Editing Smash Bros. DOJO!! updates (archive 2)

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*'''August 28: "Four Special Move Types"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic05.html]: This was the second week in a row where a second update was posted alongside the first yet is unrelated to it. This explained as part of the basic gameplay of Smash Bros. Brawl the four different types of special moves all characters would have, and to demonstrate the update revealed all four of [[Meta Knight]]'s Special moves: The [[Mach Tornado]] neutral B, the [[Triple Dash]] smash B, the [[Shuttle Loop]] Up B, and the [[Dimensional Cape]] down B previously seen in the first trailer.
*'''August 28: "Four Special Move Types"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic05.html]: This was the second week in a row where a second update was posted alongside the first yet is unrelated to it. This explained as part of the basic gameplay of Smash Bros. Brawl the four different types of special moves all characters would have, and to demonstrate the update revealed all four of [[Meta Knight]]'s Special moves: The [[Mach Tornado]] neutral B, the [[Triple Dash]] smash B, the [[Shuttle Loop]] Up B, and the [[Dimensional Cape]] down B previously seen in the first trailer.


*'''August 29: "Pokémon Trainer: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html]: Revealed two more special moves for each of the playable Pokémon belonging to the Pokémon Trainer, in effect revealing six new special moves, all named after attacks these Pokémon use in the actual Pokémon RPGs: Squirtle's Up B would be [[Waterfall]] and its Forward B would be [[Withdraw]]. Ivysaur's Neutral B would be [[Bullet Seed]] and its Up B would be [[Vine Whip]]. Charizard's Neutral B would be [[Flamethrower]] and its Forward B would be [[Rock Smash]]. Taking this together with the shared Down B move revealed previously, the Pokémon change, only Squirtle's Neutral B, Ivysaur's Forward B, and Charizard's Up B remained unrevealed.
*'''August 29: "Pokémon Trainer: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/pokemon_trainer.html]: Revealed two more special moves for each of the playable Pokémon belonging to the Pokémon Trainer, in effect revealing six new special moves, all named after attacks these Pokémon use in the actual Pokémon RPGs: Squirtle's Up B would be [[Waterfall]] and its Forward B would be [[Withdraw]]. Ivysaur's Neutral B would be [[Bullet Seed]] and its Up B eould be [[Vine Whip]]. Charizard's Neutral B would be [[Flamethrower]] and its Forward B would be [[Rock Smash]]. Taking this together with the shared Down B move revealed previously, the Pokémon change, only Squirtle's Neutral B, Ivysaur's Forward B, and Charizard's Up B remained unrevealed.


*'''August 30: "Gliding"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique05.html]: Established the [[Glide|Gliding]] ability seen on Meta Knight as a class of midair jump held by any character with wings, including Pit and Charizard. The Glide was revealed to be achieved by holding down A when doing a midair jump, or by rapidly tilting the Control Stick backward to forward to link the peak of the midair jump to a glide, and the gliding angle could be influenced mid-flight with the Control Stick as well.
*'''August 30: "Gliding"''' [http://www.smashbros.com/wii/en_us/howto/technique/technique05.html]: Established the [[Glide|Gliding]] ability seen on Meta Knight as a class of midair jump held by any character with wings, including Pit and Charizard. The Glide was revealed to be achieved by holding down A when doing a midair jump, or by rapidly tilting the Control Stick backward to forward to link the peak of the midair jump to a glide, and the gliding angle could be influenced mid-flight with the Control Stick as well.
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*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/wii/en_us/music/music10.html]: The third update was another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.
*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/wii/en_us/music/music10.html]: The third update was another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.


