Editing Smash Ball

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*In the ''[[Iwata Asks]]'' interview for ''Super Smash Bros. Brawl'', [[Masahiro Sakurai]] stated that he had intended to add Final Smashes since the [[Super Smash Bros.|first game]] in [[Super Smash Bros. (series)|the series]]; in the debug menu of the first game, unused sound bites of characters can be found that were likely meant for these attacks, such as Ness shouting [[PK Starstorm]].
*In the ''[[Iwata Asks]]'' interview for ''Super Smash Bros. Brawl'', [[Masahiro Sakurai]] stated that he had intended to add Final Smashes since the [[Super Smash Bros.|first game]] in [[Super Smash Bros. (series)|the series]]; in the debug menu of the first game, unused sound bites of characters can be found that were likely meant for these attacks, such as Ness shouting [[PK Starstorm]].
*In the [[Smash Bros. DOJO!!]], the Smash Ball does not appear as an [http://www.smashbros.com/wii/en_us/items/index.html item], instead, it is as a "how-to-play" [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html tutorial segment]. However, the Smash Ball is included within the [http://www.smashbros.com/wii/en_us/items/item15.html Item Encyclopedia] sub-section.
*In the [[Smash Bros. DOJO!!]], the Smash Ball does not appear as an [http://www.smashbros.com/wii/en_us/items/index.html item], instead, it is as a "how-to-play" [http://www.smashbros.com/wii/en_us/howto/basic/basic02.html tutorial segment]. However, the Smash Ball is included within the [http://www.smashbros.com/wii/en_us/items/item15.html Item Encyclopedia] sub-section.
*If all three [[Dragoon]] or [[Daybreak]] parts are in play, a Smash Ball will not appear until the Dragoon has been summoned or the Daybreak has been created. If a Smash Ball is in play, a third part will also not appear (one or two parts may appear, but a third part will not). This is to prevent the Dragoon or Daybreak and a Final Smash from appearing on the screen at the same time (doing so could cause a Dragoon and {{SSBB|Snake}}'s [[Grenade Launcher]] to have targeting sights on the screen at the same time). The same applies to [[Mr. Resetti]].
*If all three [[Dragoon|Dragoon Parts]] are in play, a Smash Ball will not appear until the Dragoon has been summoned. If a Smash Ball is in play, a third Dragoon Part will also not appear (one or two Parts may appear, but a third Part will not). This is to prevent the Dragoon and a Final Smash from appearing on the screen at the same time (doing so could cause a Dragoon and {{SSBB|Snake}}'s [[Grenade Launcher]] to have targeting sights on the screen at the same time). The same applies to [[Mr. Resetti]].
**Similarly, in [[Training Mode]], if a Dragoon or Daybreak part is spawned while a Smash Ball is on the field, the Smash Ball will disappear. If a Smash Ball is spawned, any Dragoon or Daybreak parts on the field that are not currently being held will disappear.
**Similarly, in [[Training Mode]], if a Dragoon Part is spawned while a Smash Ball is on the field, the Smash Ball will disappear. If a Smash Ball is spawned, any Dragoon Parts on the field that are not currently being held will disappear.
*Some Final Smashes take longer to load from the disc than others. If a character's Final Smash is not yet loaded and the player tries to activate it, they will instead perform their neutral special move as usual.
*Some Final Smashes take longer to load from the disc than others. If a character's Final Smash is not yet loaded and the player tries to activate it, they will instead perform their neutral special move as usual.
*On {{SSBM|Yoshi's Island}}, as it moves about, the Smash Ball can "hit" the yellow [[block]]s and cause them to spin just as a [[jump]] from below or an [[attack]] would.
*On {{SSBM|Yoshi's Island}}, as it moves about, the Smash Ball can "hit" the yellow [[block]]s and cause them to spin just as a [[jump]] from below or an [[attack]] would.
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*In a [[Stamina Mode|Stamina Match]], if a character is defeated in standby mode, the rainbow effect stays on the body and the screen remains dark until the body is knocked off of the stage.
*In a [[Stamina Mode|Stamina Match]], if a character is defeated in standby mode, the rainbow effect stays on the body and the screen remains dark until the body is knocked off of the stage.
**This was changed in ''Ultimate'' so that characters are [[instantly KO'd]] when they run out of HP.
**This was changed in ''Ultimate'' so that characters are [[instantly KO'd]] when they run out of HP.
*In ''SSB4''{{'}}s and ''Ultimate''{{'}}s [[Training mode]], the Smash Ball is much weaker, taking around one hit before breaking. In ''Brawl'', it acts as it would normally in a match.
*In ''SSB4'''s [[Training mode]], the Smash Ball is much weaker, taking around one hit before breaking.
*In ''SSB4'', the Smash Ball's lines are pure black both in-game for ''SSB3DS'' and ''SSB Wii U'' and on ''SSB3DS''{{'}}s trophy, but are rainbow on ''SSB Wii U''{{'}}s trophy.
*In ''SSB4'', the Smash Ball's lines are pure black both in-game for ''SSB3DS'' and ''SSB Wii U'' and on ''SSB3DS''{{'}}s trophy, but are rainbow on ''SSB Wii U''{{'}}s trophy.
* If a [[Smash Taunt]] is happening, and a Pokémon, [[Assist Trophy]], foe, or stage effect destroys the Smash Ball, the Smash Taunt will stop automatically.
* If a [[Smash Taunt]] is happening, and a Pokémon, [[Assist Trophy]], foe, or stage effect destroys the Smash Ball, the Smash Taunt will stop automatically.

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