Editing Six-player battle

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Multi-Man Smash]]
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|unofficial=y}}
 
{{merge|8-Player Smash|Functionally a pre-cursor to the WiiU mode. Also, it blends in with the actual 8-player mode since there is now a 4 player co-op multi-man smash as seen in the WiiU Direct}}
:''Not to be confused with: [[6-Player Smash]]''.
[[File:SSBM Multi Man.png|210px|right|thumb|[[Multi-Man mode|Multi-Man Melees]] are an example of a six-player battle, where there are six brawling characters.]]
A '''six-player battle''' is a special type of battle in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. Unlike in other battles, there can be a maximum of six players fighting here. It is only used for Single Player modes, such as [[Multi-Man mode]], or [[Event Match]]es in ''Melee''. In six-player battles, there are a maximum of six characters on-screen, whereof five usually teamed up against the player, and mostly being either the [[Fighting Wire Frames]] in ''Melee'', the [[Alloys]] in ''Brawl'', or the [[Mii Fighter]]s in ''SSB4''. However, they aren't considered too hard, as the CPU enemies tend to have low [[Artificial intelligence|AI]] levels or handicaps. The only exception is Cruel mode, where the Wire Frames/Alloys/Miis have significantly high handicaps and attack in a frenzy, with the player having a low handicap, making the battle hard.
 
In ''Melee'', in some six-player battles like the [[Event 37: Legendary Pokémon|Legendary Pokémon]] event match, if too many attacks hit characters at the same time, some of the sound effects or voices will be cancelled, or the game will lag. This is because the [[GameCube]] cannot reproduce too many sounds at the same time. This is not known to happen under normal circumstances in ''Brawl'', however. Also, in both games, some [[item]]s like [[Hammer]]s and the [[Dragoon]] are turned off in six-player battles to prevent lag or [[glitch]]es, or just to make them more difficult.
 
For ''Super Smash Bros. Melee'', the {{SSBM|debug menu}} hack allows the player to have six-player battles in [[Versus Mode]]. However, this requires [[Debug menu (SSBM)/Codes|extra Action Replay codes]] to enable it. It also allows player to personalize the battle more, such as putting just five characters, changing CPU levels, selecting team battles, altering the rules, among others. When the battle is finished, however, the "No Contest" screen will display, as if the player had forfeited the match, and only the first four characters will be featured on the screen. If players 5 and 6 are set to human players, their indicators will both be red, and player 6 will [[Shield]] endlessly.
 
In six-player battles, [[damage]] meters are featured narrower in ''Melee'', and shrunk a bit for seven-player battles in ''Brawl'', so that damage meters fit more comfortably.
 
In ''Super Smash Bros. Brawl'', six-player battles are only used for the Multi-Man mode. If Multi-Man Brawl is played cooperatively in this game, it also turns into a '''seven-player battle''', with the two human players and a maximum of five Alloys on-screen. In ''Super Smash Bros. Melee'', six-player battles are used for several other Single Player matches. These are:
*Against the Fighting Wire Frames on [[Adventure Mode]].
*Against the [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]] team on [[All-Star Mode]].
*[[Event 16: Kirby's Air-raid]].
*[[Event 22: Super Mario 128]].
*[[Event 28: Puffballs Unite!]].
*[[Event 37: Legendary Pokémon]].
 
 
Items that are mostly turned off in six-player battles are:
*[[Crate]]s and [[Barrel]]s
*[[Hammer]]s
*[[Home-Run Bat]]s
*[[Fire Flower]]s
*Recovery items such as [[Maxim Tomato]]es and [[Heart Container]]s
*[[Super Mushroom]]s
*[[Poison Mushroom]]s
*[[Barrel Cannon]]s
*[[Parasol]]
*[[Mr. Saturn]]
*[[Blast Box]]es
*[[Dragoon]] parts
*[[Franklin Badge]]s
*[[Golden Hammer]]s
*[[Lightning Bolt]]s
*[[Sandbag]]
*[[Rolling Crate]]s
*[[Smash Ball]]s
 
==Gallery==
<center><gallery>
File:SSBM-6PLAYERS-DEBUGMENU.png|Six-player battle using the Debug menu and additional Action Replay codes.
File:AirRaid.png|[[Kirby's Air-raid]]
File:Event-22-HD.png|[[Super Mario 128]]
File:Event-28-HD.png|[[Puffballs Unite!]]
File:Ev37m-Legendary Pokemon.png|[[Legendary Pokémon]]
File:Fightingalloyteam.jpg|A co-op Multi-Man battle turns into a '''seven-player battle'''. Note that there are 6 players and an empty space below.
</gallery></center>
 
 
[[Category:Single Player Modes]]
[[Category:Co-op modes]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)