Editing Sing

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 89: Line 89:
*Although it does no damage, Sing can destroy targets in ''Melee'' and ''Brawl''{{'}}s [[Target Smash]], and can also destroy [[capsule]]s in any mode. It can also be [[Counterattack|countered]] from ''Brawl'' onward.
*Although it does no damage, Sing can destroy targets in ''Melee'' and ''Brawl''{{'}}s [[Target Smash]], and can also destroy [[capsule]]s in any mode. It can also be [[Counterattack|countered]] from ''Brawl'' onward.
*In [[Event 39: Jigglypuff Live!]], there is an [[easter egg]] involving the Sing attack. If the Jigglypuff player uses Sing while the jumbotron television in the background is zoomed in on it, then the other Jigglypuff will fall asleep even if they are far away from the player, and the time they sleep will be considerably longer.
*In [[Event 39: Jigglypuff Live!]], there is an [[easter egg]] involving the Sing attack. If the Jigglypuff player uses Sing while the jumbotron television in the background is zoomed in on it, then the other Jigglypuff will fall asleep even if they are far away from the player, and the time they sleep will be considerably longer.
*When used against enemies and bosses, the third set of music waves are more damaging than the first two.
**In [[Smash Run]], Sing will cause enemies to tumble as if hit by a strong enough attack. While this is rather obsolete against common enemies, it is quite useful against very tough ones who can be knocked down, such as [[Reaper]]s, [[Polar Bear]]s, and unarmored [[Darknut]]s.
*Although ineffective, Sing will be used by a [[CPU]]-controlled {{SSBM|Jigglypuff}} in ''[[Melee]]'' during [[recovery]] after having used all of its [[midair jump]]s, just like any other CPU character would do with its up special (excluding Luigi). This is an example of [[Flaws in artificial intelligence|flawed AI]].
*Although ineffective, Sing will be used by a [[CPU]]-controlled {{SSBM|Jigglypuff}} in ''[[Melee]]'' during [[recovery]] after having used all of its [[midair jump]]s, just like any other CPU character would do with its up special (excluding Luigi). This is an example of [[Flaws in artificial intelligence|flawed AI]].
*If Sing interrupts a special move that grants momentum to the user, they will continue to slide along the ground when put to sleep. A prominent example of this is [[Pikachu (SSB)|Pikachu]]'s [[Quick Attack]] in ''64''.
*In ''Smash 64'', if {{SSB|Pikachu}} uses [[Quick Attack]] horizontally towards a singing Jigglypuff, Pikachu will slide a great distance as it falls asleep. A similar thing happens when {{SSBB|Captain Falcon}} uses [[Falcon Kick]] in ''Brawl'', with Jigglypuff not being damaged at all, though Falcon will slide a shorter distance. In ''Smash 4'', the same will also happen with {{SSB4|Charizard}} and [[Flare Blitz]].
*In ''Melee'', due to the [[Hoop damage|magnifying glass]] showing characters at a lower resolution and ignoring effects like eye blinks, Jigglypuff's eyes will be open if it uses Sing in one. The same thing happens with the reflection in [[Fountain of Dreams]].
*In ''Melee'', due to the [[Hoop damage|magnifying glass]] showing characters at a lower resolution and ignoring effects like eye blinks, Jigglypuff's eyes will be open if it uses Sing in one.
**Jigglypuff's eyes are also open when looking at the reflection in [[Fountain of Dreams]], which similarly shows characters at a lower resolution.
*Sing, as well as its customizations, is notably the only up special move that does not aid in [[recovery|recovering]] offstage, either from a [[tether]] or any sort of momentum boost. This technically makes Jigglypuff the only fighter who lacks an up special recovery move (though [[Yoshi]] also lacked one in ''Super Smash Bros.'' and ''Melee'', but gained one in ''Brawl'').
*Sing, as well as its customizations, is notably the only up special move that does not aid in [[recovery|recovering]] offstage, either from a [[tether]] or any sort of momentum boost. This technically makes Jigglypuff the only fighter who lacks an up special recovery move (though [[Yoshi]] also lacked one in ''Super Smash Bros.'' and ''Melee'', but gained one in ''Brawl'').
*In ''Ultimate'', if Jigglypuff buffers Sing while bouncing off a spring, no sound waves will appear when the move is used.


{{Special Moves|char=Jigglypuff}}
{{Special Moves|char=Jigglypuff}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: