Editing Smash Bros. DOJO!! updates (archive 2)

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*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update revealed three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Snake: Special Moves''' [http://www.smashbros.com/wii/en_us/characters/snake.html#3rd]: The second update revealed three of Solid Snake's special moves, as well as the nature of a couple of his smash attacks. His Side B move is the [[Remote Missile]], where Snake fires a missile from his Nikita and guides it. Sakurai notes that Snake can defend himself while doing so, so by pressing the shield button, Snake will stop controlling the missile. His Neutral B move is the [[Hand Grenade]]. Pressing the special-move button will pull the pin, causing the grenade to explode in a few seconds. Pressing the button again will throw the grenade. The tilt of the control stick will determine how far the grenade is tossed, forward-tilt for a strong throw, no-tilt for a mid throw, and a back-tilt for a soft throw. Finally, his Up B move is the [[Cypher]], a flying reconnaissance camera that Snake can hang from.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] was revealed to be the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which was actually a PlayStation 3 game set to be released after Brawl.
*'''September 21: "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)"''' [http://www.smashbros.com/wii/en_us/music/music11.html]: One of the songs for [[Shadow Moses Island]] was revealed to be the Love Theme from the upcoming Metal Gear Solid 4: Guns of the Patriots, which was actually a PlayStation 3 game set to be released after Brawl.


*'''September 24: "Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various05.html]: Update: Officially revealed the return of the [[trophy]] system introduced in Melee, as well as a lot of confirmed trophies in screenshots (such as [[List of SSBB trophies (The Legend of Zelda series)|Ooccoo]]). As expected, there is a whole new collection of trophies in Brawl that can be collected like [[sticker]]s and [[CD]]s and viewable in a [[Vault|Gallery]] mode that provides a text description to each character. Added functionality to the Gallery mode provides the ability to custom-arrange the trophies collected and change/add to more aspects of the background.
*'''September 24: "Trophies"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various05.html]: Update: Officially revealed the return of the [[trophy]] system introduced in Melee, as well as a lot of confirmed trophies in screenshots (such as [[List of SSBB trophies (The Legend of Zelda series)|Ooccoo]]). As expected, there is a whole new collection of trophies in Brawl that can be collected like [[sticker]]s and [[CD]]s and viewable in a [[Vault|Gallery]] mode that provides a text description to each character. Added functionality to the Gallery mode provides the ability to custom-arrange the trophies collected and change/add to more aspects of the background.
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*'''October 5: "Team"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html]: Revealed more details about the core gameplay setup of the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] adventure mode, including that some stages have characters teamed with another, and a second player can control the other character for cooperative play. Other major elements of the mode revealed include a world map, playable character selection based on developments within the story, the five available difficulties ("Easy", "Normal", "Hard", "Very Hard", and "Intense"), and some way to power up/upgrade characters which would be explained in later updates.
*'''October 5: "Team"''' [http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html]: Revealed more details about the core gameplay setup of the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] adventure mode, including that some stages have characters teamed with another, and a second player can control the other character for cooperative play. Other major elements of the mode revealed include a world map, playable character selection based on developments within the story, the five available difficulties ("Easy", "Normal", "Hard", "Very Hard", and "Intense"), and some way to power up/upgrade characters which would be explained in later updates.


*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Revealed three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far it is charged up, and the player can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which has a powerful [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[tether recovery]] methods.
*'''October 8: "Zero Suit Samus: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/zerosuit_samus.html#2nd]: Revealed three of the four Special Moves Zero Suit Samus has: The standard special move is the [[Paralyzer]] which stuns the target for a set period of time whose length is determined by how far it is charged up, and the player can attack while the opponent is stunned from a charged-up shot; The side special move is the [[Plasma Whip]] which has a powerful [[sweet spot]] at the tip; and the up special move is the [[Plasma Wire]], which can pull midair enemies down towards her position. The two plasma moves can work as [[tether recovery]] methods.
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*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash was revealed as the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.
*'''October 19: "Peach: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/peach.html#2nd]: Peach's Final Smash was revealed as the [[Peach Blossom]]. In a bizarre series of effects, the current battle screen is "revealed" to be surrounded by giant 2D images of Peach and pink leaves. It causes all opponents around her to be put to sleep (how close they are to Peach measures how long they will sleep), and a bunch of health-replenishing peaches appears on the stage for Peach to consume at will. One of a few Final Smashes that aren't actual offensive measures but supportive to the character itself.


*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In this update, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems was covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage was revealed to be the music built into the Wii system itself (the various "channels", in other words).
*'''October 22: "PictoChat"''' [http://www.smashbros.com/wii/en_us/stages/stage15.html]: In this update, a stage thematically based on the [[PictoChat]] feature on all Nintendo DS systems was covered in detail. It is a blank stage where "platforms" and "obstacles" take on the form of stylus-drawn brush strokes that disappear after a while, and the main stage platform itself is a black text box showing character names. Music for this stage was revealed to be the music built into the Wii system itself (the various "channels", in other words).
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*'''October 26: "King Dedede: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html#2nd]: King Dedede's forward B, up B, and down B moves were detailed. His up Special Move is the [[Super Dedede Jump]], where he leaps up into the air and slams back down hard, though there are several different opportunities for vulnerability on his part. His side Special Move is the [[Waddle Dee Toss]], which is similar to Peach's Turnip pulling ability, but Dedede can summon three different varieties of helper character: [[Waddle Dee]], [[Waddle Doo]], and [[Gordo]]. His Down Special Move is the [[Jet Hammer]], a chargeable strike with his motorized hammer that can have damage recoil if charged up a long time.
*'''October 26: "King Dedede: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/kingdedede.html#2nd]: King Dedede's forward B, up B, and down B moves were detailed. His up Special Move is the [[Super Dedede Jump]], where he leaps up into the air and slams back down hard, though there are several different opportunities for vulnerability on his part. His side Special Move is the [[Waddle Dee Toss]], which is similar to Peach's Turnip pulling ability, but Dedede can summon three different varieties of helper character: [[Waddle Dee]], [[Waddle Doo]], and [[Gordo]]. His Down Special Move is the [[Jet Hammer]], a chargeable strike with his motorized hammer that can have damage recoil if charged up a long time.


*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update detailed an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There would be a feature where one can submit one stage design to Nintendo itself per day, and in return they could get one stage a day that someone else made and submitted to Nintendo.
*'''October 29: "Stage Builder"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various10.html]: This update detailed an immense ''Smash Bros.'' series first: A level editor named the [[Stage Builder]], where visually-simple stages can be made with platforms, ladders, and so forth, and customize their music. These don't take up much space, so they can be saved on [[SD card]]s, as well as transferred over Nintendo WFC. There would be a feature where one can submit one stage design to Nintendo itself per day, and in return they could get one stage a day that someone else made and submitted to Nintendo.

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