[Koffing]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Waddle Dee]]
|[[Koopa Paratroopa]]||rowspan=2|{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Waddle Doo]]
|[[Koopa Troopa]]
|-
|-
|[[Chandelure]]||rowspan=5|{{symbol|pkmn|24px}} {{uv|Pokémon}}
|[[Kritter]]||{{symbol|dk|24px}} {{uv|Donkey Kong}}
|-
|-
|[[Cryogonal]]
|[[Lakitu and Spinies]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Gastly]]
|[[Lethinium]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Koffing]]
|[[Lurchthorn]]
|-
|-
|[[Petilil]]
|[[Magikoopa]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Devil Car]]||rowspan=2|{{symbol|eb|24px}} {{uv|EarthBound}}
|[[Mahva]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|{{b|Starman|EarthBound}}
|[[Megonta]]
|-
|-
|[[Polar Bear]]||{{symbol|ic|24px}} {{uv|Ice Climber}}
|{{b|Metroid|creature}}||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Boom Stomper]]||rowspan=19|{{symbol|ki|24px}} {{uv|Kid Icarus}}
|[[Mettaur]]||{{symbol|megaman|24px}} {{uv|Mega Man}}
|-
|-
|[[Bumpety Bomb]]
|[[Mimicutie]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Clubberskull]]
|[[Mite]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Daphne]]
|[[Monoeye]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Flage]]
|[[Nutski]]
|-
|-
|[[Lethinium]]
|[[Octorok]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Lurchthorn]]
|[[Orne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Mahva]]
|[[Parasol Waddle Dee]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Megonta]]
|[[Peahat]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Mimicutie]]
|[[Petilil]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Monoeye]]
|[[Plasma Wisp]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Nutski]]
|[[Polar Bear]]||{{symbol|iceclimber|24px}} {{uv|Ice Climber}}
|-
|-
|[[Orne]]
|[[Pooka]]||{{symbol|other|24px}} {{uv|Dig Dug}}
|-
|-
|[[Reaper & Reapette]]
|[[Poppant]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Skuttler]]
|[[Reaper & Reapette]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Skuttler Cannoneer]]
|[[ReDead]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Skuttler Mage]]
|[[Reo]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Souflee]]
|[[Roturret]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Zuree]]
|[[Shotzo]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Bulborb]]||rowspan=2|{{symbol|pikmin|24px}} {{uv|Pikmin}}
|[[Shy Guy]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Iridescent Glint Beetle]]
|[[Skuttler]]||rowspan=3|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Generator]]||rowspan=7|{{symbol|subspace|24px}} [[The Subspace Emissary]]
|[[Skuttler Cannoneer]]
|-
|-
|[[Glice]]
|[[Skuttler Mage]]
|-
|-
|[[Glire]]
|[[Sneaky Spirit]]||{{symbol|other|24px}} {{uv|Rhythm Heaven}}
|-
|-
|[[Glunder]]
|[[Souflee]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Mite]]
|[[Spike Top]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Poppant]]
|[[Stalfos]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Roturret]]
|{{b|Starman|EarthBound}}||{{symbol|eb|24px}} {{uv|EarthBound}}
|-
|-
|{{b|Ghost|Find Mii}}||{{symbol|streetpass|24px}} {{uv|StreetPass Mii Plaza}}
|[[Tac]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|[[Sneaky Spirit]]||{{symbol|other|24px}} {{uv|Rhythm Heaven}}
|-
|-
|[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic the Hedgehog}}
|[[Tiki Buzz]]||{{symbol|dk|24px}} {{uv|Donkey Kong}}
|-
|-
|[[Mettaur]]||{{symbol|mm|24px}} {{uv|Mega Man}}
|[[Waddle Dee]]||rowspan=2|{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Bacura]]||{{symbol|other|24px}} {{uv|Xevious}}
|[[Waddle Doo]]
|-
|[[Pooka]]||{{symbol|other|24px}} {{uv|Dig Dug}}
|-
|-
|[[Zuree]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|}
|}


==List of Challenges==
==List of Challenges==
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 200 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will eject the player from the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 200 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.


{|class="wikitable"
{|class="wikitable"
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*Hard: 9 targets, 20-second limit. It contains a single Beam Sword. The ground periodically acts as a Danger Zone.
*Hard: 9 targets, 20-second limit. It contains a single Beam Sword. The ground periodically acts as a Danger Zone.
|-
|-
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystals are attached to other, bigger ones: destroying a big crystal also destroys all of the attached small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystals drop small power-ups when destroyed. Easy difficulty contains one crystal, normal difficulty four crystals, and hard difficulty also with four crystals, albeit higher durability.
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystals are attached to other, bigger ones: destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystals drop small power-ups when destroyed. Easy difficulty contains one crystal, normal difficulty four crystals, and hard difficulty with four high durability crystals.
|-
|-
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]], which [[instant KO|instantly KO]]s anything on contact.
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]], which [[instant KO|instantly KO]]s anything on contact.
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| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. With the exception of one hard mode variant, players must survive for 20 seconds.
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. With the exception of one hard mode variant, players must survive for 20 seconds.


*Easy (variant 1): 1 Peahat, 1 Plasma Wisp, 1 Souflee, infinite blue Bubbles
*Easy: 1 Peahat, 1 Plasma Wisp, 1 Souflee, infinite blue Bubbles
*Easy (variant 2): infinite Skuttlers, Skuttler Mages, and Cryogonal
*Normal: 3 Souflees, 1 Orne
*Normal: 3 Souflees, 1 Orne
*Hard (variant 1): 1 Polar Bear, 2 Gordos, 2 Barrel Cannons, infinite Fly Guys and Gastly (15-second timer)
*Hard (variant 1): 1 Polar Bear, 2 Gordos, a Barrel Cannon, infinite Fly Guys and Gastly (15-second timer)
*Hard (variant 2): 1 Reaper, 1 Metroid, 10 Bacuras, 12 Zuree (also uses danger zones)
*Hard (variant 2): 1 Reaper, 1 Metroid, 10 Bacuras, 12 Zuree (also uses danger zones)


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:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''
:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''
:{{symbol|fox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''
:{{symbol|starfox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''
:{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''
:{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''
:{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}'' (DLC)
:{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)|Wrath of the Reset Bomb}}''
:{{symbol|xb|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''
:{{symbol|xenoblade|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}''
:{{symbol|mm|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}''
:{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}''
:{{symbol|mm|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}''
:{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}''
:{{symbol|pm|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
:{{symbol|pacman|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}''
On a side note, if the player disables all the music pieces, then the music used on the Battlefield stage will always play.


==Rewards==
==Rewards==
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==Trivia==
==Trivia==
*The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode.
*The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode.
*The highest the Climb! final battle reaches is [https://www.youtube.com/watch?v=0pBGmhzwsto 3,300 ft.]. The player can go higher, but the camera will not.
*The highest the Climb! final battle reaches is [https://www.youtube.com/watch?v=0pBGmhzwsto 3,300 ft.] The player can go higher, but the camera will not.
**At 2000 ft., the layout of the area will change to exclusively consist of flat platforms.
*At 19, the ''Kid Icarus'' series has the most amount of enemies present in Smash Run, followed by the ''Super Mario'' series at 14, and the ''Kirby'' series at 9.


==References==
==References==

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