Editing Skewer
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 63: | Line 63: | ||
*The animation of each fighter slowly crumpling to the ground after getting hit by Skewer is the same animation they use for being defeated in [[Stamina Mode]] if they are standing still and hit with a weak attack. It is one of five attacks in the series that is able to force fighters into this animation, along with {{SSBU|Ryu}}'s and {{SSBU|Ken}}'s fully-charged [[Focus Attack]] and three of Kazuya's moves (9th hit of 10-Hit Combo, Demon God Fist, and sweetspotted [[Devil Fist]]). | *The animation of each fighter slowly crumpling to the ground after getting hit by Skewer is the same animation they use for being defeated in [[Stamina Mode]] if they are standing still and hit with a weak attack. It is one of five attacks in the series that is able to force fighters into this animation, along with {{SSBU|Ryu}}'s and {{SSBU|Ken}}'s fully-charged [[Focus Attack]] and three of Kazuya's moves (9th hit of 10-Hit Combo, Demon God Fist, and sweetspotted [[Devil Fist]]). | ||
*Skewer's sweetspot has high negative shield damage. In early versions of ''Ultimate'', this resulted in the net damage to shields for a fresh Skewer sweetspot being equal to the base damage of the sourspot, 5%, giving the impression the sweetspot does not affect shields. It was done this way because there was no way to make a specific hitbox not damage shields, without it also piercing the shield, and the sweetspot would instantly break shields otherwise. However, in version 8.0.0, the damage of the sweetspot was increased by 5%, but the shield damage was not increased. Because of this, the sweetspot now deals more damage to shields than the sourspot, though it still does not deal a significant amount of damage to them. | *Skewer's sweetspot has high negative shield damage. In early versions of ''Ultimate'', this resulted in the net damage to shields for a fresh Skewer sweetspot being equal to the base damage of the sourspot, 5%, giving the impression the sweetspot does not affect shields. It was done this way because there was no way to make a specific hitbox not damage shields, without it also piercing the shield, and the sweetspot would instantly break shields otherwise. However, in version 8.0.0, the damage of the sweetspot was increased by 5%, but the shield damage was not increased. Because of this, the sweetspot now deals more damage to shields than the sourspot, though it still does not deal a significant amount of damage to them. | ||
*If the attack sweetspots | *If the attack sweetspots [[Nana]], the noise will happen, but not the zoom effect. | ||
*Oddly, in Ridley's Move list page, neutral pronouns are used when describing Ridley striking with his tail, despite Ridley being male. | *Oddly, in Ridley's Move list page, neutral pronouns are used when describing Ridley striking with his tail, despite Ridley being male. | ||
*Originally, the patch notes for version 8.0.0 did not claim that Skewer could not affect opponents with grab invulnerability, causing it to be repeatedly reported as a glitch; {{Team|Beefy Smash Doods}}, however, notably suggested it as an actual change in their [https://www.youtube.com/watch?v=Rvzs1b4Q5bw video] about changes in the patch. Nintendo later added an update for the patch notes on July 2nd, 2020, confirming the "glitch" was actually an intended nerf.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/49877 8.0.0 patch notes]</ref> | *Originally, the patch notes for version 8.0.0 did not claim that Skewer could not affect opponents with grab invulnerability, causing it to be repeatedly reported as a glitch; {{Team|Beefy Smash Doods}}, however, notably suggested it as an actual change in their [https://www.youtube.com/watch?v=Rvzs1b4Q5bw video] about changes in the patch. Nintendo later added an update for the patch notes on July 2nd, 2020, confirming the "glitch" was actually an intended nerf.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/49877 8.0.0 patch notes]</ref> |