Editing Smash Run

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{{ArticleIcons|ssb4-3ds=y}}
{{ArticleIcons|ssb4-3ds=y}}
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]]
[[File:SmashRun-7.png|thumb|300px|A zoomed out shot of the Smash Run map.]]
'''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}, and one of only two modes exclusive to that installment, alongside [[StreetSmash]]. It involves a blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode.
'''Smash Run''' ({{ja|フィールドスマッシュ|Fīrudo Sumasshu}}, ''Field Smash'') is a gameplay mode that appears exclusively in {{for3ds}}. It involves an unusual blend of platforming and exploration, as well as standard fighting or another challenge in the second half of the mode. It is one of two modes exclusive to the 3DS version, the other being [[StreetSmash]].


==Overview==
==Overview==
The mode starts with a five-minute adventure course involving exploration of a large, expansive, and unnamed island in the sky shaped like a ship. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant [[Bob-omb]]s, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.
The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, and unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in [[chest]]s, as well as defeating numerous enemies from both ''[[Brawl]]''{{'}}s [[The Subspace Emissary]] and other game series. Bonus stages hidden behind [[door]]s in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. In Group mode, players can trigger traps that will drop giant [[Bob-omb]]s, by activating a switch item that can appear from treasure chests. Enemies, however, can attack the player and make them drop their power-ups sometimes; getting KO'd is also a possibility, leading to significant penalties to the player's stat boosts.


Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this game mode, such as the [[Starman]] and [[Hammer]].
Several standard [[item]]s can be found throughout the play area, including most battering items and state-granting powerups. The latter's effects last noticeably longer in this gamemode, such as the [[Starman]] and [[Hammer]].


Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen.
Smash Run supports [[character customization]] like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "[[Power]]s" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand or top area of the touch screen.
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! Enemy !! Series
! Enemy !! Series
|-
|-
|[[Banzai Bill]]||rowspan=14|{{symbol|smb|24px}} {{uv|Mario}}
|[[Bacura]]||{{symbol|specialstages|24px}} {{uv|Xevious}}
|-
|-
|[[Big Goomba]]
|[[Banzai Bill]]||rowspan=2|{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Bill Blaster]]
|[[Bill Blaster]]
|-
|-
|{{b|Bullet Bill|enemy}}
|[[Bonkers]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Chain Chomp]]
|[[Boom Stomper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Flame Chomp]]
|[[Bronto Burt]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Goomba]]
|[[Bubble]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Hammer Bro]]
|[[Red Bulborb|Bulborb]]||{{symbol|pikmin|24px}} {{uv|Pikmin}}
|-
|-
|[[Koopa Paratroopa]]
|{{b|Bullet Bill|enemy}}||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Koopa Troopa]]
|[[Bumpety Bomb]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Lakitu and Spinies]]
|[[Chain Chomp]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Magikoopa]]
|[[Chandelure]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Shy Guy]]
|[[Clubberskull]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Spike Top]]
|[[Cryogonal]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Kritter]]||rowspan=2|{{symbol|dk|24px}} {{uv|Donkey Kong}}
|[[Cucco]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Tiki Buzz]]
|[[Daphne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Bubble]]||rowspan=7|{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|[[Darknut]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Cucco]]
|[[Devil Car]]||{{symbol|eb|24px}} {{uv|EarthBound}}
|-
|-
|[[Darknut]]
|[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic}}
|-
|-
|[[Octorok]]
|[[Flage]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Peahat]]
|[[Flame Chomp]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[ReDead]]
|[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}}
|-
|-
|[[Stalfos]]
|[[Gastly]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Geemer]]||rowspan=4|{{symbol|metroid|24px}} {{uv|Metroid}}
|[[Geemer]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Kihunter]]
|[[Generator]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|{{b|Metroid|creature}}
|{{b|Ghost|Find Mii}}||{{symbol|findmii|24px}} {{uv|Find Mii}}
|-
|-
|[[Reo]]
|[[Giant Goomba]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Fly Guy]]||{{symbol|yoshi|24px}} {{uv|Yoshi}}
|[[Glice]]||rowspan=3|{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Bonkers]]||rowspan=9|{{symbol|kirby|24px}} {{uv|Kirby}}
|[[Glire]]
|-
|-
|[[Bronto Burt]]
|[[Glunder]]
|-
|-
|[[Gordo]]
|[[Goomba]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Parasol Waddle Dee]]
|[[Gordo]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Plasma Wisp]]
|[[Hammer Bro.]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Shotzo]]
|[[Iridescent Glint Beetle]]||{{symbol|pikmin|24px}} {{uv|Pikmin}}
|-
|-
|[[Tac]]
|[[Kihunter]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Waddle Dee]]
|[[Koffing]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|-
|[[Waddle Doo]]
|[[Koopa Paratroopa]]||rowspan=2|{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Chandelure]]||rowspan=5|{{symbol|pkmn|24px}} {{uv|Pokémon}}
|[[Koopa Troopa]]
|-
|-
|[[Cryogonal]]
|[[Kritter]]||{{symbol|dk|24px}} {{uv|Donkey Kong}}
|-
|-
|[[Gastly]]
|[[Lakitu and Spinies]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Koffing]]
|[[Lethinium]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Petilil]]
|[[Lurchthorn]]
|-
|-
|[[Devil Car]]||rowspan=2|{{symbol|eb|24px}} {{uv|EarthBound}}
|[[Magikoopa]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|{{b|Starman|EarthBound}}
|[[Mahva]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Polar Bear]]||{{symbol|ic|24px}} {{uv|Ice Climber}}
|[[Megonta]]
|-
|-
|[[Boom Stomper]]||rowspan=19|{{symbol|ki|24px}} {{uv|Kid Icarus}}
|{{b|Metroid|creature}}||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Bumpety Bomb]]
|[[Mettaur]]||{{symbol|megaman|24px}} {{uv|Mega Man}}
|-
|-
|[[Clubberskull]]
|[[Mimicutie]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Daphne]]
|[[Mite]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Flage]]
|[[Monoeye]]||rowspan=2|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Lethinium]]
|[[Nutski]]
|-
|-
|[[Lurchthorn]]
|[[Octorok]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Mahva]]
|[[Orne]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Megonta]]
|[[Parasol Waddle Dee]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Mimicutie]]
|[[Peahat]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Monoeye]]
|[[Petilil]]||{{symbol|pokemon|24px}} {{uv|Pokémon}}
|-
|[[Nutski]]
|-
|-
|[[Orne]]
|[[Plasma Wisp]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Reaper & Reapette]]
|[[Polar Bear]]||{{symbol|iceclimber|24px}} {{uv|Ice Climber}}
|-
|-
|[[Skuttler]]
|[[Pooka]]||{{symbol|specialstages|24px}} {{uv|Dig Dug}}
|-
|-
|[[Skuttler Cannoneer]]
|[[Poppant]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Skuttler Mage]]
|[[Reaper]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Souflee]]
|[[ReDead]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Zuree]]
|[[Reo]]||{{symbol|metroid|24px}} {{uv|Metroid}}
|-
|-
|[[Bulborb]]||rowspan=2|{{symbol|pikmin|24px}} {{uv|Pikmin}}
|[[Roturret]]||{{symbol|subspace|24px}} [[The Subspace Emissary]]
|-
|-
|[[Iridescent Glint Beetle]]
|[[Shotzo]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Generator]]||rowspan=7|{{symbol|subspace|24px}} [[The Subspace Emissary]]
|[[Shy Guy]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|[[Glice]]
|[[Skuttler]]||rowspan=3|{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Glire]]
|[[Skuttler Cannoneer]]
|-
|-
|[[Glunder]]
|[[Skuttler Mage]]
|-
|-
|[[Mite]]
|[[Sneaky Spirit]]||{{symbol|specialstages|24px}} {{uv|Rhythm Heaven}}
|-
|-
|[[Poppant]]
|[[Souflee]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|-
|-
|[[Roturret]]
|[[Spike Top]]||{{symbol|mario|24px}} {{uv|Mario}}
|-
|-
|{{b|Ghost|Find Mii}}||{{symbol|streetpass|24px}} {{uv|StreetPass Mii Plaza}}
|[[Stalfos]]||{{symbol|zelda|24px}} {{uv|The Legend of Zelda}}
|-
|-
|[[Sneaky Spirit]]||{{symbol|other|24px}} {{uv|Rhythm Heaven}}
|{{b|Starman|EarthBound}}||{{symbol|eb|24px}} {{uv|EarthBound}}
|-
|-
|[[Eggrobo]]||{{symbol|sonic|24px}} {{uv|Sonic the Hedgehog}}
|[[Tac]]||{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Mettaur]]||{{symbol|mm|24px}} {{uv|Mega Man}}
|[[Tiki Buzz]]||{{symbol|dk|24px}} {{uv|Donkey Kong}}
|-
|-
|[[Bacura]]||{{symbol|other|24px}} {{uv|Xevious}}
|[[Waddle Dee]]||rowspan=2|{{symbol|kirby|24px}} {{uv|Kirby}}
|-
|-
|[[Pooka]]||{{symbol|other|24px}} {{uv|Dig Dug}}
|[[Waddle Doo]]
|-
|-
|[[Zuree]]||{{symbol|kidicarus|24px}} {{uv|Kid Icarus}}
|}
|}


==List of Challenges==
==List of Challenges==
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 200 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will eject the player from the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 100 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.


{|class="wikitable"
{|class="wikitable"
! Challenge !! Picture !! Description
! Challenge !! Picture !! Description
|-
|-
| Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit.
| Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit. Targets drop small power-ups when destroyed.
 
*Easy: 5 targets, 10-second limit
*Normal: 6 targets, 20-second limit. It contains two trampolines and three Gordos.
*Hard: 9 targets, 20-second limit. It contains a single Beam Sword. The ground periodically acts as a Danger Zone.
|-
|-
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystals are attached to other, bigger ones: destroying a big crystal also destroys all of the attached small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystals drop small power-ups when destroyed. Easy difficulty contains one crystal, normal difficulty four crystals, and hard difficulty also with four crystals, albeit higher durability.
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystal are attached to other, bigger ones: destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystal drop small power-ups when destroyed.
|-
|-
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]], which [[instant KO|instantly KO]]s anything on contact.
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]] on Normal or Hard difficulty; the Danger Zone will damage enemies and the player alike when active, and will [[instant KO|instantly KO]] the player at or above 100% [[damage]].
 
*Easy: 9 enemies - 2 Shy Guys > 2 Kritters > 2 Petilil > 2 Skuttlers, 1 Skuttler Mage
*Normal: 10 enemies - 3 Octoroks > 3 Octoroks > 2 Bumpety Bombs, 1 Plasma Wisp, 1 Ghost
*Hard: 6 enemies - 2 Hammer Bros. > 2 Giant Goombas > 2 Stalfos
 
|-
|-
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. With the exception of one hard mode variant, players must survive for 20 seconds.
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. A row of spiky [[Danger Zone]]s lies beneath the main platform, which will [[instant KO|instantly KO]] the player on contact regardless of [[damage]]. All enemies and obstacles will disappear upon success.
 
*Easy (variant 1): 1 Peahat, 1 Plasma Wisp, 1 Souflee, infinite blue Bubbles
*Easy (variant 2): infinite Skuttlers, Skuttler Mages, and Cryogonal
*Normal: 3 Souflees, 1 Orne
*Hard (variant 1): 1 Polar Bear, 2 Gordos, 2 Barrel Cannons, infinite Fly Guys and Gastly (15-second timer)
*Hard (variant 2): 1 Reaper, 1 Metroid, 10 Bacuras, 12 Zuree (also uses danger zones)
 
|-
|-
| (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, this is just a rest room and contains various supplies to help the player in Smash Run. There is no limit to stay in this room. The [[All-Star Rest Area]] music also plays while inside.
| (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, the room is filled with stat boosts (possibly including a 2x modifier), food, treasure chests and/or [[Iridescent Glint Beetle]]s, with no time limit. The [[All-Star Rest Area]] music also plays.
 
Room layouts:
*6 tiny star powerups + 3 Iridescent Glint Beetles
*12 medium-sized powerups of one type
*4 treasure chests
*6 small powerups of two different types, with food and a 2x multiplier
|}
|}


