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{{ArticleIcons|ssb4-3ds=y}} | {{ArticleIcons|ssb4-3ds=y}} | ||
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]] | [[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]] | ||
'''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}} | '''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}. It involves an unusual blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode. It is one of two modes exclusive to the 3DS version, the other being [[StreetSmash]]. | ||
==Overview== | ==Overview== | ||
The | The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, and unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant [[Bob-omb]]s, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts. | ||
Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this | Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this gamemode, such as the [[Starman]] and [[Hammer]]. | ||
Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen. | Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen. | ||
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! Enemy !! Series | ! Enemy !! Series | ||
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|[[ | |[[Bacura]]||{{symbol|specialstages|24px}} {{uv|Xevious}} | ||
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|[[ | |[[Banzai Bill]]||rowspan=2|{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[Bill Blaster]] | |[[Bill Blaster]] | ||
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|{{ | |[[Bonkers]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
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|[[ | |[[Boom Stomper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
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|[[ | |[[Bronto Burt]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
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|[[ | |[[Bubble]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
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|[[ | |[[Red Bulborb|Bulborb]]||{{symbol|pikmin|24px}} {{uv|Pikmin}} | ||
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| | |{{b|Bullet Bill|enemy}}||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Bumpety Bomb]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
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|[[ | |[[Chain Chomp]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Chandelure]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
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|[[ | |[[Clubberskull]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Cryogonal]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
|- | |- | ||
|[[ | |[[Cucco]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Daphne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
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|[[ | |[[Darknut]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
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|[[ | |[[Devil Car]]||{{symbol|eb|24px}} {{uv|EarthBound}} | ||
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|[[ | |[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic}} | ||
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|[[ | |[[Flage]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
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|[[ | |[[Flame Chomp]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}} | ||
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|[[ | |[[Gastly]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
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|[[Geemer]]| | |[[Geemer]]||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
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|[[ | |[[Generator]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
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|{{b| | |{{b|Ghost|Find Mii}}||{{symbol|findmii|24px}} {{uv|Find Mii}} | ||
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|[[ | |[[Giant Goomba]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Glice]]||rowspan=3|{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
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|[[ | |[[Glire]] | ||
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|[[ | |[[Glunder]] | ||
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|[[ | |[[Goomba]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Gordo]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
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|[[ | |[[Hammer Bro.]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Iridescent Glint Beetle]]||{{symbol|pikmin|24px}} {{uv|Pikmin}} | ||
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|[[ | |[[Kihunter]]||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
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|[[ | |[[Koffing]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
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|[[ | |[[Koopa Paratroopa]]||rowspan=2|{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
|[[ | |[[Koopa Troopa]] | ||
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|[[ | |[[Kritter]]||{{symbol|dk|24px}} {{uv|Donkey Kong}} | ||
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|[[ | |[[Lakitu and Spinies]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Lethinium]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
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|[[ | |[[Lurchthorn]] | ||
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|[[ | |[[Magikoopa]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|{{ | |[[Mahva]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
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|[[ | |[[Megonta]] | ||
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| | |{{b|Metroid|creature}}||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
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|[[ | |[[Mettaur]]||{{symbol|megaman|24px}} {{uv|Mega Man}} | ||
|- | |- | ||
|[[ | |[[Mimicutie]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Mite]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Monoeye]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Nutski]] | ||
|- | |- | ||
|[[ | |[[Octorok]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Orne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Parasol Waddle Dee]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
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|[[ | |[[Peahat]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Petilil]]||{{symbol|pokemon|24px}} {{uv|Pokémon}} | ||
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|[[ | |[[Plasma Wisp]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
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|[[ | |[[Polar Bear]]||{{symbol|iceclimber|24px}} {{uv|Ice Climber}} | ||
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|[[ | |[[Pooka]]||{{symbol|specialstages|24px}} {{uv|Dig Dug}} | ||
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|[[ | |[[Poppant]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
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|[[ | |[[Reaper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[ReDead]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
|[[ | |[[Reo]]||{{symbol|metroid|24px}} {{uv|Metroid}} | ||
|- | |- | ||
|[[ | |[[Roturret]]||{{symbol|subspace|24px}} [[The Subspace Emissary]] | ||
|- | |- | ||
|[[ | |[[Shotzo]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
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|[[ | |[[Shy Guy]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
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|[[ | |[[Skuttler]]||rowspan=3|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
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|[[ | |[[Skuttler Cannoneer]] | ||
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|[[ | |[[Skuttler Mage]] | ||
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|[[ | |[[Sneaky Spirit]]||{{symbol|specialstages|24px}} {{uv|Rhythm Heaven}} | ||
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|[[ | |[[Souflee]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|[[ | |[[Spike Top]]||{{symbol|mario|24px}} {{uv|Mario}} | ||
|- | |- | ||
| | |[[Stalfos]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}} | ||
|- | |- | ||
| | |{{b|Starman|EarthBound}}||{{symbol|eb|24px}} {{uv|EarthBound}} | ||
|- | |- | ||
|[[ | |[[Tac]]||{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Tiki Buzz]]||{{symbol|dk|24px}} {{uv|Donkey Kong}} | ||
|- | |- | ||
|[[ | |[[Waddle Dee]]||rowspan=2|{{symbol|kirby|24px}} {{uv|Kirby}} | ||
|- | |- | ||
|[[ | |[[Waddle Doo]] | ||
|- | |- | ||
|[[Zuree]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}} | |||
|} | |} | ||
==List of Challenges== | ==List of Challenges== | ||
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth | After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 100 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Challenge !! Picture !! Description | ! Challenge !! Picture !! Description | ||
|- | |- | ||
| Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit. | | Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit. Targets drop small power-ups when destroyed. | ||
|- | |- | ||
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some | | Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystal are attached to other, bigger ones: destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystal drop small power-ups when destroyed. | ||
|- | |- | ||
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]], | | Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]] on Normal or Hard difficulty; the Danger Zone will damage enemies and the player alike when active, and will [[instant KO|instantly KO]] the player at or above 100% [[damage]]. | ||
|- | |- | ||
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. | | Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. A row of spiky [[Danger Zone]]s lies beneath the main platform, which will [[instant KO|instantly KO]] the player on contact regardless of [[damage]]. All enemies and obstacles will disappear upon success. | ||
|- | |- | ||
| (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, | | (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, the room is filled with stat boosts (possibly including a 2x modifier), food, treasure chests and/or [[Iridescent Glint Beetle]]s, with no time limit. The [[All-Star Rest Area]] music also plays. | ||
|} | |} | ||
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| Doors Galore || Additional challenge doors appear throughout the map. Not affected by a time limit. | | Doors Galore || Additional challenge doors appear throughout the map. Not affected by a time limit. | ||
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| (Enemy) Fest || All enemies that appear on-screen will temporarily be of the same type. Possible enemies include [[Tiki Buzz]]es, [[Pooka]]s, [[Shy Guy]]s, [[Bullet Bill]]s, [[Sneaky Spirit]]s and [[Souflee]]s | | (Enemy) Fest || All enemies that appear on-screen will temporarily be of the same type. Possible enemies include [[Tiki Buzz]]es, [[Pooka]]s, [[Shy Guy]]s, [[Bullet Bill]]s, [[Sneaky Spirit]]s and [[Souflee]]s; events featuring the latter two are significantly shorter than events featuring other enemies. | ||
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| Fast Learner || All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts by performing actions will have a greater effect. | | Fast Learner || All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts by performing actions will have a greater effect. | ||
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| Treasure Trove || A secret room will appear in the center of the map, containing three chests. There is no time limit, but only the first player who reaches the room can claim the rewards. | | Treasure Trove || A secret room will appear in the center of the map, containing three chests. There is no time limit, but only the first player who reaches the room can claim the rewards. | ||
|- | |- | ||
| Wanted! || A powerful enemy will appear at a random location on the map, with an arrow directing players to their location. Defeating | | Wanted! || A powerful enemy will appear at a random location on the map, with an arrow directing players to their location. Defeating this enemy before it disappears will yield extra rewards. Possible enemies include [[Bonkers]], [[Bulborb]], [[Clubberskull]], [[Polar Bear]] and [[Reaper]]. | ||
|- | |- | ||
| Warp || All fighters are teleported to a different location elsewhere in the map. This fails if it is triggered during a [[locked battle]], or while the fighter is inside a [[Barrel Cannon]]. | | Warp || All fighters are teleported to a different location elsewhere in the map. This fails if it is triggered during a [[locked battle]], or while the fighter is inside a [[Barrel Cannon]]. | ||
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| 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]]. | | 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]]. | ||
|- | |- | ||
| Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage while avoiding Danger Zones | | Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage while avoiding [[Smart Bomb]] explosions and Danger Zones. | ||
|- | |- | ||
| Easy Launch<sup>PAL</sup><br />High-Launch<sup>NA</sup> || A match with an increased [[launch rate]]. | | Easy Launch<sup>PAL</sup><br />High-Launch<sup>NA</sup> || A match with an increased [[launch rate]]. | ||
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| Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns. | | Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns. | ||
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| Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Miis | | Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear. | ||
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| Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn. | | Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn. | ||
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| Smash || A standard match. | | Smash || A standard match. | ||
|- | |- | ||
| Stamina Smash || A match where all combatants have [[ | | Stamina Smash || A match where all combatants have [[Stamina]] instead of [[damage percentage]]s. All players start with 200 HP. No time limit. | ||
|- | |- | ||
| Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to one minute. | | Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to one minute. | ||
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:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}'' | :{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}'' | ||
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}'' | :{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}'' | ||
:{{symbol| | :{{symbol|starfox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}'' | ||
:{{symbol| | :{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}'' | ||
:{{symbol| | :{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}'' | ||
:{{symbol| | :{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}'' | ||
:{{symbol| | :{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}'' | ||
:{{symbol| | :{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}'' | ||
:{{symbol| | :{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)|Wrath of the Reset Bomb}}'' | ||
:{{symbol| | :{{symbol|xenoblade|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}'' | ||
:{{symbol| | :{{symbol|specialstages|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}'' | ||
:{{symbol| | :{{symbol|specialstages|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}'' | ||
:{{symbol| | :{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}'' | ||
:{{symbol| | :{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}'' | ||
:{{symbol| | :{{symbol|pacman|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}'' | ||
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}'' | :{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}'' | ||
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}'' | :{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}'' | ||
==Rewards== | ==Rewards== | ||
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==Origin== | ==Origin== | ||
Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their | Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode. | *The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode. | ||
==References== | ==References== |