Editing Slip Counter
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During the counterattack, Little Mac takes a big step forward both if on the ground or in the air. This can be life-saving due to Little Mac's sub-par recovery - countering an opponent's attempted [[gimp]] is a risky yet beneficial tactic that can extend his recovery. However, this can be detrimental if the opponent attacks him in the opposite direction away from the stage, as Little Mac will rocket even further away from the stage, unable to recover. | During the counterattack, Little Mac takes a big step forward both if on the ground or in the air. This can be life-saving due to Little Mac's sub-par recovery - countering an opponent's attempted [[gimp]] is a risky yet beneficial tactic that can extend his recovery. However, this can be detrimental if the opponent attacks him in the opposite direction away from the stage, as Little Mac will rocket even further away from the stage, unable to recover. | ||
If Slip Counter successfully counters an attack, it reflects 1.3x | If Slip Counter successfully counters an attack, it reflects 1.3x the damage of the countered move to the attacker, with a minimum of 10%. Slip Counter is tied for the fastest counter in the game (with [[Double Team]] and [[Witch Time]]), beginning at frame 5, but it is slightly weaker in terms of knockback compared to other counters that also reflect damage, not [[OHKO]]ing until it counters an attack that deals 38.5% or more damage, causing the counterattack to deal the 50% damage cap. | ||
Unlike Little Mac's other special moves, Slip Counter doesn't have a unique 8-bit sound if he is using a Wireframe [[alternate costume]]; in fact, the move makes even less noise since it removes Little Mac's voice line during the counterattack. | Unlike Little Mac's other special moves, Slip Counter doesn't have a unique 8-bit sound if he is using a Wireframe [[alternate costume]]; in fact, the move makes even less noise since it removes Little Mac's voice line during the counterattack. | ||