Editing Sing
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Soundwaves and music notes come out from Jigglypuff's body and travel out a certain distance. All opponents within the range that are touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage to playable characters and simply disables opponents to set up for attacks. However, as [[enemies]] and [[boss]]es cannot be put to sleep, Sing will deal damage to them instead. Similar to a grab, opponents can escape the sleep state more quickly by [[button mashing]] or rapidly moving the [[control stick]] or [[d-pad]] (except in the original ''[[Super Smash Bros.]]''). | Soundwaves and music notes come out from Jigglypuff's body and travel out a certain distance. All opponents within the range that are touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage to playable characters and simply disables opponents to set up for attacks. However, as [[enemies]] and [[boss]]es cannot be put to sleep, Sing will deal damage to them instead. Similar to a grab, opponents can escape the sleep state more quickly by [[button mashing]] or rapidly moving the [[control stick]] or [[d-pad]] (except in the original ''[[Super Smash Bros.]]''). | ||
In ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if they bear a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. Starting in ''[[Super Smash Bros. Melee]]'', the more damage the opponent has, the longer they will remain asleep. Additionally, in ''[[Super Smash Bros. 4]]'' a sweetspot was added closer to Jigglypuff which puts opponents to sleep for longer than usual, with the third soundwave only featuring said sweetspot, and no sourspot. The sourspot's sleep duration is | In ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if they bear a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. Starting in ''[[Super Smash Bros. Melee]]'', the more damage the opponent has, the longer they will remain asleep. Additionally, in ''[[Super Smash Bros. 4]]'' a sweetspot was added closer to Jigglypuff which puts opponents to sleep for longer than usual, with the third soundwave only featuring said sweetspot, and no sourspot. The sourspot's sleep duration is the same as the entire hitbox's sleep duration in ''SSB'', ''Melee'', and ''[[Super Smash Bros. Brawl]]''. | ||
Unlike most up special moves, Sing gains no height and thus is not a recovery move, making it an anomaly among up specials. Instead, players can often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]] for horizontal recovery. However, it does increase the size of Jigglypuff's ledge-grab box. | Unlike most up special moves, Sing gains no height and thus is not a recovery move, making it an anomaly among up specials. Instead, players can often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]] for horizontal recovery. However, it does increase the size of Jigglypuff's ledge-grab box. |