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[[File:Skill Tree.png|thumb|280px|The Skill Tree with skills unlocked.]]
[[File:Skill Tree.png|thumb|280px|right|The Skill Tree with skills unlocked.]]
The '''Skill Tree''' ({{ja|スキルツリー|Sukirutsurī}}, ''Skill Tree'') is a menu item in [[Adventure Mode: World of Light]]. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support [[Spirit]]s (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''[[Super Smash Bros. 4]]''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.  
The Skill Tree is a menu item in [[World of Light]]. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''Smash 4''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature.  


Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.
Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points.
The total amount of Skill Spheres required to obtain all skills is 3,000.


==List of skills==
==List of skills==
Some skills are different from [[Spirit#Spirit Effects|support skills]] of the same name, resulting in different multipliers. For example "Special-Move Power ↑" is separate from its support skill counterpart, leading to a multiplier of ×1.1025 (1.05×1.05) instead of ×1.13. "Strong Throw", however, is identical and results in the normal ×1.18 multiplier.
Below is a list of all skills on the Skill Tree.
Below is a list of all skills on the Skill Tree.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!Skill!!Cost!!Description!!Base Effects!!Notes
! Skill !! Cost !! Description !! Notes
|-
|Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.
|1.05× Neutral attack damage
|—
|-
|Neutral Attack ↑ ↑||70||Increases the power of neutral attacks, such as jabs.
|1.08× Neutral attack damage
|—
|-
|Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).
|1.05× Tilt attack damage
|—
|-
|Tilt Attack ↑ ↑||40||Increases the power of tilt attacks (tilting L + attack button).
|1.08× Tilt attack damage
|—
|-
|Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.
|1.05× Airborne damage
|—
|-
|Air Attack ↑ ↑||130||Increases the power of items and attacks used in the air.
|1.08× Airborne damage
|—
|-
|Special-Move Power ↑||80||Slightly increases the power of all special moves.
|1.05× Special attack damage
|Effects are identical to the skill of the same name, but is treated as a unique skill.
|-
|Special-Move Power ↑ ↑||120||Increases the power of special moves.
|1.08× Special attack damage
|—
|-
|rowspan=2|Hyper Smash Attacks||rowspan=2|100||rowspan=2|Increases attack power and smash-attack charge speed.
|1.05× Smash attack damage
|rowspan=2|—
|-
|1.1× Charge speed
|-
|Strong Throw||30||Slightly increases the power of grabbing and throwing attacks.
|1.1× Throw & pummel damage
|Identical to the support skill of the same name.
|-
|Mighty Throw||80||Greatly increases the power of grab and throw moves.
|1.18× Throw & pummel damage
|—
|-
|Shield Damage ↑||10||Increases the damage dealt to enemy shields.
|1.3× Shield damage
|Identical to the support skill of the same name.
|-
|Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect.
|1.05× Meteor attack damage
|Affects attacks with angles between 240-300.
|-
|rowspan=2|Critical Hit ↑||rowspan=2|40||rowspan=2|Grants a 5% chance to land a devastating critical hit.
|1.2× damage
|rowspan=2|Identical to the support skill of the same name.
|-
|5% chance
|-
|Metal Killer||90||Increases damage dealt to metal opponents.
|1.4× damage
|Identical to the support skill of the same name.
|-
|rowspan=4|Poisoned Smash||rowspan=4|130||rowspan=4|Sometimes poisons opponents hit by smash attacks.
|30% chance
|rowspan=4|Poisoned opponents have a purple aura effect and bubbles around them.
|-
|1 damage per activation
|-
|{{rollover|0.5 seconds|30 frames|y}} between activation
|-
|-
|{{rollover|6 second|300 frame|y}} duration
| Neutral Attack ↑ || 10 || Slightly increases the power of neutral attacks, such as jabs. || -
|-
|-
|rowspan=2|Shield Durability ↑||rowspan=2|20||rowspan=2|Increases shield strength.
| Tilt Attack ↑ || 15 || Slightly increases the power of tilt attacks (tilting L + attack button). || -
|1.4× shield health
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|1.5× shield recovery rate
| Shield Damage ↑ || 10 || Increases the damage dealt to enemy shields || Identical to the support skill of the same name.
|-
|-
|Easier Perfect Shield||70||Widens the window for performing a perfect shield.