*'''September 10: "Munchlax"''' [http://www.smashbros.com/wii/en_us/items/mball/mball04.html]: [[Munchlax]] became the first 4th Generation Pokémon to be officially confirmed by Sakurai as being present in the game. In this case, Munchlax was shown as a [[Poké Ball]] Pokémon, the first one seen in almost two months since the last Poké Ball update. When Munchlax is summoned, it goes around the stage looking for items to eat. The example item used happens to be [[Lip's Stick]], thus also confirming its return to Brawl.
*'''September 10: "Munchlax"''' [http://www.smashbros.com/wii/en_us/items/mball/mball04.html]: [[Munchlax]] became the first 4th Generation Pokémon to be officially confirmed by Sakurai as being present in the game. In this case, Munchlax was shown as a [[Poké ball]] Pokémon, the first one seen in almost two months since the last Poké Ball update. When Munchlax is summoned, it goes around the stage looking for items to eat. The example item used happens to be [[Lip's Stick]], thus also confirming its return to Brawl.


*'''September 11: "Lyn"''' [http://www.smashbros.com/wii/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed was [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compared her function to that of [[Samurai Goroh]].
*'''September 11: "Lyn"''' [http://www.smashbros.com/wii/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed was [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compared her function to that of [[Samurai Goroh]].
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*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update revealed three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update revealed three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] was revealed to be the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which was actually a PlayStation 3 game set to be released after Brawl.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] was revealed to be the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which was actually a PlayStation 3 game set to be released after Brawl.


*'''September 24: "Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various05.html]: Update: Officially revealed the return of the [[trophy]] system introduced in Melee, as well as a lot of confirmed trophies in screenshots (such as [[List of SSBB trophies (The Legend of Zelda series)|Ooccoo]]). As expected, there is a whole new collection of trophies in Brawl that can be collected like [[sticker]]s and [[CD]]s and viewable in a [[Vault|Gallery]] mode that provides a text description to each character. Added functionality to the Gallery mode provides the ability to custom-arrange the trophies collected and change/add to more aspects of the background.
*'''September 24: "Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various05.html]: Update: Officially revealed the return of the [[trophy]] system introduced in Melee, as well as a lot of confirmed trophies in screenshots (such as [[List of SSBB trophies (The Legend of Zelda series)|Ooccoo]]). As expected, there is a whole new collection of trophies in Brawl that can be collected like [[sticker]]s and [[CD]]s and viewable in a [[Vault|Gallery]] mode that provides a text description to each character. Added functionality to the Gallery mode provides the ability to custom-arrange the trophies collected and change/add to more aspects of the background.
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===October===
===October===
*'''October 1: "Lucas"''' [http://www.smashbros.com/wii/en_us/characters/lucas.html]: Five weeks after Diddy Kong's reveal, the next brand new playable character to the Smash Bros. series was revealed: [[Lucas]], protagonist of the Japan-only title ''[[Mother 3]]'', the sequel to ''{{b|EarthBound|game}}''. Since it became known that Lucas was originally intended to replace Ness in Melee, it was heavily speculated at this reveal that Ness would not return, with Sakurai going through with what he originally planned to in Melee.
*'''October 1: "Lucas"''' [http://www.smashbros.com/wii/en_us/characters/lucas.html]: Five weeks after Diddy Kong's reveal, the next brand new playable character to the Smash Bros. series was revealed: [[Lucas]], protagonist of the Japan-only title ''[[Mother 3]]'', the spiritual sequel to ''{{b|EarthBound|game}}''. Since it became known that Lucas was originally intended to replace Ness in Melee, it was heavily speculated at this reveal that Ness would not return, with Sakurai going through with what he originally planned to in Melee.


