Editing Slideoff DI

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Slideoff DI is easiest to do against moves that send the opponent at a roughly horizontal angle (like {{SSBM|Sheik}}'s forward aerial), or ones that send vertically at low percent (like {{SSBM|Marth}}'s up aerial). At higher percents, moves that send the opponent vertically will become impossible to Slideoff DI. Additionally, some moves, like Marth's up tilt, require slightly different inputs to correctly slideoff, and multi-hit moves, like Fox's up air, will require [https://www.youtube.com/watch?v=-jFjPf_CPuw&t=3s different DI inputs].
Slideoff DI is easiest to do against moves that send the opponent at a roughly horizontal angle (like {{SSBM|Sheik}}'s forward aerial), or ones that send vertically at low percent (like {{SSBM|Marth}}'s up aerial). At higher percents, moves that send the opponent vertically will become impossible to Slideoff DI. Additionally, some moves, like Marth's up tilt, require slightly different inputs to correctly slideoff, and multi-hit moves, like Fox's up air, will require [https://www.youtube.com/watch?v=-jFjPf_CPuw&t=3s different DI inputs].
It should be noted that, on a per-character basis, there are frame windows during each tech-roll animation in which the character performing the tech-roll is unable perform Slideoff DI. A spreadsheet of each of these windows can be found [https://drive.google.com/file/d/1ul3twxv_ERWjPbuIBYCHio74h-u_RpX9/view here].


Sometimes, Slideoff DI is colloquially used to refer to a different technique, which is DI'ing a move so that you edge-cancel the knockdown animation and fall off the platform completely actionable.
Sometimes, Slideoff DI is colloquially used to refer to a different technique, which is DI'ing a move so that you edge-cancel the knockdown animation and fall off the platform completely actionable.

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