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| {{ArticleIcons|melee=yes|brawl=yes|ssb4=y|ssbu=y}} | | {{ArticleIcons|melee=yes|brawl=yes|ssb4=y}} |
| {{Infobox Special Move | | {{Infobox Special Move |
| |name=Skull Bash | | |name=Skull Bash |
| |image={{tabber|title1=Pikachu|content1=[[File:Pikachu Side B SSBU.gif|300px]]|title2=Pichu|content2=[[File:Pichu Side B SSBU.gif|300px]]}} | | |image=[[File:Skull_Bash_SSB4.jpeg|250px]] |
| |caption=Skull Bash in ''[[Ultimate]]''. | | |caption=Pikachu using Skull Bash in {{forwiiu}}. |
| |user=[[Pikachu]] | | |user=[[Pikachu]] |
| |user2=[[Pichu]] | | |user2=[[Pichu]] |
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| |interwikipage=Skull Bash (move) | | |interwikipage=Skull Bash (move) |
| }} | | }} |
| | '''Skull Bash''' ({{ja|ロケットずつき|Rokettozutsuki}}, ''Rocket Headbutt'') is the [[side special move]] used by [[Pikachu]] in ''[[Super Smash Bros. Melee]]'', ''[[Brawl]]'' and ''[[Smash 4]]'', as well as {{SSBM|Pichu}} in ''Melee''. It is similar in appearance to [[Luigi]]'s [[Green Missile]], only without the chance of a misfire and neither Pikachu nor Pichu can hold the charge infinitely, although in ''Melee'' and ''SSB4'', Green Missile cannot be held infinitely either. The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% damage, while a fully charged one can deal up to 29%. Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more [[damage]] and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%); when fully charged, the distance and knockback are tremendous, dealing almost 40% (close to a [[one-hit KO]]) and nearly covering the length of Final Destination. Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]]. |
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| '''Skull Bash''' ({{ja|ロケットずつき|Roketto Zutsuki}}, ''Rocket Headbutt'') is [[Pikachu]] and [[Pichu]]'s [[side special move]]. | | In ''[[Brawl]]'', Skull Bash charges much faster than in ''Melee'', and is an excellent move to recover with as Pikachu does not enter a [[helpless]] state after using it in mid-air. When fully charged, Pikachu will go about as far as the size of [[Final Destination]]. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable. |
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| ==Overview==
| | Performing this move like a [[smash attack]] causes it to finish charging sooner. |
| The user launches itself headfirst. The move can be charged to increase the [[damage]] and range of the attack. In ''Ultimate'', performing this move like a [[smash attack]] causes it to start with some charge, thus dealing more damage and fully charging sooner.
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| Pikachu's uncharged Skull Bash deals 4%{{GameIcon|SSBM}}/7%{{GameIcon|SSBB}}/6%{{GameIcon|SSB4}}/6.2% (tilt), 10% (smash){{GameIcon|SSBU}} damage, while a fully-charged one can deal up to 29%{{GameIcon|SSBM}}/25%{{GameIcon|SSBB}}/21%{{GameIcon|SSB4}}/21.4%{{GameIcon|SSBU}}.
| | ==Origin== |
| | | [[File:SkullBash.png|thumb|Skull Bash in Generation IV Pokémon games.]] |
| Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more damage and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%{{GameIcon|SSBM}}/1.8%{{GameIcon|SSBU}}). Pichu's uncharged Skull Bash deals 5%{{GameIcon|SSBM}}/4% (tilt), 7.8% (smash){{GameIcon|SSBU}}, while fully-charged deals 39%{{GameIcon|SSBM}}/33%{{GameIcon|SSBU}}. When fully charged, the distance and knockback are tremendous and nearly covers the entire length of {{SSBM|Final Destination}} in ''Melee'' or fully traveling the entire length of {{SSBU|Big Battlefield}} in ''Ultimate''. In ''Melee'', Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]].
| | Skull Bash is based on a move with the same name in the [[Pokémon (universe)|''Pokémon'' video games]]. It is a Normal-type attack introduced in Generation I. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack and raise its Defense stat by one stage. On the second turn, the Pokémon launches forward to ram the foe with its head. The attack has a base power of 100 in Generations I-V and a base power of 130 in Generation VI, making it a powerful attack, having 100% accuracy and 15 PP in Generations I-V and 10 PP in Generations VI; however, its two-turn nature makes it somewhat inefficient. The move's Defense-boosting capability was not introduced in the ''Pokémon'' games until Generation II, post-dating the move's first appearance in ''Smash''; as such, this effect is not represented in its ''Smash'' appearances. |
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| In ''[[Super Smash Bros. Brawl]]'', Skull Bash charges much faster than in ''Melee'', and is an excellent move to recover with, as Pikachu does not enter a [[helpless]] state after using it in midair. When fully charged, Pikachu will go about as far as the size of [[Final Destination]]. Even with its great distance, it's not used too often as Pikachu falls at a quick speed and the move itself is predictable, making the high [[landing lag]] all the more punishable.
