Editing Smash Remix
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==Stages== | ==Stages== | ||
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that | As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off. | ||
All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0. | All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 134 total stages as of version 1.5.0. | ||
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|colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}} | |colspan=2|[[File:SSB64 Remix Zector Z Remix.png|100x100px]]<br>Sector Z SR<br>{{symbol|fox|20px|suffix=preBrawl}} | ||
|colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}} | |colspan=2|[[File:SSB64 Remix Reverse Castle.png|100x100px]]<br>Reverse Castle<br>{{symbol|castlevania|20px}} | ||
|colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br> | |colspan=2|[[File:SSB64 Remix Fray's Stage Night.png|100x100px]]<br>Fray's Stage - Night<br>[[File:Smash_remix_series_icon.png|20px|class=invert-dark]] | ||
|colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]] | |colspan=2|[[File:SSB64 Remix Glacial River Remix.png|100x100px]]<br>Glacial River Remix<br>[[File:Smash_remix_series_icon_marvel_vs_capcom.png|20px|class=invert-dark]] | ||
|colspan=2| | |colspan=2| | ||
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*{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix variant for Dream Land Beta 1) | *{{gameIcon|ssb}} [[New|Dream Land Beta 2]] (Remix variant for Dream Land Beta 1) | ||
*{{gameIcon|ssb}} [[Tutorial Stage|How to Play]] | *{{gameIcon|ssb}} [[Tutorial Stage|How to Play]] | ||
*{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai | *{{gameIcon|ssbm}} [[Princess Peach's Castle|Peach's Castle II]] (No switches or Banzai bills) | ||
*{{gameIcon|ssbm}} [[Mushroom Kingdom II|Subcon]] (No Birdo) | *{{gameIcon|ssbm}} [[Mushroom Kingdom II|Subcon]] (No Birdo) | ||
*{{gameIcon|ssbm}} Mushroom Kingdom SR (Remix variant for Mushroom Kingdom (SSB) with the layout of [[Mushroom Kingdom (SSBM)]]. Adds POW block, but no breakable or item blocks) | *{{gameIcon|ssbm}} Mushroom Kingdom SR (Remix variant for Mushroom Kingdom (SSB) with the layout of [[Mushroom Kingdom (SSBM)]]. Adds POW block, but no breakable or item blocks) | ||
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*{{gameIcon|ssbm}} [[Corneria]] | *{{gameIcon|ssbm}} [[Corneria]] | ||
*{{gameIcon|ssbm}} [[Venom]] | *{{gameIcon|ssbm}} [[Venom]] | ||
*{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> ( | *{{gameIcon|ssbm}} [[Pokémon Stadium]] <sup>ρ</sup> (Remix variant is Pokémon Stadium 2. No transformations) | ||
*{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart) | *{{gameIcon|ssbm}} [[Poké Floats]] (Features different Pokémon than its ''Melee'' counterpart) | ||
*{{gameIcon|ssbm}} [[Big Blue]] | *{{gameIcon|ssbm}} [[Big Blue]] | ||
*{{gameIcon|ssbm}} [[Onett]] (No awning drop) | *{{gameIcon|ssbm}} [[Onett]] (No awning drop) | ||
*{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> ( | *{{gameIcon|ssbm}} [[Flat Zone]] <sup>ρX</sup> (Remix variant is Flat Zone 2, no falling objects or oil spill) | ||
*{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation) | *{{gameIcon|ssbb}} [[Delfino Plaza]] (No movement or transformation) | ||
*{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'') | *{{gameIcon|ssbb}} World 1-1 ([[Mushroomy Kingdom]], with the aesthetics of the original ''Super Mario Bros.'') | ||
*{{gameIcon|ssbb}} [[Norfair|Norfair Remix]] (Remix variant for Norfair | *{{gameIcon|ssbb}} [[Norfair|Norfair Remix]] (Remix variant for Norfair, featuring the original layout from ''Brawl'' with no lava wave) | ||
*{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]] | *{{gameIcon|ssbb}} [[Yoshi's Island (SSBB)|Yoshi's Island II]] | ||
*{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting) | *{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting) | ||
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*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above) | *[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix variant features main platform with angles on either side and two platforms above) | ||
*Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office) | *Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office) | ||
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. | *[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. features the bombs from the original game as hazards) | ||
*{{iw|mariowiki|Goomba Road}} (From ''Paper Mario''. | *{{iw|mariowiki|Goomba Road}} (From ''Paper Mario''. Vertically flipped Battlefield layout) | ||
*[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG''. Has platforms that extend and retract from the background) | *[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG''. Has platforms that extend and retract from the background) | ||
*{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2''. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces) | *{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2''. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces) | ||
*[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64''. Features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players) | *[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64''. Features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players) | ||
*[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64''. Layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'', with added | *[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64''. Layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'', with added signs as hazards) | ||
*{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64''. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides) | *{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64''. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides) | ||
*{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing''. Has a steep step in the middle) | *{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing''. Has a steep step in the middle) | ||
*[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time''. Has a wall, hollow tree stump, and small puddle) | *[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time''. Has a wall, hollow tree stump, and small puddle) | ||
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger) | *[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger) | ||
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and | *[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and vertically flipped Battlefield clone) | ||
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix variant turns main platform to [[semisoft platform]]) | *{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix variant turns main platform to [[semisoft platform]]) | ||
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right) | *{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right) | ||
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*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'') | *[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'') | ||
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix variant removes slopes) | *[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix variant removes slopes) | ||
*[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From '' | *[https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''Perfect Dark''. Has a flying car that appears above as a ceiling) | ||
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right) | *[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right) | ||
*Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay) | *Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay) | ||
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===Stage legality=== | ===Stage legality=== | ||
As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display [[Stage legality|legal | As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display [[Stage legality|legal stages]], with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows: | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
!colspan=3 | List of Tournament stages | !colspan=3 | List of Tournament stages | ||
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*{{GameIcon|SSBB}} [[Pitfall]] | *{{GameIcon|SSBB}} [[Pitfall]] | ||
*{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'') | *{{GameIcon|SSB4}} [[Spiny Shell]] (Unlike its ''Smash 4'' counterpart, can only move on the ground like other shells, similar to ''Mario Kart 64'') | ||
*[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (From '' | *[https://goldeneye.fandom.com/wiki/Golden_Gun Golden Gun] (From ''Goldeneye 007''. Has only one ammunition but does extremely high damage and knockback) | ||
*Dango (From '' | *Dango (From ''Ganbare Goemon''. Heals 10%. Ebisumaru also spawns one whenever his neutral special hits an opponent) | ||
*{{iw|mariowiki|P-Wing}} (From '' | *{{iw|mariowiki|P-Wing}} (From ''Super Mario Bros. 3''. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out) | ||
==Differences to original content== | ==Differences to original content== |