Editing Slipperiness
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'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less traction than normal. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]]. | |||
The [[Ice Climbers]] have the unusual property of being able to walk along the ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''Super Smash Bros.'' to ''Smash 4'' and [[Mii Gunner]] in ''Ultimate'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play. | |||
The [[Ice Climbers]] have the unusual property of being able to walk along the ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from '' | |||
==Stages with slippery platforms== | ==Stages with slippery platforms== | ||
===''[[Melee]]''=== | |||
*[[Flat Zone]]: the oil slick in the center of the stage. | *[[Flat Zone]]: the oil slick in the center of the stage. | ||
*[[Fourside]]: the surface of the UFO. | *[[Fourside]]: the surface of the UFO. | ||
*[[Great Bay]]: the parts of the turtle's shell not covered by grass | *[[Great Bay]]: the parts of the turtle's shell not covered by grass. | ||
*[[Icicle Mountain]]: | *[[Icicle Mountain]]: many icy platforms. | ||
*{{SSBM|Mute City}}: the | *{{SSBM|Mute City}}: the pink sections of the track. | ||
===''[[Brawl]]''=== | |||
*[[Glacial Peak]] (and its recreation in [[The Great Maze]]): various parts of the stage. | |||
*[[Pokémon Stadium 2]]: floor of the ice transformation. | *[[Pokémon Stadium 2]]: floor of the ice transformation. | ||
*[[Summit]]: the | *[[Stage Builder]] stages: ice blocks are a selectable terrain type. | ||
*[[Super Mario Maker]]: | *[[Summit]]: all the icy parts. | ||
*[[Target Smash!!]]: level 4 is entirely made of ice. | |||
===''[[SSB4]]''=== | |||
*[[Flat Zone X]]: as in Flat Zone, the oil slick. | |||
*[[Pokémon Stadium 2]]: as in the ''Brawl'' version, the floor of the ice transformation. | |||
*[[Super Mario Maker]]: icy blocks, one of the possible random stage elements. | |||
===''[[Ultimate]]''=== | |||
*[[Flat Zone X]]: same as in ''Smash 4''. | |||
*[[Fourside]]: same as in ''Melee''. | |||
*[[Great Bay]]: same as in ''Melee''. | |||
*[[Pokémon Stadium 2]]: same as in ''Brawl''. | |||
*[[Summit]]: same as in ''Brawl''. | |||
*[[Super Mario Maker]]: same as in ''Smash 4''. | |||
==Other sources of slipperiness== | ==Other sources of slipperiness== | ||
* | *[[Iceberg]]: turns all platforms slippery. | ||
*[[Spirits]]: as a rule, some Spirit Battles turn platforms slippery for the whole match. | |||
*[[ | *[[Tingle]]: as one of the possible effects, Tingle turns all platforms slippery. | ||
* | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |