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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| [[File:Skill Tree.png|thumb|280px|The Skill Tree with skills unlocked.]] | | [[File:Skill Tree.png|thumb|280px|right|The Skill Tree with skills unlocked.]] |
| The '''Skill Tree''' ({{ja|スキルツリー|Sukirutsurī}}, ''Skill Tree'') is a menu item in [[Adventure Mode: World of Light]]. In it, the player can spend Skill Spheres in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support [[Spirit]]s (and can sometimes stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''[[Super Smash Bros. 4]]''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature. | | The Skill Tree is a menu item in [[World of Light]]. In it, the player can spend Skill Spheres ({{ja|スキルのかけら|Sukiru no Kakera}} ''Skill Fragments'') in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and are active in World of Light only. The icons resemble the stat boost icons found in ''Smash 4''{{'}}s [[Smash Tour]] and [[Smash Run]]. Obtaining a power-up also makes power-ups further down the tree available. The player can spend [[SP]] to forget a power-up and gain back all of the Skill Spheres spent on it. The skills can be carried over from a completed save file to a new one via the New Game+ feature. |
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| Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with 3 Classic Tickets. Additionally, Skill Spheres will no longer appear in shops or be awarded after battles, and treasure chests containing Skill Spheres will instead contain Spirit Points. | | Obtaining all of the skills on the tree unlocks the Drill challenge, which rewards the player with Classic Tickets. |
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| The total amount of Skill Spheres required to obtain all skills is 3,000.
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| ==List of skills== | | ==List of skills== |
| Some skills are different from [[Spirit#Spirit Effects|support skills]] of the same name, resulting in different multipliers. For example "Special-Move Power ↑" is separate from its support skill counterpart, leading to a multiplier of ×1.1025 (1.05×1.05) instead of ×1.13. "Strong Throw", however, is identical and results in the normal ×1.18 multiplier.
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| Below is a list of all skills on the Skill Tree. | | Below is a list of all skills on the Skill Tree. |
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |- | | |- |
| !Skill!!Cost!!Description!!Base Effects!!Notes | | ! Skill !! Cost !! Description !! Notes |
| |-
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| |Neutral Attack ↑||10||Slightly increases the power of neutral attacks, such as jabs.
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| |1.05× Neutral attack damage
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| |—
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| |-
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| |Neutral Attack ↑ ↑||70||Increases the power of neutral attacks, such as jabs.
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| |1.08× Neutral attack damage
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| |—
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| |-
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| |Tilt Attack ↑||15||Slightly increases the power of tilt attacks (tilting L + attack button).
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| |1.05× Tilt attack damage
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| |—
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| |-
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| |Tilt Attack ↑ ↑||40||Increases the power of tilt attacks (tilting L + attack button).
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| |1.08× Tilt attack damage
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| |—
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| |-
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| |Air Attack ↑||90||Slightly increases the power of items and attacks used in the air.
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| |1.05× Airborne damage
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| |—
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| |-
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| |Air Attack ↑ ↑||130||Increases the power of items and attacks used in the air.
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| |1.08× Airborne damage
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| |—
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| |-
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| |Special-Move Power ↑||80||Slightly increases the power of all special moves.
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| |1.05× Special attack damage
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| |Effects are identical to the skill of the same name, but is treated as a unique skill.
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| |-
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| |Special-Move Power ↑ ↑||120||Increases the power of special moves.
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| |1.08× Special attack damage
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| |—
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| |- | | |- |
| |rowspan=2|Hyper Smash Attacks||rowspan=2|100||rowspan=2|Increases attack power and smash-attack charge speed. | | | Neutral Attack ↑ || 10 || Slightly increases the power of neutral attacks, such as jabs. || - |
| |1.05× Smash attack damage | |
| |rowspan=2|— | |
| |- | | |- |
| |1.1× Charge speed | | | Tilt Attack ↑ || 15 || Slightly increases the power of tilt attacks (tilting L + attack button). || - |
| |- | | |- |
| |Strong Throw||30||Slightly increases the power of grabbing and throwing attacks. | | | Shield Damage ↑ || 10 || Increases the damage dealt to enemy shields || Identical to the support skill of the same name. |
| |1.1× Throw & pummel damage | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |Mighty Throw||80||Greatly increases the power of grab and throw moves. | | | Special-Move Power ↑ || 80 || Slightly increases the power of all special moves. || Identical to the support skill of the same name. |
| |1.18× Throw & pummel damage | |
| |—
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| |- | | |- |
| |Shield Damage ↑||10||Increases the damage dealt to enemy shields. | | | Meteor Smashes ↑ || 30 || Slightly increases the power of moves that have a meteor effect. || - |
| |1.3× Shield damage | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |Meteor Smashes ↑||30||Slightly increases the power of moves that have a meteor effect. | | | Critical Hit ↑ || 40 || Grants a 5% chance to land a devastating critical hit. || Identical to the support skill of the same name. |
| |1.05× Meteor attack damage | |
| |Affects attacks with angles between 240-300. | |
| |- | | |- |
| |rowspan=2|Critical Hit ↑||rowspan=2|40||rowspan=2|Grants a 5% chance to land a devastating critical hit. | | | Strong Throw || 30 || Slightly increases the power of grabbing and throwing attacks. || Identical to the support skill of the same name. |
| |1.2× damage
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| |rowspan=2|Identical to the support skill of the same name. | |
| |- | | |- |
| |5% chance | | | Neutral Attack ↑↑ || 70 || Increases the power of neutral attacks, such as jabs. || - |
| |- | | |- |
| |Metal Killer||90||Increases damage dealt to metal opponents. | | | Special Move Power ↑↑ || 120 || Increases the power of special moves. || - |
| |1.4× damage | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |rowspan=4|Poisoned Smash||rowspan=4|130||rowspan=4|Sometimes poisons opponents hit by smash attacks. | | | Tilt Attack ↑↑ || 40 || Increases the power of tilt attacks (tilting L + attack button). || - |
| |30% chance | |
| |rowspan=4|Poisoned opponents have a purple aura effect and bubbles around them. | |
| |- | | |- |
| |1 damage per activation | | | Hyper Smash Attacks || 100 || Increases attack power and smash-attack charge speed. || Identical to the support skill of the same name. |
| |- | | |- |
| |{{rollover|0.5 seconds|30 frames|y}} between activation | | | Air Attack ↑ || 90 || Slightly increases the power of items and attacks used in the air. || Identical to the support skill of the same name. |
| |- | | |- |
| |{{rollover|6 second|300 frame|y}} duration | | | Mighty Throw || 80 || Greatly increases the power of grab and throw moves. || - |
| |- | | |- |
| |rowspan=2|Shield Durability ↑||rowspan=2|20||rowspan=2|Increases shield strength. | | | Metal Killer || 90 || Increases damage dealt to metal opponents. || Identical to the support skill of the same name. |
| |1.4× shield health
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| |rowspan=2|Identical to the support skill of the same name. | |
| |- | | |- |
| |1.5× shield recovery rate | | | Poisoned Smash || 130 || Sometimes poisons opponents hit by smash attacks. || Poisoned opponents have a purple aura effect and bubbles around them, and take damage similar to the [[Flower]] effect. |
| |- | | |- |
| |Easier Perfect Shield||70||Widens the window for performing a perfect shield. | | | Air Attack ↑↑ || 130 || Increases the power of items and attacks used in the air. || - |
| |1.4× perfect shield duration | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |Fire/Explosion Resist ↑||50||Slightly reduces damage taken from explosion and fire attacks. | | | Shield Durability ↑ || 20 || Increases shield strength. || Identical to the support skill of the same name. |
| |0.6× {{b|Flame|effect}} & {{b|Darkness|effect}} damage received | |
| |Identical to the support skill of the same name.<br/>{{EffectIcon|Flame}}{{EffectIcon|Darkness}} | |
| |- | | |- |
| |Weapon Resist ↑||100||Decreases damage taken from melee weapons like swords and whips. | | | Fire/Explosion Resist ↑ || 50 || Slightly reduces damage taken from explosion and fire attacks. || Identical to the support skill of the same name. |
| |0.6× {{b|Weapon|type}} damage received
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| |Identical to the support skill of the same name.<br/>{{TypeIcon|Weapon}} | |
| |- | | |- |
| |Perfect-Shield Reflect||30||Reflects incoming projectiles when you perform a perfect shield. | | | Perfect-Shield Reflect || 30 || Reflects incoming projectiles when you perform a perfect shield. || Identical to the support skill of the same name. |
| |1.2× reflected damage | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |rowspan=2|Unflinching Charged Smashes||rowspan=2|50||rowspan=2|Gain super armor while charging smash attacks.
| | | Unflinching Charged Smashes || 50 || Gain super armor while charging smash attacks. || Identical to the support skill of the same name. |
| |130 knockback-based armor
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| |rowspan=2|Identical to the support skill of the same name. | |
| |- | | |- |
| |0.9× damage received | | | Sprinting Endurance || 40 || Makes it harder to be launched while running. || - |
| |- | | |- |
| |rowspan=2|Sprinting Endurance||rowspan=2|40||rowspan=2|Makes it harder to be launched while running. | | | Airborne Endurance || 50 || Makes it harder to be launched when in the air. || Not to be confused with the support skill Air Defense ↑ |
| |100 knockback-based armor | |
| |rowspan=2|— | |
| |- | | |- |
| |0.95× damage received | | | Weapon Resist ↑ || 100 || Decreases damage taken from melee weapons like swords and whips. || Identical to the support skill of the same name. |
| |- | | |- |
| |rowspan=2|Airborne Endurance||rowspan=2|50||rowspan=2|Makes it harder to be launched when in the air. | | | Easier Perfect Shield || 70 || Widens the window for performing a perfect shield. || Identical to the support skill of the same name. |
| |100 knockback-based armor | |
| |rowspan=2|Not to be confused with the support skill Air Defense ↑. | |
| |- | | |- |
| |0.95× damage received | | | Recovery Items ↑ || 30 || Increases the efficacy of healing items. || - |
| |- | | |- |
| |Recovery Items ↑||30||Increases the efficacy of healing items. | | | Perfect-Shield Recovery || 30 || Restores health relative to an attack when it is blocked by a perfect shield. || Not to be confused with the support skill Healing Shield |
| |1.5× healing | |
| |— | |
| |- | | |- |
| |Perfect-Shield Recovery||30||Restores health relative to an attack when it is blocked by a perfect shield. | | | Heal with Smash Attacks || 70 || Sometimes steals opponents' health when they're hit with a smash attack. || Similar to the vampire bonus effect in ''[[SSB4]]'', but only activates for smash attacks. |
| |0.2× damage converted to healing | |
| |Not to be confused with the support skill Healing Shield. | |
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| |rowspan=2|Heal with Smash Attacks||rowspan=2|70||rowspan=2|Sometimes steals opponents' health when they're hit with a smash attack. | | | Braking Ability ↑ || 15 || Makes stopping easier when walking or running. || Identical to the support skill of the same name. |
| |0.03× damage dealt converted to healing | |
| |rowspan=2|Similar to the vampire bonus effect in ''SSB4'', but only activates for smash attacks. | |
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| |30% chance | | | Landing Lag ↓ || 20 || Reduces vulnerability when landing, making movement possible sooner. || Identical to the support skill of the same name. |
| |- | | |- |
| |Braking Ability ↑||15||Makes stopping easier when walking or running. | | | Easier Dodging || 30 || Increases period of invincibility when dodging, and air dodges travel farther. || Identical to the support skill of the same name. |
| |2.0× friction | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |Landing Lag ↓||20||Reduces vulnerability when landing, making movement possible sooner. | | | No Penalty for Continuous Dodging || 100 || Removes the penalty for repeatedly dodging. || - |
| |0.7× landing lag duration | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |Landing Lag ↓ ↓||70||Reduces vulnerability when landing, making movement possible sooner. | | | Masterful Fall Break || 30 || More effectively breaks your fall with the shield button after being launched. || Increases the window for [[teching]] |
| |0.6× landing lag duration | |
| |— | |
| |- | | |- |
| |rowspan=2|Easier Dodging||rowspan=2|30||rowspan=2|Increases period of invincibility when dodging, and air dodges travel farther. | | | Additional Midair Jump || 100 || Increases the number of midair jumps by one. || Identical to the support skill of the same name. |
| |1.2× intangibility frames
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| |rowspan=2|Identical to the support skill of the same name. | |
| |- | | |- |
| |1.2× dodge distance | | | Super Easy Dodging || 70 || Greatly increases period of invincibility when dodging, and air dodges travel farther. || - |
| |- | | |- |
| |rowspan=2|Super Easy Dodging||rowspan=2|70||rowspan=2|Greatly increases period of invincibility when dodging, and air dodges travel farther. | | | Landing Lag ↓↓ || 70 || Reduces vulnerability when landing, making movement possible sooner. || - |
| |1.3× intangibility frames | |
| |— | |
| |- | | |- |
| |1.3× dodge distance | | | Shooting Items ↑ || 40 || Increases the power and ammo of shooting items. || Identical to the support skill of the same name. |
| |- | | |- |
| |No Penalty for Continuous Dodging||100||Removes the penalty for repeatedly dodging. | | | Thrown Items ↑ || 30 || Increases the distance and power of thrown items.|| Identical to the support skill of the same name. |
| |— | |
| |— | |
| |- | | |- |
| |Masterful Fall Break||30||More effectively breaks your fall with the shield button after being launched. | | | Battering Items ↑ || 40 || Increases the power of battering items. || Identical to the support skill of the same name. |
| |2.0× tech window | |
| |—