| Special-Move Power ↑ || 80 || Slightly increases the power of all special moves. || Identical to the support skill of the same name.
|1.4× perfect shield duration
|Identical to the support skill of the same name.
|-
|-
|Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks.
| Meteor Smashes ↑ || 30 || Slightly increases the power of moves that have a meteor effect. || -
|0.6× {{b|Flame|effect}} & {{b|Darkness|effect}} damage received
|Identical to the support skill of the same name.<br/>{{EffectIcon|Flame}}{{EffectIcon|Darkness}}
|-
|-
|Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips.
| Critical Hit ↑ || 40 || Grants a 5% chance to land a devastating critical hit. || Identical to the support skill of the same name.
|0.6× {{b|Weapon|type}} damage received
|Identical to the support skill of the same name.<br/>{{TypeIcon|Weapon}}
|-
|-
|Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield.
| Strong Throw || 30 || Slightly increases the power of grabbing and throwing attacks. || Identical to the support skill of the same name.
|1.2× reflected damage
|Identical to the support skill of the same name.
|-
|-
|rowspan=2|Unflinching Charged Smashes||rowspan=2|50||rowspan=2|Gain super armor while charging smash attacks.
| Neutral Attack ↑↑ || 70 || Increases the power of neutral attacks, such as jabs. || -
|130 knockback-based armor
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|0.9× damage received
| Special Move Power ↑↑ || 120 || Increases the power of special moves. || -
|-
|-
|rowspan=2|Sprinting Endurance||rowspan=2|40||rowspan=2|Makes it harder to be launched while running.
| Tilt Attack ↑↑ || 40 || Increases the power of tilt attacks (tilting L + attack button). || -
|100 knockback-based armor
|rowspan=2|—
|-
|-
|0.95× damage received
| Hyper Smash Attacks || 100 || Increases attack power and smash-attack charge speed. || Identical to the support skill of the same name.
|-
|-
|rowspan=2|Airborne Endurance||rowspan=2|50||rowspan=2|Makes it harder to be launched when in the air.
| Air Attack ↑ || 90 || Slightly increases the power of items and attacks used in the air. || Identical to the support skill of the same name.
|100 knockback-based armor
|rowspan=2|Not to be confused with the support skill Air Defense ↑.
|-
|-
|0.95× damage received
| Mighty Throw || 80 || Greatly increases the power of grab and throw moves. || -
|-
|-
|Recovery Items ↑||30||Increases the efficacy of healing items.
| Metal Killer || 90 || Increases damage dealt to metal opponents. || Identical to the support skill of the same name.
|1.5× healing
|—
|-
|-
|Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield.
| Poisoned Smash || 130 || Sometimes poisons opponents hit by smash attacks. || Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the [[Flower]] effect.
|0.2× damage converted to healing
|Not to be confused with the support skill Healing Shield.
|-
|-
|rowspan=2|Heal with Smash Attacks||rowspan=2|70||rowspan=2|Sometimes steals opponents' health when they're hit with a smash attack.
| Air Attack ↑↑ || 130 || Increases the power of items and attacks used in the air. || -
|0.03× damage dealt converted to healing
|rowspan=2|Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks.
|-
|-
|30% chance
| Shield Durability ↑ || 20 || Increases shield strength. || Identical to the support skill of the same name.
|-
|-
|Braking Ability ↑||15||Makes stopping easier when walking or running.
| Fire/Explosion Resist ↑ || 50 || Slightly reduces damage taken from explosion and fire attacks. || Identical to the support skill of the same name.
|2.0× friction
|Identical to the support skill of the same name.
|-
|-
|Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner.
| Perfect-Shield Reflect || 30 || Reflects incoming projectiles when you perform a perfect shield. || Identical to the support skill of the same name.
|0.7× landing lag duration
|Identical to the support skill of the same name.
|-
|-
|Landing Lag ↓ ↓||70||Reduces vulnerability when landing, making movement possible sooner.
| Unflinching Charged Smashes || 50 || Gain super armor while charging smash attacks. || Identical to the support skill of the same name.
|0.6× landing lag duration
|—
|-
|-
|rowspan=2|Easier Dodging||rowspan=2|30||rowspan=2|Increases period of invincibility when dodging, and air dodges travel farther.