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| Doors Galore || Additional challenge doors appear throughout the map. Not affected by a time limit.
| Doors Galore || Additional challenge doors appear throughout the map. Not affected by a time limit.
|-
|-
| (Enemy) Fest || All enemies that appear on-screen will temporarily be of the same type. Possible enemies include [[Tiki Buzz]]es, [[Pooka]]s, [[Shy Guy]]s, [[Bullet Bill]]s, [[Sneaky Spirit]]s and [[Souflee]]s. The former five events last for 20 seconds while the latter two lasts for 10. These enemies act as side spawns and do not interrupt the main spawns unless the area was cleared earlier. Any normal enemies still in the area when the event starts will disappear, however.
| (Enemy) Fest || All enemies that appear on-screen will temporarily be of the same type. Possible enemies include [[Tiki Buzz]]es, [[Pooka]]s, [[Shy Guy]]s, [[Bullet Bill]]s, [[Sneaky Spirit]]s and [[Souflee]]s; events featuring the latter two are significantly shorter than events featuring other enemies.
|-
|-
| Fast Learner || All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts by performing actions will have a greater effect.
| Fast Learner || All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts by performing actions will have a greater effect.
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| Treasure Trove || A secret room will appear in the center of the map, containing three chests. There is no time limit, but only the first player who reaches the room can claim the rewards.
| Treasure Trove || A secret room will appear in the center of the map, containing three chests. There is no time limit, but only the first player who reaches the room can claim the rewards.
|-
|-
| Wanted! || A powerful enemy will appear at a random location on the map, with an arrow directing players to their location. Defeating these enemies yields greater rewards than usual, consisting of three or four 200 stat powerups. Clubberskull targets give five instead as they already give three of those upon defeat. Enemies will always be in accessible areas. Possible enemies include [[Bonkers]], [[Bulborb]], [[Clubberskull]], [[Polar Bear]] and [[Reaper]]. This event has a timer of 90 seconds.
| Wanted! || A powerful enemy will appear at a random location on the map, with an arrow directing players to their location. Defeating this enemy before it disappears will yield extra rewards. Possible enemies include [[Bonkers]], [[Bulborb]], [[Clubberskull]], [[Polar Bear]] and [[Reaper]].
|-
|-
| Warp || All fighters are teleported to a different location elsewhere in the map. This fails if it is triggered during a [[locked battle]], or while the fighter is inside a [[Barrel Cannon]].
| Warp || All fighters are teleported to a different location elsewhere in the map. This fails if it is triggered during a [[locked battle]], or while the fighter is inside a [[Barrel Cannon]].
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| 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]].
| 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]].
|-
|-
| Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage while avoiding Danger Zones. Smart Bombs begin to be dropped once the timer hits 30 seconds.
| Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage while avoiding [[Smart Bomb]] explosions and Danger Zones.
|-
|-
| Easy Launch<sup>PAL</sup><br />High-Launch<sup>NA</sup> || A match with an increased [[launch rate]].
| Easy Launch<sup>PAL</sup><br />High-Launch<sup>NA</sup> || A match with an increased [[launch rate]].
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| Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns.
| Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns.
|-
|-
| Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Miis are the primary enemies, with the occasional Metal and Giant Metal versions of the player's character also appearing as enemies.
| Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear.
|-
|-
| Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn.
| Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn.
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| Smash || A standard match.
| Smash || A standard match.
|-
|-
| Stamina Smash || A match where all combatants have [[Hit points|Stamina]] instead of [[damage percentage]]s. All players start with 200 HP. No time limit.
| Stamina Smash || A match where all combatants have [[Stamina]] instead of [[damage percentage]]s. All players start with 200 HP. No time limit.
|-
|-
| Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to one minute.
| Stock Smash || A 2-[[Stock]] match with the Stock & Time rule set to one minute.
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:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''
:{{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Temple Theme}}''
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''
:{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''
:{{symbol|fox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''
:{{symbol|starfox|16px}} ''{{SSB4MusicLink|Star Fox|Theme from Area 6 / Missile Slipstream}}''
:{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''
:{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''
:{{symbol|fe|16px}} ''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}'' (DLC)
:{{symbol|fireemblem|16px}} ''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)|Boss Fight 1}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''
:{{symbol|ki|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)}}''
:{{symbol|kidicarus|16px}} ''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)|Wrath of the Reset Bomb}}''
:{{symbol|xb|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''
:{{symbol|xenoblade|16px}} ''{{SSB4MusicLink|Xenoblade|Mechanical Rhythm}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}''
:{{symbol|specialstages|16px}} ''{{SSB4MusicLink|Nintendo|The Mysterious Murasame Castle Medley}}''
:{{symbol|other|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}''
:{{symbol|specialstages|16px}} ''{{SSB4MusicLink|Nintendo|Tetris: Type A}}''
:{{symbol|mm|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}''
:{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Air Man Stage}}''
:{{symbol|mm|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}''
:{{symbol|megaman|16px}} ''{{SSB4MusicLink|Mega Man|Spark Man Stage}}''
:{{symbol|pm|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
:{{symbol|pacman|16px}} ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Credits (Smash Bros.): Ver. 2}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}''
:{{symbol|ssb|16px}} ''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)|Boss Battle}}''
On a side note, if the player disables all the music pieces, then the music used on the Battlefield stage will always play.


==Rewards==
==Rewards==
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==Origin==
==Origin==
Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their Air Ride Machines before proceeding to race or battle with those power-ups active.
Smash Run is based in concept on {{s|wikirby|City Trial}} from ''{{s|wikirby|Kirby Air Ride}}'', another game directed by [[Masahiro Sakurai]], who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.
 
Originally, Sakurai wanted Smash Run to support co-op play, with features like healing a teammate or splitting damage among players, but the idea was dropped due to hardware limitations.<ref>{{cite web|url=https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|title="Image Transcriptions of Project Proposal for Smash for Wii U/3DS" - Source Gaming}}</ref>


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode.
*The [https://youtu.be/Manvk-R4dBc?t=330 sound played at the introduction of the final battle] is the same sound played in ''[[Super Smash Bros. Brawl]]'' before facing a challenger in Classic Mode.
*The highest the Climb! final battle reaches is [https://www.youtube.com/watch?v=0pBGmhzwsto 3,300 ft.]. The player can go higher, but the camera will not.
**At 2000 ft., the layout of the area will change to exclusively consist of flat platforms.
*At 19, the ''Kid Icarus'' series has the most amount of enemies present in Smash Run, followed by the ''Super Mario'' series at 14, and the ''Kirby'' series at 9.


==References==
==References==

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