Editing SmashWiki talk:Images

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''Example:''  
''Example:''  


<nowiki>[[Image:SSBU-Great_Plateau_TowerBattlefield.png|350px|]]</nowiki>
[[Image:SSBU-Great_Plateau_TowerBattlefield.png|350px|]]


This is generally a good image of the Battlefield Form of the stage, but I think a zoomed out picture would be better fitting:
This is generally a good image of the Battlefield Form of the stage, but I think a zoomed out picture would be better fitting:


<nowiki>[[Image:SSBU-Great_Plateau_TowerBattlefield_ZoomOut.png|350px|]]</nowiki>
[[Image:SSBU-Great_Plateau_TowerBattlefield_ZoomOut.png|350px|]]


I don't want to just remove something claiming "my image is better" out of the blue.
I don't want to just remove something claiming "my image is better" out of the blue.
What are the rulings on this kind of situation?
What are the rulings on this kind of situation?
[[User:Boogs|Boogs]] ([[User talk:Boogs|talk]]) 08:22, 20 November 2018 (EST)
[[User:Boogs|Boogs]] ([[User talk:Boogs|talk]]) 08:22, 20 November 2018 (EST)
:You click on the image you want to replace. Under "File history" there will be a blue link that reads: "Upload a new version of this file". Click on that and then follow the usual procedure. '''[[User:Voqéo|<span style="background:#000; color:white; padding:2px 6px;font-size:12px;">Voqéo</span>]][[User talk:Voqéo|<span style="background:#e70012; color:white; padding:2px 4px;font-size:12px;">T</span>]]''' 08:58, 20 November 2018 (EST)
::Thanks for the help! [[User:Boogs|Boogs]] ([[User talk:Boogs|talk]]) 09:14, 20 November 2018 (EST)
:::No problem. I also already went ahead and replaced it and placed a deletion tag on the duplicate image you uploaded. '''[[User:Voqéo|<span style="background:#000; color:white; padding:2px 6px;font-size:12px;">Voqéo</span>]][[User talk:Voqéo|<span style="background:#e70012; color:white; padding:2px 4px;font-size:12px;">T</span>]]''' 09:23, 20 November 2018 (EST)
== Native resolution ==
It is currently an unwritten rule that images should be taken at native resolution, having overlap with the "represent the subject as "natural" as possible" and no "hacks or codes" policy as that is the primary means of non-native resolutions. Since that policy's addition in 2012, various means of capturing non-native resolutions have become much more common:
*Emulators are much more widespread and accessible, many of which allow for higher output resolutions either through built-in cheats or built into the emulator itself
*Gameplay capture has also become more prevalent, with companies engaging in the practice themselves. Recorded video can be saved and uploaded at whatever resolution the uploader desires
*Along with the above, said videos can be viewed at whatever resolution depending on their display device and then taking a screenshot; get a "4k image" of a 3DS game by watching a video in fullscreen on a 4k monitor
As previously mentioned, these (and probably other) methods ''can'' be covered by the aforementioned policy, however it is easily up to interpretation. As such, it should be codified that images should not be at a higher resolution than the parent hardware is capable of producing under normal circumstances along with listing said resolutions: N64 = 320x240 (640x480 with Expansion Pack RAM, don't think Smash 64 makes use of it), GCN/Wii = 640x480; 3DS = 400x240 (top), 320x240 (bottom); Wii U = 1280x720 or 1920x1080 (Smash Wii U uses 1080p); Switch 1920x1080 (docked), 1280x720 (handheld); other consoles too if we extend to non-Smash titles. The primary exception to this would be images from official sources&mdash;they have direct means of producing higher resolutions as well as to preserve history.
Lastly, in the event that upscaled media is allowed, I think a policy similar to WiKirby's should be employed. Specifically the [[wikirby:WiKirby:Image_standards#Upscaled images|upscaled image policy]] in that uspcaled images take lower precedence to native resolution images and that the upscaled images must explicitly mention that they are upscaled (the means of upscaling and by how much should also be listed on the image page). I'd also suggest restrict what means of uspcaling can be used to "nearest-neighbor" (namely for sprites) and hardware upscaling (primarily emulators)&mdash;various other interpolation methods can add pixels that don't exist (running into the no edited images policy) and AI upscaling does the same but can wrongly assume what the subject is and insert pixels that shouldn't exist.
--[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 12:11, December 11, 2022 (EST)

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