| Sprinting Endurance || 40 || Makes it harder to be launched while running. || -
|1.2× intangibility frames
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|1.2× dodge distance
| Airborne Endurance || 50 || Makes it harder to be launched when in the air. || Not to be confused with the support skill Air Defense ↑
|-
|-
|rowspan=2|Super Easy Dodging||rowspan=2|70||rowspan=2|Greatly increases period of invincibility when dodging, and air dodges travel farther.
| Weapon Resist ↑ || 100 || Decreases damage taken from melee weapons like swords and whips. || Identical to the support skill of the same name.
|1.3× intangibility frames
|—
|-
|-
|1.3× dodge distance
| Easier Perfect Shield || 70 || Widens the window for performing a perfect shield. || Identical to the support skill of the same name.
|-
|-
|No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging.
| Recovery Items ↑ || 30 || Increases the efficacy of healing items. || -
|
|
|-
|-
|Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched.
| Perfect-Shield Recovery || 30 || Restores health relative to an attack when it is blocked by a perfect shield. || Not to be confused with the support skill Healing Shield
|2.0× tech window
|
|-
|-
|Additional Midair Jump||100||Increases the number of midair jumps by one.
| Heal with Smash Attacks || 70 || Sometimes steals opponents' health when they're hit with a smash attack. || Similar to the vampire bonus effect in ''[[SSB4]]'', but only activates for smash attacks.
| +1 jump
|Identical to the support skill of the same name.
|-
|-
|rowspan=2|Shooting Items ↑||rowspan=2|40||rowspan=2|Increases the power and ammo of shooting items.
| Braking Ability ↑ || 15 || Makes stopping easier when walking or running. || Identical to the support skill of the same name.
|1.1× Shooting item damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|1.2× ammo
| Landing Lag ↓ || 20 || Reduces vulnerability when landing, making movement possible sooner. || Identical to the support skill of the same name.
|-
|-
|rowspan=2|Thrown Items ↑||rowspan=2|30||rowspan=2|Increases the distance and power of thrown items.
| Easier Dodging || 30 || Increases period of invincibility when dodging, and air dodges travel farther. || Identical to the support skill of the same name.
|1.1× Throwing item damage
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|1.3× throw speed
| No Penalty for Continuous Dodging || 100 || Removes the penalty for repeatedly dodging. || -
|-
|-
|Battering Items ↑||40||Increases the power of battering items.
| Masterful Fall Break || 30 || More effectively breaks your fall with the shield button after being launched. || Increases the window for [[teching]]
|1.1× Battering item damage
|Identical to the support skill of the same name.
|-
|-
|rowspan=2|Healing-Item Attraction||rowspan=2|30||rowspan=2|Pulls nearby recovery items closer.
| Additional Midair Jump || 100 || Increases the number of midair jumps by one. || Identical to the support skill of the same name.
|0.5 units/frame
|rowspan=2|Similar to the support skill Item Gravitation, but only activates for healing items.
|-
|-
|45 unit range
| Super Easy Dodging || 70 || Greatly increases period of invincibility when dodging, and air dodges travel farther. || -
|-
|-
|rowspan=4|Stats ↑ after Eating||rowspan=4|50||rowspan=4|Slightly increases attack, defense, and move speed after eating food.
| Landing Lag ↓↓ || 70 || Reduces vulnerability when landing, making movement possible sooner. || -
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|rowspan=4|Identical to the support skill of the same name.
|-
|-
|1.3× Defense
| Shooting Items ↑ || 40 || Increases the power and ammo of shooting items. || Identical to the support skill of the same name.
|-
|-
|1.2× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed
| Thrown Items ↑ || 30 || Increases the distance and power of thrown items.|| Identical to the support skill of the same name.
|-
|-
|{{rollover|5 second|300 frame|y}} duration
| Battering Items ↑ || 40 || Increases the power of battering items. || Identical to the support skill of the same name.
|-
|-
|Strong-Wind Resist||30||Reduces the effect of strong winds.
| Healing-Item Attraction || 30 || Pulls nearby recovery items closer. || Similar to the support skill Item Gravitation, but only activates for healing items.
|0.4× wind influence
|Identical to the support skill of the same name.
|-
|-
|Lava-Floor Resist||40||Reduces damage taken from lava floors.
| Stats ↑ after Eating || 50 || Slightly increases attack, defense, and move speed after eating food. || Identical to the support skill of the same name.
|0.4× lava-floor damage received
|Identical to the support skill of the same name.
|-
|-
|Poison Damage Reduced||40||Reduces the damage taken from poison.