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| Skull Bash is functionally similar to Luigi's [[Green Missile]], except Skull Bash cannot "misfire".
| | The move was available to Pikachu only by using {{s|bulbapedia|TM40}} in Generation I. It can, however, still have the move in Generation II games (the generation ''Melee'' was closest to), as they allow to trade Pokémon from Generation I games. As of Generation III, the move is unavailable on Pikachu in the ''Pokémon'' games. Pichu, on the other hand, has never been able to learn Skull Bash in the ''Pokémon'' games. |
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| ==Instructional quotes==
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| {{InstructionalQuotes
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| |ssbmcount=1
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| |ssbmchar=Pikachu
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| |ssbmdesc=Hold {{Button|GCN|B}} to charge up for a high-powered attack.
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| |ssbbcount=1
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| |ssbbchar=Pikachu
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| |ssbbdesc=Boost this attack's speed and power by holding the B Button before letting go of the button.
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| |ssb4-3count=1
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| |ssb4-3char=Pikachu
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| |ssb4-3desc=Charge it to increase the power and distance.
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| |ssbucount=2
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| |ssbuchar=Pikachu
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| |ssbudesc=Charges up a flying headbutt.
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| |ssbuchar2=Pichu
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| |ssbudesc2=Charges up a flying headbutt that when fully charged does more damage than Pikachu's.
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| }}
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| ==Customization== | | ==Customization== |
| Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: |
| {{CustomSet|Pikachu|Side|name1=Skull Bash|desc1-ntsc=A flying headbutt that can be charged up.|desc1-pal=A sideways dive that can be charged up.|name2=Shocking Skull Bash|desc2-ntsc=A flying headbutt that deals multiple hits. The last hit has added launch power.|desc2-pal=Dives sideways, dealing multiple electrical hits. The last hit has added launch power.|name3=Heavy Skull Bash|desc3-ntsc=Dives sideways. Deals more damage if it hits near the start of the attack.|desc3-pal=Dives sideways. Deals more damage if it hits closer to the start of the attack.}}
| | # '''Shocking Skull Bash''': Has an electric effect and hits multiple times, with the last hit dealing more knockback. |
| # '''Skull Bash''': Default.
| | # '''Heavy Skull Bash''': Doesn't travel as far, but deals more damage near the start of the attack. It also charges and travels faster. |
| # '''Shocking Skull Bash''': Has an electric effect and hits multiple times, with the last hit dealing more knockback. Has more ending lag. {{Main|Pikachu (SSB4)/Side special/Custom 1}} | |
| # '''Heavy Skull Bash''': Charges and travels faster, but the distance granted doesn't increase with charge. Damage output increases the closer Pikachu is to the opponent. As the name implies this move is much more powerful compared to the other side specials especially when hitting someone at the beginning, with a fully charged Heavy Skull Bash dealing 32% damage and massive knockback (KOing Mario at 25% from the center of Final Destination.) Recovery wise it doesn't travel as much distance as the other side specials, but oddly if the move is used immediately out of hitstun the distance granted is drastically increased. {{Main|Pikachu (SSB4)/Side special/Custom 2}} | |
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| <gallery> | | <gallery> |
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| </gallery> | | </gallery> |
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| ==Origin== | | ==Instruction booklet descriptions== |
| [[File:PikachuSkullBashRBY.gif|thumb|250px|{{iw|bulbapedia|Skull Bash|move}} being used by Pikachu in ''{{iw|bulbapedia|Pokémon Red}}''.]] | | ===''Melee''=== |
| Skull Bash is based on a move with the same name in the {{uv|Pokémon}} games. It is a physical Normal-type attack introduced in Generation I. In the games, Skull Bash is a two-turn attack. On the first turn, the Pokémon using the move tucks its head in to prepare the attack. On the second turn, the Pokémon launches forward to ram the foe with its head. The attack is very powerful; however, its two-turn nature makes it somewhat inefficient; this is referenced by the ability to charge the move. In Generation II onwards, Skull Bash raises the user's Defense stat by one stage, but this effect has never been present in its ''Smash'' appearances, with no damage reduction effects present.
| | ''Hold [[Image:GCN BButton.png|24px]] to charge up for a high-powered attack.'' |
| | | ===''Brawl''=== |
| Although Skull Bash was never an Electric-type attack, in ''Super Smash Bros. Melee'', both Pichu's and Pikachu's Skull Bashes have electrical properties. This was fixed in ''Super Smash Bros. Brawl'', in which Pikachu's Skull Bash has a neutral effect. It also produces a small explosion behind Pikachu when used, similar to the explosive animation used for Skull Bash in the ''Pokémon'' games.
| | ''Boost this attack's speed and power by holding the B Button before letting go of the button.'' |
| | | ===''Smash for 3DS''=== |
| Skull Bash is available to Pikachu only by using {{iw|bulbapedia|TM40}} in Generation I. It can, however, still have the move in Generation II games (the generation ''Melee'' was closest to), as they allow trading Pokémon between the two generations through the Time Capsule. Between Generation III and Generation VI, the move was unavailable for Pikachu to learn, as no TM was available and it's impossible to transfer Pokémon between Generations II and III. As of Generation VII, however, Pikachu can have Skull Bash if it is transferred from one of the Generation I games on the Virtual Console. Pichu, on the other hand, has never been able to learn Skull Bash, as it cannot be passed down as an Egg Move and has never been made a TM move for it to learn. As of Generation IX, Skull Bash was removed and not usable.
| | ''Charge it to increase the power and distance.'' |
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| <gallery>
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| SkullBashGen6.png|Skull Bash in Generation VI ''Pokémon'' games.
