Editing Sing
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Soundwaves and music notes come out from Jigglypuff's body and travel out a certain distance. All opponents within the range that are touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage to playable characters and simply disables opponents to set up for attacks. However, as [[enemies]] and [[boss]]es cannot be put to sleep, Sing will deal damage to them instead. Similar to a grab, opponents can escape the sleep state more quickly by [[button mashing]] or rapidly moving the [[control stick]] or [[d-pad]] (except in the original ''[[Super Smash Bros.]]''). | Soundwaves and music notes come out from Jigglypuff's body and travel out a certain distance. All opponents within the range that are touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage to playable characters and simply disables opponents to set up for attacks. However, as [[enemies]] and [[boss]]es cannot be put to sleep, Sing will deal damage to them instead. Similar to a grab, opponents can escape the sleep state more quickly by [[button mashing]] or rapidly moving the [[control stick]] or [[d-pad]] (except in the original ''[[Super Smash Bros.]]''). | ||
In ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if they bear a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. Starting in ''[[Super Smash Bros. Melee]]'', the more damage the opponent has, the longer they will remain asleep. Additionally, in ''[[Super Smash Bros. 4]]'' a sweetspot was added closer to Jigglypuff which puts opponents to sleep for longer than usual, with the third soundwave only featuring said sweetspot, and no sourspot. The sourspot's sleep duration is | In ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if they bear a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. Starting in ''[[Super Smash Bros. Melee]]'', the more damage the opponent has, the longer they will remain asleep. Additionally, in ''[[Super Smash Bros. 4]]'' a sweetspot was added closer to Jigglypuff which puts opponents to sleep for longer than usual, with the third soundwave only featuring said sweetspot, and no sourspot. The sourspot's sleep duration is the same as the entire hitbox's sleep duration in ''SSB'', ''Melee'', and ''[[Super Smash Bros. Brawl]]''. | ||
Unlike most up special moves, Sing gains no height and thus is not a recovery move, making it an anomaly among up specials. Instead, players can often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]] for horizontal recovery. However, it does increase the size of Jigglypuff's ledge-grab box. | Unlike most up special moves, Sing gains no height and thus is not a recovery move, making it an anomaly among up specials. Instead, players can often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]] for horizontal recovery. However, it does increase the size of Jigglypuff's ledge-grab box. | ||
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*Although it does no damage, Sing can destroy targets in ''Melee'' and ''Brawl''{{'}}s [[Target Smash]], and can also destroy [[capsule]]s in any mode. It can also be [[Counterattack|countered]] from ''Brawl'' onward. | *Although it does no damage, Sing can destroy targets in ''Melee'' and ''Brawl''{{'}}s [[Target Smash]], and can also destroy [[capsule]]s in any mode. It can also be [[Counterattack|countered]] from ''Brawl'' onward. | ||
*In [[Event 39: Jigglypuff Live!]], there is an [[easter egg]] involving the Sing attack. If the Jigglypuff player uses Sing while the jumbotron television in the background is zoomed in on it, then the other Jigglypuff will fall asleep even if they are far away from the player, and the time they sleep will be considerably longer. | *In [[Event 39: Jigglypuff Live!]], there is an [[easter egg]] involving the Sing attack. If the Jigglypuff player uses Sing while the jumbotron television in the background is zoomed in on it, then the other Jigglypuff will fall asleep even if they are far away from the player, and the time they sleep will be considerably longer. | ||
*When used against enemies and bosses, the third set of music waves are more damaging than the first two. | |||
**In [[Smash Run]], Sing will cause enemies to tumble as if hit by a strong enough attack. While this is rather obsolete against common enemies, it is quite useful against very tough ones who can be knocked down, such as [[Reaper]]s, [[Polar Bear]]s, and unarmored [[Darknut]]s. | |||
*Although ineffective, Sing will be used by a [[CPU]]-controlled {{SSBM|Jigglypuff}} in ''[[Melee]]'' during [[recovery]] after having used all of its [[midair jump]]s, just like any other CPU character would do with its up special (excluding Luigi). This is an example of [[Flaws in artificial intelligence|flawed AI]]. | *Although ineffective, Sing will be used by a [[CPU]]-controlled {{SSBM|Jigglypuff}} in ''[[Melee]]'' during [[recovery]] after having used all of its [[midair jump]]s, just like any other CPU character would do with its up special (excluding Luigi). This is an example of [[Flaws in artificial intelligence|flawed AI]]. | ||
* | *In ''Smash 64'', if {{SSB|Pikachu}} uses [[Quick Attack]] horizontally towards a singing Jigglypuff, Pikachu will slide a great distance as it falls asleep. A similar thing happens when {{SSBB|Captain Falcon}} uses [[Falcon Kick]] in ''Brawl'', with Jigglypuff not being damaged at all, though Falcon will slide a shorter distance. In ''Smash 4'', the same will also happen with {{SSB4|Charizard}} and [[Flare Blitz]]. | ||
*In ''Melee'', due to the [[Hoop damage|magnifying glass]] showing characters at a lower resolution and ignoring effects like eye blinks, Jigglypuff's eyes will be open if it uses Sing in one. | *In ''Melee'', due to the [[Hoop damage|magnifying glass]] showing characters at a lower resolution and ignoring effects like eye blinks, Jigglypuff's eyes will be open if it uses Sing in one. | ||
**Jigglypuff's eyes are also open when looking at the reflection in [[Fountain of Dreams]], which similarly shows characters at a lower resolution. | |||
*Sing, as well as its customizations, is notably the only up special move that does not aid in [[recovery|recovering]] offstage, either from a [[tether]] or any sort of momentum boost. This technically makes Jigglypuff the only fighter who lacks an up special recovery move (though [[Yoshi]] also lacked one in ''Super Smash Bros.'' and ''Melee'', but gained one in ''Brawl''). | *Sing, as well as its customizations, is notably the only up special move that does not aid in [[recovery|recovering]] offstage, either from a [[tether]] or any sort of momentum boost. This technically makes Jigglypuff the only fighter who lacks an up special recovery move (though [[Yoshi]] also lacked one in ''Super Smash Bros.'' and ''Melee'', but gained one in ''Brawl''). | ||
{{Special Moves|char=Jigglypuff}} | {{Special Moves|char=Jigglypuff}} |