| Strong-Wind Resist || 30 || Reduces the effect of strong winds. || Identical to the support skill of the same name.
|0.4× poison damage received
|Identical to the support skill of the same name.
|-
|-
|Attack ↑ When Healthy||40||Slightly increases attack power when damage is less than 30%.
| Lava-Floor Resist || 40 || Reduces damage taken from lava floors. || Identical to the support skill of the same name.
|1.05× {{rollover|All damage sources|excluding Final Smash damage|y}}
|Active while under 30% damage or above 70% [[Hit points|health]]
|-
|-
|Defense ↑ When Healthy||20||Slightly increases defense when damage is less than 30%.
| Poison Damage Reduced || 40 || Reduces the damage taken from poison. || Identical to the support skill of the same name.
|1.05× Defense
|Active while under 30% damage or above 70% [[Hit points|health]]
|-
|-
|rowspan=2|Undamaged Attack & Speed ↑||rowspan=2|70||rowspan=2|Slightly increases attack and move speed while at 0% damage.
| Defense When Healthy || 20 || Slightly increases defense when damage is less than 30%. || -
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|rowspan=2|Identical to the support skill of the same name.
|-
|-
|1.3× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed
| Endless Smash Holding || 20 || Grants the ability to hold smash attacks indefinitely. || -
|-
|-
|Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged.
| Critical-Health Attack ↑ || 30 || Increases attack power for a while when badly damaged. || Identical to the support skill of the same name.
|1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
|Identical to the support skill of the same name.<br/>Activates when above 80% damage or below 30% [[Hit points|health]].<br/>Lasts 20 seconds.
|-
|-
|Critical-Health Defense ↑||30||Increases defense for a while when badly damaged.
| Transformation Duration ↑ || 30 || Extends the amount of time transformation items like the Super Mushroom last. || Identical to the support skill of the same name.
|1.1× Defense
|Identical to the support skill of the same name.<br/>Activates when above 80% damage or below 30% [[Hit points|health]].<br/>Lasts 20 seconds.
|-
|-
|Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely.
| Critical-Health Defense ↑ || 30 || Increases defense for a while when badly damaged. || Identical to the support skill of the same name.
|
|
|-
|-
|Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.
| Activities ↑ || 90 || Increases Gym and Dojo efficiency, and increases loot in Explore. || - <!--Does this apply when accessed outside WoL? and how does it interact with other save files?-->
|1.5× Transformation & equipment duration
|Identical to the support skill of the same name.
|-
|-
|Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.
| Attack When Healthy || 40 || Slightly increases attack power when damage is less than 30%. || -
|1.1× experience in Gym & Dojo training speed<!--Explore not fully tested-->
|Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active.
|-
|-
|rowspan=2|Edge Grab ↑||rowspan=2|60||rowspan=2|Grants longer reach when grabbing edges and longer invincibility after the grab.
| Edge Grab ↑ || 60 || Grants longer reach when grabbing edges and longer invincibility after the grab || Similar to the Gluey Edge/Edge-Gripper bonus effect in ''[[SSB4]]''.
|1.3× edge-grab radius
|rowspan=2|Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''.
|-
|-
|1.3× intangibility duration
| Undamaged Attack & Speed ↑ || 70 || Slightly increases attack and move speed while at 0% damage. || Identical to the support skill of the same name.
|-
|-
|Improved Escape||20||Makes grabs and stuns easier to escape.
| Fast Final Smash Meter || 100 || Increases FS Meter charging speed. || Identical to the support skill of the same name.
|0.6× {{rollover|trapped duration|Applies to grabs, burying, sleeping, freezing, stunning, paralysis, and crumpling|y}}
|Identical to the support skill of the same name.
|-
|-
|Fast Final Smash Meter||100||Increases FS Meter charging speed.
| Improved Escape || 20 || Makes grabs and stuns easier to escape || Identical to the support skill of the same name.
|1.3× Charge rate & charge from attacks
|Identical to the support skill of the same name.
|-
|-
|Double Final Smash||150||Grants a second Final Smash after using a Final Smash.
| Double Final Smash || 150 || Grants a second Final Smash after using a Final Smash|| Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash.
|
|Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash.
|}
|}


[[Category:Single-player modes]]
[[Category:Single Player Modes]]
[[Category:Spirits]]
[[Category:World of Light]]

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