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| </gallery>
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| {{clrl}}
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| SkullBashMelee.jpg|Pikachu's Skull Bash in ''Melee''. | | File:SkullBashMelee.jpg|Pikachu's Skull Bash in ''Melee''. |
| Pichu's Skull Bash Move.jpg|Pichu's Skull Bash in ''Melee''. | | File:Pichu's Skull Bash Move.jpg|Pichu's Skull Bash in ''Melee''. |
| Skull Bash.jpg|Pikachu's Skull Bash in ''Brawl''. | | File:Skull Bash.jpg|Pikachu's Skull Bash in ''Brawl''. |
| PikachuSkullBashWiiUSSB4.png|Prerelease shot of Pikachu's Skull Bash in {{forwiiu}}. | | PikachuSkullBashWiiUSSB4.png|Prerelease shot of Pikachu's Skull Bash in {{forwiiu}}. |
| Skull Bash SSB4.jpeg|Pikachu's Skull Bash in ''Wii U''.
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| Pikachu SSBU Skill Preview Side Special.png|Pikachu using Skull Bash as shown by the [[Move List]] in ''Ultimate''.
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| Pichu SSBU Skill Preview Side Special.png|Pichu using Skull Bash as shown by the [[Move List]] in ''Ultimate''.
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| </gallery> | | </gallery> |
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|ロケットずつき|Roketto Zutsuki}}
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| |en=Skull Bash
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| |fr=Coud'Krâne
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| |es=Cabezazo
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| |de=Schädelwumme
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| |it=Capocciata
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| |nl=Schedelbeuk
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| |ru={{rollover|Лобовой Таран|Lobovoy Taran|?}}
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| |ko={{rollover|로케트박치기|Roketeubakchigi|?}}
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| |zh_cn={{rollover|火箭头锤|Huǒjiàn Tóu Chuí|?}}
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| |zh_tw={{rollover|火箭頭錘|Huǒjiàn Tóu Chuí|?}}
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| }}
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| ==Trivia== | | ==Trivia== |
| | *In the Pokémon main series games, Skull Bash is a Normal-type attack. In ''Super Smash Bros. Melee'', however, both Pichu's and Pikachu's Skull Bashes have electrical properties. |
| | **This is fixed in ''Super Smash Bros. Brawl'', in which Pikachu's Skull Bash has a neutral effect. Also, it produces a small explosion behind Pikachu when used, similar to the explosive animation used for Skull Bash in the Pokémon games. |
| *In ''Melee'', CPU Pikachu and Pichu will not use Skull Bash to recover; they will only use Quick Attack and Agility, respectively. Similarly, all other CPUs in this game (excluding Luigi) only use their up special moves to recover. | | *In ''Melee'', CPU Pikachu and Pichu will not use Skull Bash to recover; they will only use Quick Attack and Agility, respectively. Similarly, all other CPUs in this game (excluding Luigi) only use their up special moves to recover. |
| **They will also never charge Skull Bash. This also applies for many other attacks that require button holding, such as [[smash attack]]s. | | *In ''Melee'', CPU Pikachu and Pichu will never charge Skull Bash. This also applies for many other attacks that require button holding, such as [[smash attack]]s. |
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| ==Technical details==
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| Pikachu:
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| *[[Pikachu (SSBM)/Side special]]
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| *[[Pikachu (SSBB)/Side special]]
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| *[[Pikachu (SSB4)/Side special]]
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| *[[Pikachu (SSBU)/Side special]]
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| Pichu:
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| *[[Pichu (SSBM)/Side special]]
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| *[[Pichu (SSBU)/Side special]]
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| {{Multiple Special Moves|Pikachu|Pichu}} | | {{Multiple Special Moves|Pikachu|Pichu|game2=SSBM}} |
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| [[Category:Pokémon universe]] | | [[Category:Pokémon universe]] |
| [[Category:Side special moves]] | | [[Category:Side special moves]] |
| [[Category:Pikachu]] | | [[Category:Pikachu]] |
| [[Category:Pikachu (SSBM)]]
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| [[Category:Pikachu (SSBB)]]
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| [[Category:Pikachu (SSB4)]]
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| [[Category:Pikachu (SSBU)]]
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| [[Category:Pichu]] | | [[Category:Pichu]] |
| [[Category:Pichu (SSBM)]]
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| [[Category:Pichu (SSBU)]]
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| [[es:Cabezazo (Pokémon)]]
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