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| |- | | |- |
| |Additional Midair Jump||100||Increases the number of midair jumps by one. | | | Healing-Item Attraction || 30 || Pulls nearby recovery items closer. || Similar to the support skill Item Gravitation, but only activates for healing items. |
| | +1 jump | |
| |Identical to the support skill of the same name. | |
| |- | | |- |
| |rowspan=2|Shooting Items ↑||rowspan=2|40||rowspan=2|Increases the power and ammo of shooting items. | | | Stats ↑ after Eating || 50 || Slightly increases attack, defense, and move speed after eating food. || Identical to the support skill of the same name. |
| |1.1× Shooting item damage
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| |rowspan=2|Identical to the support skill of the same name. | |
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| |1.2× ammo | | | Strong-Wind Resist || 30 || Reduces the effect of strong winds. || Identical to the support skill of the same name. |
| |- | | |- |
| |rowspan=2|Thrown Items ↑||rowspan=2|30||rowspan=2|Increases the distance and power of thrown items. | | | Lava-Floor Resist || 40 || Reduces damage taken from lava floors. || Identical to the support skill of the same name. |
| |1.1× Throwing item damage
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| |rowspan=2|Identical to the support skill of the same name. | |
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| |1.3× throw speed | | | Poison Damage Reduced || 40 || Reduces the damage taken from poison. || Identical to the support skill of the same name. |
| |- | | |- |
| |Battering Items ↑||40||Increases the power of battering items. | | | Defense ↑ When Healthy || 20 || Slightly increases defense when damage is less than 30%. || - |
| |1.1× Battering item damage | |
| |Identical to the support skill of the same name. | |
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| |rowspan=2|Healing-Item Attraction||rowspan=2|30||rowspan=2|Pulls nearby recovery items closer. | | | Endless Smash Holding || 20 || Grants the ability to hold smash attacks indefinitely. || - |
| |0.5 units/frame | |
| |rowspan=2|Similar to the support skill Item Gravitation, but only activates for healing items. | |
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| |45 unit range | | | Critical-Health Attack ↑ || 30 || Increases attack power for a while when badly damaged. || Identical to the support skill of the same name. |
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| |rowspan=4|Stats ↑ after Eating||rowspan=4|50||rowspan=4|Slightly increases attack, defense, and move speed after eating food. | | | Transformation Duration ↑ || 30 || Extends the amount of time transformation items like the Super Mushroom last. || Identical to the support skill of the same name. |
| |1.1× {{rollover|All damage sources|excluding Final Smash damage|y}} | |
| |rowspan=4|Identical to the support skill of the same name. | |
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| |1.3× Defense | | | Critical-Health Defense ↑ || 30 || Increases defense for a while when badly damaged. || Identical to the support skill of the same name. |
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| |1.2× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed | | | Activities ↑ || 90 || Increases Gym and Dojo efficiency, and increases loot in Explore. || - <!--Does this apply when accessed outside WoL? and how does it interact with other save files?--> |
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| |{{rollover|5 second|300 frame|y}} duration | | | Attack ↑ When Healthy || 40 || Slightly increases attack power when damage is less than 30%. || - |
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| |Strong-Wind Resist||30||Reduces the effect of strong winds. | | | Edge Grab ↑ || 60 || Grants longer reach when grabbing edges and longer invincibility after the grab || Similar to the Gluey Edge/Edge-Gripper bonus effect in ''[[SSB4]]''. |
| |0.4× wind influence | |
| |Identical to the support skill of the same name. | |
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| |Lava-Floor Resist||40||Reduces damage taken from lava floors. | | | Undamaged Attack & Speed ↑ || 70 || Slightly increases attack and move speed while at 0% damage. || Identical to the support skill of the same name. |
| |0.4× lava-floor damage received | |
| |Identical to the support skill of the same name. | |
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| |Poison Damage Reduced||40||Reduces the damage taken from poison. | | | Fast Final Smash Meter || 100 || Increases FS Meter charging speed. || Identical to the support skill of the same name. |
| |0.4× poison damage received | |
| |Identical to the support skill of the same name. | |
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| |Attack ↑ When Healthy||40||Slightly increases attack power when damage is less than 30%. | | | Improved Escape || 20 || Makes grabs and stuns easier to escape || Identical to the support skill of the same name. |
| |1.05× {{rollover|All damage sources|excluding Final Smash damage|y}} | |
| |Active while under 30% damage or above 70% [[Hit points|health]]
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| |Defense ↑ When Healthy||20||Slightly increases defense when damage is less than 30%.
| | | Double Final Smash || 150 || Grants a second Final Smash after using a Final Smash|| Similar to the support skill Chance of Double Final Smash, but guarantees a double Final Smash. |
| |1.05× Defense
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| |Active while under 30% damage or above 70% [[Hit points|health]]
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| |rowspan=2|Undamaged Attack & Speed ↑||rowspan=2|70||rowspan=2|Slightly increases attack and move speed while at 0% damage.
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| |1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
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| |rowspan=2|Identical to the support skill of the same name.
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| |-
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| |1.3× {{rollover|Ground mobility|Dash, walking, item, crawl acceleration, additional acceleration, max speed, and initial dash|y}} & air max speed
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| |Critical-Health Attack ↑||30||Increases attack power for a while when badly damaged.
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| |1.1× {{rollover|All damage sources|excluding Final Smash damage|y}}
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| |Identical to the support skill of the same name.<br/>Activates when above 80% damage or below 30% [[Hit points|health]].<br/>Lasts 20 seconds.
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| |Critical-Health Defense ↑||30||Increases defense for a while when badly damaged.
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| |1.1× Defense
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| |Identical to the support skill of the same name.<br/>Activates when above 80% damage or below 30% [[Hit points|health]].<br/>Lasts 20 seconds.
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| |-
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| |Endless Smash Holding||20||Grants the ability to hold smash attacks indefinitely.
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| |—
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| |—
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| |Transformation Duration ↑||30||Extends the amount of time transformation items like the Super Mushroom last.
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| |1.5× Transformation & equipment duration
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| |Identical to the support skill of the same name.
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| |-
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| |Activities ↑||90||Increases Gym and Dojo efficiency, and increases loot in Explore.
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| |1.1× experience in Gym & Dojo training speed<!--Explore not fully tested-->
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| |Active across save-files and outside of Adventure Mode as long as the player has one save-file with the skill active.
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| |rowspan=2|Edge Grab ↑||rowspan=2|60||rowspan=2|Grants longer reach when grabbing edges and longer invincibility after the grab.
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| |1.3× edge-grab radius
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| |rowspan=2|Similar to the Gluey Edge/Edge-Gripper bonus effect in ''SSB4''.
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| |-
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| |1.3× intangibility duration
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| |Improved Escape||20||Makes grabs and stuns easier to escape.
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| |0.6× {{rollover|trapped duration|Applies to grabs, burying, sleeping, freezing, stunning, paralysis, and crumpling|y}}
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| |Identical to the support skill of the same name.
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| |-
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| |Fast Final Smash Meter||100||Increases FS Meter charging speed.
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| |1.3× Charge rate & charge from attacks
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| |Identical to the support skill of the same name.
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| |-
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| |Double Final Smash||150||Grants a second Final Smash after using a Final Smash. | |
| |— | |
| |Identical to the support skill of the same name. Equipping a support spirit with Double Final Smash and enabling this skill will not give the player a third Final Smash. | |
| |} | | |} |
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| [[Category:Single-player modes]]
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| [[Category:Spirits]]
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| [[Category:World of Light]]
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