*'''October 2: "Snake Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/snake.html#2nd]: A 1:19 video clip showcasing Snake was posted in this update. The video shows Snake being informed by Colonel Campbell about Mario, and Snake receives orders to give it his all. The video then shows a lot of Snake's moves whilst fighting against Mario. At the end, Snake is sneaking about on [[Shadow Moses Island]], when a surveillance camera spots him. Snake quickly uses [[Cypher]] to escape.
*'''October 2: "Snake Joins the Brawl"''' [http://www.smashbros.com/wii/en_us/characters/snake.html#2nd]: A 1:19 video clip showcasing Snake was posted in this update. The video shows Snake being informed by Colonel Campbell about Mario, and Snake receives orders to give it his all. The video then shows a lot of Snake's moves whilst fighting against Mario. At the end, Snake is sneaking about on [[Shadow Moses Island]], when a surveillance camera spots him. Snake quickly uses [[Cypher]] to escape.
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*'''October 5: "Team"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html]: Revealed more details about the core gameplay setup of the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] adventure mode, including that some stages have characters teamed with another, and a second player can control the other character for cooperative play. Other major elements of the mode revealed include a world map, playable character selection based on developments within the story, the five available difficulties ("Easy", "Normal", "Hard", "Very Hard", and "Intense"), and some way to power up/upgrade characters which would be explained in later updates.
*'''October 5: "Team"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html]: Revealed more details about the core gameplay setup of the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] adventure mode, including that some stages have characters teamed with another, and a second player can control the other character for cooperative play. Other major elements of the mode revealed include a world map, playable character selection based on developments within the story, the five available difficulties ("Easy", "Normal", "Hard", "Very Hard", and "Intense"), and some way to power up/upgrade characters which would be explained in later updates.


*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Revealed three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far it is charged up, and the player can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which has a powerful [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[tether recovery]] methods.
 
*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Revealed three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far it is charged up, and the player can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which has a powerful [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[Tether Recovery]] methods.


*'''October 9: "Kirby: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/kirby.html#2nd]: Revealed Kirby's Final Smash, first seen in the original trailer, to be [[Cook Kirby]]. He summons a pot which causes all opponents to be magically drawn in to it, cooks them up inside the soup, and they are blasted out of the pot with damage. Also, several items come out of the pot ready for use, such as the Superspicy curry and the confirmed returning items [[Maxim Tomato]] and [[Warp Star]]. Only on the Japanese site, An unrelated song: Shaberu! DS Oryouri NAVI, was also released.
*'''October 9: "Kirby: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/kirby.html#2nd]: Revealed Kirby's Final Smash, first seen in the original trailer, to be [[Cook Kirby]]. He summons a pot which causes all opponents to be magically drawn in to it, cooks them up inside the soup, and they are blasted out of the pot with damage. Also, several items come out of the pot ready for use, such as the Superspicy curry and the confirmed returning items [[Maxim Tomato]] and [[Warp Star]]. Only on the Japanese site, An unrelated song: Shaberu! DS Oryouri NAVI, was also released.
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*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash was revealed as the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.
*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash was revealed as the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.


*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In this update, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems was covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage was revealed to be the music built into the Wii system itself (the various "channels", in other words).
*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In this update, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems was covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage was revealed to be the music built into the Wii system itself (the various "channels", in other words).
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*'''October 26: "King Dedede: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html#2nd]: King Dedede's forward B, up B, and down B moves were detailed. His up Special Move is the [[Super Dedede Jump]], where he leaps up into the air and slams back down hard, though there are several different opportunities for vulnerability on his part. His side Special Move is the [[Waddle Dee Toss]], which is similar to Peach's Turnip pulling ability, but Dedede can summon three different varieties of helper character: [[Waddle Dee]], [[Waddle Doo]], and [[Gordo]]. His Down Special Move is the [[Jet Hammer]], a chargeable strike with his motorized hammer that can have damage recoil if charged up a long time.
*'''October 26: "King Dedede: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html#2nd]: King Dedede's forward B, up B, and down B moves were detailed. His up Special Move is the [[Super Dedede Jump]], where he leaps up into the air and slams back down hard, though there are several different opportunities for vulnerability on his part. His side Special Move is the [[Waddle Dee Toss]], which is similar to Peach's Turnip pulling ability, but Dedede can summon three different varieties of helper character: [[Waddle Dee]], [[Waddle Doo]], and [[Gordo]]. His Down Special Move is the [[Jet Hammer]], a chargeable strike with his motorized hammer that can have damage recoil if charged up a long time.


*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update detailed an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There would be a feature where one can submit one stage design to Nintendo itself per day, and in return they could get one stage a day that someone else made and submitted to Nintendo.
*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update detailed an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There would be a feature where one can submit one stage design to Nintendo itself per day, and in return they could get one stage a day that someone else made and submitted to Nintendo.

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